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MultiVersus Developer Series: Netcode

Hey there, everyone!

We hope you enjoyed our recent MultiVersus Developer Update video, because we couldn't wait to share it with you. Leading up to launch, we'll be releasing several blogs that take a closer look at the new features and changes that'll be heading to MultiVersus when we launch on May 28. We couldn't be more thankful for all of the invaluable feedback we received from the community during our Open Beta period and we can't wait to show you all what we've been working on. In short, when MVS returns it will incorporate a smoother, more reliable online experience. Let's dive right in, shall we?

REBUILT FROM THE GROUND UP

During Open Beta, MultiVersus utilized a client server model netcode, meaning that, for many players, hitting your opponent felt slightly off at times. Put another way, after you pressed a button, the logic for what you saw was calculated on one of various servers and if you weren't in close proximity to one of these servers, the latency made for a poor, imprecise experience, not only for you, but also for your teammates and opponents. This meant that people in different regions of the world had issues playing with their friends, and that needed to be fixed. Quite simply, our old netcode didn't meet expectations, and the only way to truly remedy the situation was to rebuild it entirely from the ground up.

So, without going into too much technical terminology, our team built a deterministic netcode that is tailor made for MultiVersus, regardless of mode or number of players. Our goal was and is to deliver world class online play that is fair, dependable, and gives us the flexibility to build for the present and future of MultiVersus. By vastly improving our networking foundations, we're able to optimize the experience for a variety of modes, including 1v1, 2v2, 4-player free-for-all, and more. Properly architected rollback networking is incredibly cool in that it essentially predicts what each player is going to do next and then uses those predictions to keep the moment-to-moment gameplay buttery smooth and consistent. Basically, our new netcode allows for a much more dependable and predictable competitive and cooperative experience that will benefit all players.

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These videos demonstrate MultiVersus' rollback netcode in action. First we showcase a lower ping environment. The blue line indicates the path that the client predicted and the red line indicates the state after rollback has happened.

[previewyoutube][/previewyoutube]
Next we show a higher ping environment. You can see that even with higher ping, the game still manages to maintain a smooth look and feel.

IMPROVED MATCHMAKING

With improved netcode, comes improved matchmaking. During Open Beta, matchmaking was often determined by latency, meaning that people were often matching with opponents in nearby regions, since being in closer proximity would yield higher quality matches with lower ping and better connections. Our new netplay will allow for people to play more seamlessly with friends and opponents who are farther away, rather than being largely dictated by geographic location, matchmaking will focus on grouping players by their actual skill level, creating a worthwhile experience for everyone. How do all these changes play out? We've been actively testing with very positive results so far, resulting in better connections for players with noticeable improvement to the overall experience.

It truly is our goal to have the MultiVersus online experience feel as though you're sitting next to your friends on the sofa playing locally, only with less sharing of the snacks.


THANK YOU

We can't thank you enough for being a part of the MultiVersus community. Be sure to warp into our Social Channels and join us on Discord to discuss our netcode improvements.

Twitter: https://go.wbgames.com/MVSTwitter
TikTok: https://go.wbgames.com/MVSTikTok
Instagram: https://go.wbgames.com/MVSInstagram
Facebook: https://go.wbgames.com/MVSFacebook
Reddit: https://go.wbgames.com/MVSReddit
Discord: https://go.wbgames.com/MVSDiscord

We'll be sharing more game information with more blogs posts to follow leading up to the game's launch on May 28. See you next time!

Multiversus system requirements

What are the Multiversus system requirements? This Smash Bros-inspired brawler will soon be back from hiatus, so we're taking a look at its PC requirements to see what we can expect. Luckily, you won't need a super modern gaming PC or laptop to get good performance, but anything you can do to increase your fps will be key.


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Is Multiversus Steam Deck compatible?

Infamous free-to-play fighting game announces final launch date

Current Multiversus free characters May 2023

MultiVersus - Official Developer Update: The Road to Launch

Join MultiVersus Game Director Tony Hyunh for the latest & greatest updates coming to the game at launch. We've got so much to show you over the next few months. Catch you in the 'verse May 28th!

[previewyoutube][/previewyoutube]

MultiVersus is a free-to-play platform fighter with an ever-expanding cast of iconic characters and legendary universes, various online modes, in-game events, on-going content-filled seasons, and more.

https://multiversus.com


Filmed on location at the WB Studio Tour Center. Book a studio tour today: https://www.wbstudiotour.com/

Infamous free-to-play fighting game announces final launch date

Multiversus has followed a strange road to its final launch. The free-to-play cartoon fighting game garnered immediate attention for its vibrant visual style and a wide-ranging cast of recognizable characters. It seemed set to take a place next to fighters like Brawlhalla or Nickelodeon All-Star Brawl when it came out in an open beta in 2022, but its reputation (and player count) soon took a hit due to lackluster seasonal updates and its implementation of microtransactions. When the open beta ended last year, despite earlier statements that it would run through to the game's final launch, players were further incensed that they'd spent money on in-game items that would now be lost. Now, with all of this baggage attached, Multiversus is set to come out once again.


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RELATED LINKS:

Current Multiversus free characters May 2023

Multiversus codes and how to redeem them (May 2023)

Multiversus tier list May 2023: best characters ranked

Current Multiversus free characters May 2023

Want to know which Multiversus free characters are on rotation? If you're starting for the first time, you don't have access to the entire roster immediately unless you cough up the cash for a Founder's Pack. Fortunately, Multiversus gives players access to some free characters which appear every two weeks.


The current batch of free characters in Multiversus includes Shaggy, Taz, Jake, and Harley Quinn. It's important to note that any progress made using these characters carries over once you unlock them in the fighting game, allowing you to carry on where you left off. Your progress always carries over regardless of how you end up unlocking the characters, whether with in-game gold, by spending Gleamium, or using character tokens from the Founder's Pack.


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RELATED LINKS:

Multiversus codes and how to redeem them (May 2023)

Multiversus tier list May 2023: best characters ranked

Multiversus Steam numbers hit new low, with daily players down 99%