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STALCRAFT: X News

Patchnote [29.05.24]



[h2]Sealed Season Points Conversion[/h2]

Sealed Season Points are now linked to the season when they were gained and are automatically converted when entering the safe zone. If the gaining season and the current season are the same, then the sealed points are converted to 25 season points. If they're different, then the sealed points are converted to 1 Trade Coin.

[h2]Removal of sections from the store[/h2]

The following sections have been removed from the in-game store:

  • Weapons
  • Armor
  • Attachments
  • Containers and backpacks
  • Devices


Balance changes


[h2]Weapons[/h2]

The equipment systematization was revised, because of which the levels of some weapons were changed. For the most part, the levels have been increased.

Characteristics have been changed to match the new levels.



[h2]Melee Weapons[/h2]

Melee weapons have long been insignificant in both PvP and PvE, so we are changing their characteristics.

The melee weapon groups now have more distinct differences and are more strictly standardized:

  • Combat type has increased penetration and high damage values.
  • Hunter type has high mutant damage values.
  • Universal is in between, having average values.



In addition, the defenses of some mutants against melee weapons have been revised (for example, the boar is no longer absurdly resistant)..


All melee weapons now have backstab multiplier of x1.7 and cause bleeding with a 50% chance.

Temporarily lowered the anomalous damage of all melee weapons.

We will later replace the damage by imposing the appropriate status effects as separate features.



[h2]Other balance changes[/h2]

Updated flashbang's explosion sound.



Session battles



Added experimental game mechanic for small maps of the Session Battle Mode (Inferno, Glass, Hospital, Moira House


When killing an enemy, the murderer recharges 65% HP of the maximum health level and 25% of the maximum rounds of ammunition in the weapon's magazine. It comes from the inventory. This means that if the murderer has no spare rounds, the magazine will not be recharged.


Also, recharge after a kill is accompanied by a screen effect.





This game mechanic was added in a testing format. It should help a player who is heavily outnumbered by the enemy to survive, as well as increase the overall dynamics of the Session Battle Mode


Artifacts on safe zones


We have noticed that the players often lose their artefacts after bringing them to the base. To improve the game experience, a system similar to "large barters" was introduced.

Artefacts obtained in the open world from anomalies or signals will no longer be lost upon the death of a character after entering the save zone. However, you are still free to use them for exchange, auction, or sending via in-game mail.


The rule also applies to artefacts that have been reset with the "Reset Essence".


If the player finds an artefact in the open world, but his character died before reaching the base, then the artefact can be picked up from the backpack.

Thank you for the attention.
And good luck hunting in the Zone!

Server Maintenance [29.05.2024]



We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:

[Scheduled date and time]

May 29, 2024
01:00 ~ 11:00 (CET)
PM 07:00 ~ AM 05:00 (EST)
AM 08:00 ~ PM 06:00 (GMT+8)

During maintenance work game servers will be unavailable, we apologize for any inconvenience.

Thank you for your attention,
And good hunting in the Zone!

Server Maintenance [22.05.2024]



We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:

[Scheduled date and time]

May 22, 2024
5:00 ~ 12:00 (CET)
PM 11:00 ~ AM 6:00 (EST)
AM 11:00 ~ PM 6:00 (GMT+8)



Schedules may change due to unexpected problems. The update makes minor changes to the game.


STALCRAFT servers will be unavailable during maintenance. We apologize for any inconvenience this may cause and we thank you in advance for your understanding and patience. If you have any questions, please visit our support website.

Regards,
EXBO team.

Storytelling Contest!


Hello to all Zone researchers! We are pleased to announce the launch of a contest dedicated to creating unique stories that somehow took place in the Chernobyl Zone of Exclusion. Entries are open to all researchers, and the best stories will be included in the official Zone chronicles.

We obviously didn't come empty-handed. Our backpack is full of worthy prizes: thousands of Stalcoins, a pile of trade coins, premiums, and, you already know it, the unique Storyteller's Cloak!


