1. STALCRAFT: X
  2. News

STALCRAFT: X News

Q&A with Kazugaia

Kazugaia — Game Director of STALCRAFT: X.

Well, dear players, this is Kazugaia. I am the person who plans releases of our glorious game and determines what we will do next. Obviously, I do not make all decisions on my own, but according to the requirements of various analyses, available resources and problems of the game.

Before I move on to your questions, I'd like to say that the answers will be rather skimpy. Why? Because I'm just going to come to the Discord server and answer your questions there for some time. I believe that a live chat is much better than a simple reply.

I will keep silent on some questions, I won't tell you the timeframe, and I'm unlikely to give you specifics either. Any words I say now will be used by you against us within N time. But I will be able to share my hypothetical thoughts about the development of STALCRAFT: X in each of the directions and highlight the main issues we face in their possible development — besides the lack of resources.

Well, read the Q&A and go ask me questions in the Discord discussion!



We plan to redesign Lyubech next summer with a complete rework of the location. We will not simplify current Lyubech. If you want to experiment on the current Lyubech — gather a petition, if there will be a lot of people I'll poke events there myself. But this does not mean that Lyubech will become easier…



Yes, it's expected. Either this year or next year. Too many issues with the quest date. ROOT CHARACTER FACTIONS WON'T BE ABLE TO BE CHANGED.



Players strive to factions, and the preponderance is different on each server. Armour and player preferences affect. As soon as all factions will have armour, only preferences and unaccounted factors will impact. We will try to cover unaccounted factors, and with preferences will not do anything.



Unfortunately, I can't, because I don't have enough resources to put a person to work on sound only. I can say that 1 of the iterations of the positional sound has already passed the tests, now the second one is in development, but due to the workload of the programmers I can't give any deadlines.



March-April. If we don't run into any problems.



We haven't planned something like this yet.



It is planned to add a branch of backpacks together with the rework of backpacks. And it also depends on inventory rework, which is also planned.



There will be separate gear for signals, with signal rework. Mechanics will get a change.



These items will go into season boxes as extra filler.



There are no plans yet.



Then the event cannot be re-launched next year. We have already had such an experience, and as a result the mode was abandoned by players within half a year. So we are not leaving them for now. If there will be more players, we will probably leave some of these modes.



I would like to, but not a priority in the near future. The mechanics are not trivial, and there is not much impact.



It's very difficult to describe. In short: we have the option of developing into wild locations, and developing into faction gameplay. Both concepts contradict each other, and we would like to understand which of these concepts the gamers like more. Some events and content updates are aimed at increasing the understanding of where the endgame will go.



Unfortunately, that's not possible right now. But we are preparing for open matchmaking. For example, on the new Roadside NPC spots will vary in difficulty depending on your matchmaking level. Open matchmaking is very closely tied to faction balance, as well as the economic viability of locations, so it can't be released here and now.



We really want clan halls. The problem is that they require a lot of resources. We will try to start full development this year. Personally, I would like to see on the base standing D-30 artillery batteries, which you equip to the CW, and can use them to a limited extent, and similar things.



There are at least 5 projects aimed at balancing factions and fighting AFK copies. They will be released as soon as they are ready.



It will be possible to convert extra items into something.



The contusion effect will be possible together with the rework of infection effects. The grenades themselves, I don't know if we will rework them significantly, but we will definitely try it.



New locations are in development.



Yes, it's planned.



Yes, we do. When we're done with the main gun branches, we'll move on to the secondaries.

Q&A session to be continued in Discord discussion!

Crafting Adjustments for the Buryat Short Range Detector


Amidst the vast sea of text in the latest patch notes, a small yet important change has slipped in — the crafting of the Buryat has been revamped!
  • Signals in most southern locations now depend on the number of players, making them easier to find.
  • Tracker distribution has been adjusted, with a stronger focus on northern locations.
We hope these changes will spare aspiring artifact hunters from wandering the southern regions for months in search of parts for their coveted detector.

8 March — International Women's Day


Today we are happy to congratulate our wonderful female explorers of the Zone on International Women's Day! May this day bring you joy, smiles and inspiration even in the harsh conditions of the CEZ. In honour of this wonderful holiday we have prepared a small gift for you:

SCX-8-MARCH-2025

Contents:
• 8 Advanced Spare Parts;
• 8 Advanced Tools;
• 8 Anomalous Batteries;
• 8 Subtropics;
• 800 Trade Coins.


🎁 Gift can only be activated once per account up to and including 11 March.

With love,
EXBO Team

Hotfix [07.03.2025]



Without stopping the game servers, the following changes were made in the game:
  • Adjusted the algorithm of player matchmaking on the servers of Forge-11 location. Now, in case of numerical advantage of some factions, the algorithm prevents the creation of servers populated by players of only one faction;
  • Changed location of some stashes.

The changes will take into force after the game update.

Sincerely,
EXBO Team

Monthly cheaters ban lists [06.03.2024]



[h3]Hello to all inhabitants of the Zone![/h3]

We continue to publish the list of banned players February 2025 (1.02.2025 – 05.03.2025). You can find it below:

• EU-server:

[expand]
  1. Marijuana_Blush
  2. Omniphobia
  3. Artem_kkikiki
  4. Laofange
  5. Thehonda
  6. TryDontHard
  7. Cninga_Chcock
  8. LanzyYT
  9. Stepanchikl
  10. DEAD_NOTE
  11. Big_Black_Pencil
  12. DiademaNejeti
  13. ShintaroMidorim
  14. ChuXa
  15. RotatorSiz
  16. IgorHoffman
  17. Shyneee
  18. LAKI_BOMX
  19. Viby
  20. Stalkerchs
  21. Nomi_FF
  22. Alex_Borisenko
  23. Kirgodd
  24. ArmletMordiggian
  25. Shadow_Sosal
  26. DEAT_NOTEs
  27. Ivan_Kitan
  28. RickyTickyTavi
  29. SsKomeTTsS
  30. Stalcraftw
  31. Evangelion_M
  32. StalcraftADM
  33. SwiftNiner
  34. Gooogerd
  35. Kir_to_russie
  36. BimbamRat
  37. Dmitriy_BULbBA
  38. Razvet
  39. Adadae
  40. KNAL
  41. SuslikvMule
  42. SAWFISH
  43. XxBazaXx
  44. LeacoDu
  45. ParisLondon
  46. Noli
  47. Perforator_Tomas
  48. Kyrocore
  49. Huesoslol
  50. Re_Dave
[/expand]
• NA-server:

[expand]
  1. ShtHappensBroYT
  2. Faqq
  3. Vvedensky
  4. Carprincho
  5. Bustus
  6. MadisonBeer
  7. Diddleton_Fidget
  8. Takisawa
  9. Turall
  10. ILIILLLLLIIIIILI
  11. DontReportMePls
  12. FXKU
  13. YouEnwerd
  14. SWEET_DADDY
  15. Venichek
  16. Vantecs
  17. DeathRatio
  18. Goose_Caboose
  19. WarHero
  20. HogAnDDoS
  21. How_mydiktateTTV
  22. Meitneri_
  23. GOWPRO
  24. FXCV
  25. SecGuade
  26. I_ag
[/expand]
• SEA-server:

[expand]
  1. Lavandan
  2. MistifyCodex
  3. UnityLife
[/expand]
[hr][/hr]
On guard of your safety,
EXBO Team