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Dungeon Drafters News

1.0.5 is OUT NOW!

We've provided a link to facilitate software translation. You can find it at: https://pastebin.com/Rv7xXgfB


Hey everyone! ✌️


I'm pleased to announce the release of version 1.0.5 as promised last week. We will continue to provide updates as long as we're working on the game, but we plan to release fewer patches and hotfixes in the coming weeks as the game becomes more stable.



[h3]Future Plans[/h3]

I have some exciting news to share regarding a major update that we're planning later this year, possibly in Q3 (no guarantees). This update will include a significant amount of balancing, as well as various quality-of-life improvements and polishes that we've been working on. However, we can't release this update right away because some of the components, such as localization, are better handled in big batches.

Regarding the design changes, we want to keep the game breakable while making it more challenging to obtain these breakable elements. To achieve this, we're planning to make it harder to farm infinite AP and Cards, but it won't be impossible. Instead, players will need more creativity and determination to make it happen. Some changes we're considering include modifying Exhume cards to prevent them from drawing Exhume from the graveyard and adjusting the values of Haste cards. We also aim to balance all archetypes to make them equally difficult, broken, and rewarding in their respective specialties. And yes, buffing Warden to achieve this.


Patch Notes
[hr][/hr]
[h2]Balance Changes and Fixes[/h2]
  • Added Tower of Doom lore rooms to Treasure Rooms in the last ambience.
  • Reduced the frequency of fishing in Treasure Rooms on the Tower of Doom.
  • Changed the health of Fish Bait to 3.
  • Added extra loot and a Lore Shrine to the Tower of Doom Final Challenge Exit.
  • Increased the appearance rate of Mallet Shrines in Secret Treasure rooms and Exits.
  • Removed Torch Shrines from Lore Rooms.
  • Added a chance for Mallet Shrines to appear in non-puzzle locked Lore Rooms.
  • Reduced the maximum amount of Knowledge and Mind's Eye runes that can be carried to 5 each.


[h2]Quality of Life[/h2]
  • Improved quest task that requires spending shards in a certain shop. If all items in that shop are already sold out, the task will now complete automatically upon exiting the shop.


[h2]Bug Fixes[/h2]
  • Fixed issue with Master Oracle 3rd quest (Oracle's Mastery) task for "Finish a dungeon without taking damage" not resetting after failing it once.
  • Fixed issue with Master Oracle 3rd quest (Oracle's Mastery) not updating status correctly when tasks are completed in a certain order.
  • Fixed issue with Master Traveler 4th quest (Northward and beyond) 2nd task not resetting when re-entering Dune Dome without completing it.
  • Fixed bug with damage and healing previews when equipping runes that modify received damage or healing.
  • Fixed issue with Illusionist statue teleporting over a trap while executing "Summon Hex Bomb" causing a soft lock.
  • Fixed interactions of some cards with the Ancient Effigy, including not cloning Effigy Hands when using Nightmare, and not allowing Split and Reflection to be casted on Effigy Hands.
  • Fixed issue with unpausing while the controller settings window is open causing input issues until the game is paused again.
  • Fixed visual bug in Magma City room with lateral wall.
  • Fixed issue with bugged Sword Shrine room in Magma City now working properly.
  • Fixed issue with summoned copies of the Demon Lord triggering an ending when killed.
  • Fixed issue with Secret Boss being cloned, which is now impossible.
  • Fixed issue with Glass Sigil not executing at the end of a round.
  • Fixed issue with Stalactite Cards spawning props over chams, which caused the game to soft-lock.
  • Fixed issue with portals and some props not appearing on the Guide.
  • Fixed issue with Foil/Promo cards being added as extras when loading a deck in Deckbuilder.
  • Gravestone Exhuming now properly retrieves only one card.
  • Orange Bruiser's directional shield will now be properly maintained at the start of combat.
  • Puzzle Room entrances now have a small wall collider, which was previously missing.


[h2]Known Issues: High Priority[/h2]
  • We're aware that some players are still experiencing crashes due to the Penguin issue. We're currently studying potential solutions as it appears to be related to how Unity handles RAM processing. We appreciate your patience as we work on a fix and hope to have it resolved soon.


