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STALCRAFT: X News

ZIV’s first-ever English stream

July 16, 17:00 UTC — join us for a special stream with ZIV, CEO of EXBO, as he discusses topics related to the global region.
You can tune in live on Twitch, or hop into our Discord stage, where you might even get a chance to speak!
  • Please note: ZIV is not a native English speaker, but our Community Managers will be there to support the conversation and make sure everyone’s on the same page.

ZIV will be joined by special guests — Tigor, head of monetisation department, and Highnoon, head of analytics department. To help them prepare, we’re collecting your questions in advance. Drop them in the thread on Discord!

Q&A with Art Department

[p][/p][p] [/p][p][/p]
[p]Well, basically, the same pattern applies to all visual arts. 
Idea — draft — render.  At the same time, it is essential to achieve balance within the design, between shapes, accents, and lines.[/p]
[p][/p]
[p]Currently in development, but on hold for now as there are more important tasks to be done.[/p]
[p][/p][p][/p]
[p]Because at the time the placeholder armour was added, they were already in development.[/p]
[p][/p]
[p]Yes and no.

We have a strong team of good specialists. Overall, it covers all development needs.

Hiring numerous employees at once will inevitably lead to a temporary decline in quality, as well as a decline in team manageability. These factors will ultimately have little effect on our speed.

So, we're trying to develop our team smoothly, without any sudden changes, based on the company's and game's development plans. [/p]
[p][/p]
[p]They are gradually being introduced anyway, especially if there is a gameplay necessity for it. Usually, it's either about quests and the storyline or events.[/p]
[p][/p]
[p]I don't consider the question of quality to be relevant, as it is closely related to personal preferences. New animated skins are planned.[/p]
[p][/p]
[p]This is influenced by two factors.

First and foremost, the particularities of our character. It severely limits the means of expression.

Second factor. A huge variety of armour. Over 150 units. As a result, no matter how hard we try to preserve the uniqueness of each suit, unfortunately, this is not always possible. Especially in terms of silhouette.[/p]
[p][/p]
[p]1. Decisions are mostly made within the team. Focus groups can also sometimes help with decision-making.
2. Many “serious” skins and suits are currently in active development.[/p]
[p][/p]
[p]1. The cutscenes were drawn in Photoshop and animated by our Design department (unfortunately, this part is not a question to our department). The artbook is still in development.
2. We will try to implement this in the wardrobe.[/p]
[p][/p]
[p]We are seriously considering this.[/p]
[p][/p]
[p]We want to implement their painting (styles on them?) in the wardrobe.[/p]
[p][/p]
[p]Currently, in active development. The progress made will be visible in operations.[/p]
[h3]
Also, we've put together a selection of concepts for you to check out below:
[/h3][p][/p]

Hotfix [10.07.2025]

[p][/p][p][/p][p]The following changes were made without shutting down the game servers:[/p][p]• The katana has been removed as a permanent melee weapon from the Arms Race mode.[/p][p]Sincerely,[/p][p]EXBO Team[/p]

Golden Tickets, but what's inside?

[p][/p][previewyoutube][/previewyoutube][p]The most influential sponsors of the project already bring their Golden Tickets to Viv. But what will they get in return?[/p][p]We didn't get any tickets, but we're dying to find out what's inside![/p][p]TOTOYOTATA couldn't resist — he slipped into the box. And if he can do it, let's take a look too![/p]

🎉 Server Launch, STALCRAFT: X — 11 Years!

The big day we’ve all been waiting for has finally arrived — STALCRAFT: X Birthday!

🎂 We’re kicking off the celebration with a message from EXBO’s CEO, ZIV — and guess what? There’s a promo code in it too!