[h2]How does it work?[/h2]
To participate in the contest, you need to write a short (300-700 words) story that tells about your adventures in the Zone. It can be a story about your first day in the Zone, or how you met your Zone BFF, or about how you got out of a mess extracting with a legendary Shard, being on the brink of death.
You should post your work in a dedicated thread on our STALCRAFT | ENG Discord.

Don't forget to specify your nickname before posting, as it will be the one to which the award will be sent in case of winning.

Implementing the AI is allowed, but only as inspiration. Works created exclusively with the help of AI will not be considered.
  • The contest period is from 20.05 to 30.05 inclusive.
  • The results will be announced on 11.06.

[h2]Check out the contest rules before participating:[/h2]
  1. When adding your work to the contest topic, you should write your character's nickname exactly as it is spelled in the game.
  2. It is forbidden to publish content that violates the rules and regulations of the Discord platform.
  3. It is forbidden to publish works that are not related to the game, including advertising links, materials, insults, appeals, etc.
  4. The number of works is unlimited, each player can make up multiple stories. But we recommend not to abuse sending the same work, as it will lead to disqualification.
  5. The copyright of the work belongs to its creator. Plagiarism, misappropriation and copyright infringement are strictly prohibited.
  6. EXBO reserves the right to disqualify works of participants who are found to be in violation of clauses 4.1.1, 4.1.2, 4.1.3 and 4.1.9 of the license agreement.
    The EXBO Information Resources Team reserves the right to finalize the terms and conditions of this event.

[h2]Prizes[/h2]
Note that all awards that will be given are bound.

The works of the top 3 places will be added in a special stand straight into the game!

Good luck to all of you researchers.
And remember, your every word will become a part of the great history!

Patchnote [15.05.24]


[h2]Reichstag Assault[/h2]
The temporary event has come to its end and was removed from the session battles.

[h2]Balance changes[/h2]
[h3]Weapon and modules[/h3]


M4A1

  • Damage 26.9 → 27
  • End damage 18.5 → 18.6



M4A1 CQC

  • Damage 31.9 → 32.2
  • End damage 21.9 → 22.2



AN-94 Abakan

  • Damage 28.5 → 28.6
  • End damage 19.5 → 19.6



AN-94M Abakan

  • Damage 30.5 → 30.8
  • End damage 20.8 → 21.1



AKM Tishina

  • Spread 0.34 → 0.39
  • Recoil 0.78 → 0.79
  • Horizontal recoil 0.2 → 0.24
  • Aiming time 0.29 → 0.23
  • Draw time 1.4 → 1.2
  • Slightly decreased sway parameter



ASh-12

  • Damage 59.5 → 58.5



McMillan CS5

  • Damage and end damage: 147 → 149.5



WA2000

  • Limb damage multiplier: 0.75 → 0.9



PKP, Worn PKP

  • Lowered shaking while aiming down a sight (added stabilization at 32%)



SA-58 CTC

  • Damage 51.5 → 51



AMB-17

  • Damage 47.5 → 47
  • Damage decrease start 8 → 7
  • First shot recoil multiplier 2 → 2.5



AS Val

  • Damage 41.5 → 41
  • Damage decrease start 8 → 7
  • First shot recoil multiplier 2 → 2.5



MC Millan CS5 Silencer

  • Removed penalties



Experimental Thermoplate V

  • Armor 200 → 175
  • Damage absorption 80% → 70%


[h3]Movement[/h3]
The strength of speed penalties from stopping power, suppression, and infections are now directly related to the player's current speed.



The slower the player moves the less penalties will be received, and vice versa.


[h2]Models and animations[/h2]
[h3]М1014[/h3]
Updated sounds and animations:
[previewyoutube][/previewyoutube]
[h3]Trijicon ACOG x6[/h3]
Updated sight model:

Thank you for your attention,
And good hunting in the Zone!