[h2]Known Issues[/h2]
  • Some mobs may still act after being killed by traps, such as a slime dying to spikes and still attacking the player after dying. We are aware of the issue and have a potential fix, but would like to test it further to ensure it does not cause any new issues.


Thank you
[hr][/hr]
Thank you for your support! We're committed to making the game the best it can be. Stay awesome!
~ 📕 Fressato

Patch 1.0.4 Now Available!

PasteBin for improved language software translation: https://pastebin.com/PwChuDBG


Greetings everyone! ✌️


We are excited to announce the release of our latest patch, Version 1.0.4! After a week of dedicated efforts to address various major issues, we hope to have resolved most of the problems encountered. We truly appreciate your patience and support throughout this process.



[h2]Future Updates[/h2]
Moving forward, we will continue to work on updates, albeit at a more reasonable pace. While we won't be pushing out patches every two days like before, we will still be sending out updates on a regular basis, as needed. Of course, if any significant softlocks or issues arise, we will take care of them promptly.

We are also thrilled to share that we will begin focusing on improving the overall quality of life in the game. Our goal is to make your gameplay experience as enjoyable and seamless as possible.


Patch Notes
[hr][/hr]
[h2]Balance Changes and Fixes[/h2]
  • GraveStone now only Exhumes one card when killed.
  • Hinokami now takes longer to close the arena and creates lava tiles less frequently until the final health bar is reached.
  • Hinokami Primeval Stomp now deals only one damage to enemies above magma.
  • Lost Wreckage Guardian is less likely to teleport under its own marked attack.
  • Lost Wreckage Guardian's marked attack now deals four damage.
  • Traps (e.g. web, onsen, magma) are now destroyed upon creation over puzzle tiles (e.g. sacrifice, pressure plate).
  • Common chests in the 4 main dungeons have a higher chance of dropping basic boosters on ? rooms.


[h2]Quality of Life[/h2]
  • Hinokami Primeval Stomp has better visual effects to help players understand when it occurs.
  • Gizmos now complete their actions a bit faster for smoother gameplay.
  • Tesla Claw and Pile Drivers now show their range when they receive damage.
  • Glimpse card has an improved sound effect.


[h2]Bug Fixes[/h2]
  • Previously, certain updates to quests were not functioning correctly, this has been resolved.
It appears that the progress of the "Kill a Guardian" quest given by the Innkeeper is only updating upon speaking with him. We are currently looking into this matter to determine the cause of the issue.
  • Monsters that fell in a chasm with hex have correct HP when found in another floor.
  • Copper Golem no longer softlocks the game when knocking a gizmo onto a chasm.
  • Characters falling in a chasm and holding movement inputs will no longer end up outside of the room out of camera sight.
  • Mobs and contraptions can no longer spawn traps over chasms covered by webs or thin ice.
  • Slimes will no longer be teleported outside of the current room while splitting, even though this issue was occurring rarely.
  • Illusionist teleports to the correct tile when lured.
  • Treasure Hunter no longer heals when failing to jump on a loot tile.
  • Some wrong traits from mob actions and cards were fixed/added.
  • Secret Boss is properly tagged as sturdy.
  • Lost Wreckage Guardian no longer performs Perfect Mitosis under incorrect conditions.
  • Added missing sounds to the Whirlpool and Cannon in the Lost Wreckage.
  • Tower of Doom Magma from crystals disappear when out of combat.
  • Tome Sigil no longer disables Crystal Shrines on the boss floor.
      Not working properly on MGR, it will be fixed on the next patch.
  • Fixed a issue related to Flawed Mitosis audio, but we are investigating to ensure there are no additional issues.


[h2]Known Issues[/h2]
  • Arena flags may not show as completed until the player leaves and returns to town. This is a visual issue only and does not affect rewards or completion status.
  • Traps (e.g. stun trap, puppeteer) are now intentionally destroyed upon creation over puzzle tiles (e.g. sacrifice, pressure plate) for better gameplay experience. We will make a Quality of Life improvement in the future to prevent players from mistakenly placing them in such areas.
  • Sometimes if the game starts connected to the gamepad but the mouse is on-screen, the inspect UI might not work properly.
This can be fixed by going to the options and changing it to KBM and Gamepad again; the mouse should disappear.


[h2]Known Issues High Priority[/h2]
  • Transcend (Oracle Card) is not working properly.
  • Penguin puzzle crash. Seems to be a very rare issue, but we got a log and we are investigating.


Thank you
[hr][/hr]We would like to take this opportunity to express our gratitude once again for your continued support. We hope that you enjoy playing the game and that our latest patch makes your experience even better!

Thanks everyone, for this great first week!
~ 📕 Fressato

Dungeon Drafters Update 1.0.3!

[h3]Hello everyone! ✌️[/h3]

I am excited to announce the release of the 1.0.3 Patch! I would like, once again, to express my gratitude for all the support that we have received from the community. We greatly appreciate your bug reports and feedback, which have been instrumental in improving the gameplay experience for everyone



[h2]About the Patch[/h2]
I want to assure you that there are more patches to come in the following days. However, for now, Patch 1.0.3 includes numerous bug fixes and improvements that we hope will make your experience with the game much better. Thank you once again for your support, and we hope that you continue to enjoy the game!

Patch Notes!
[hr][/hr]
[h2]Balance Changes and Fixes[/h2]
  • Vampire Eyes card is now available on the Cities and Gladiators boosters.
  • The Tower of Doom first Challenge has been made easier.
  • Torch Shrines will no longer appear more than once per Dungeon once already activated.
If a player has not activated an earlier Torch Shrine, it is still possible for multiple Torch Shrines to appear in the same dungeon or floor.
  • Lore Rooms now have double the chance of appearing on the Tower of Doom.
  • Lore Rooms now have a chance of appearing on Treasure Rooms in the Misty Grove Ruins.
  • The difficulty of the Astrolabe Arena Puzzle has been adjusted to be more challenging, as the mobs did not have the correct amount of HP previously.
  • Punt Ogre HP has been changed from 4/4x2 to 3/3x2.
  • Animated Executioner will now follow and attack the closest enemy, rather than the one with the highest health.
  • Please note that the Lost Wreckage Guardian Fight on higher Miasma levels might be harder than expected, as some changes were made for bug-fixing reasons.

[h2]Quality of Life[/h2]
  • Conditional Quests, such as completing a floor without taking any damage, will now display a notification when they are failed.
  • Players should now find the Glacial Library Guardian healing counter on higher Miasma levels easier to understand.
  • Some adjustments have been made to the sound effects of Stranger cards.
  • If you open a booster and receive a foil card, but that card already has the max possible number of it - 9 currently - one of the current existing cards will transform into foil.
  • The requirements for completing the "No Direct Damage Done" quest have been updated so that it only applies during combat. This means that after a battle, you are now allowed to attack objects such as chests without violating the quest's rules.

[h2]Bug Fixes[/h2]
  • Quests that were previously not functioning correctly should now be working.
  • Runes and curios are now properly removed when entering Draft and Puzzle Arenas.
  • All fights against bosses and after them will no longer softlock/crash the game and should fix any weird bugs that might have happened in some boss battles.
  • The Lost Wreckage Guardian in higher Miasma levels will no longer have issues when cloning itself using Anemone.
  • Jar Shrine will no longer lock the player in place if the player has the Jar blessing.
  • Scourge Ring will now be properly removed when unequipped on deckbuilder.
  • Turn pads should no longer be deactivated once a web is spawned on top of it.
  • Treasure Hunter should no longer jump at the same tile as the player.
  • Blocking the attack of a Hex Missile now correctly also blocks the Hex effect.
  • Fixed an issue where some players couldn’t save decks if they were missing the folder.
  • Quick saving on Lost Wreckage now properly saves the progress to open the Hidden Treasure room.
  • Magic Mirror in town should now work when the player returns from a Quill Shrine save.
  • Builder’s Drive now copies Crossbow correctly, pointing towards a direction and everything.
  • Fixed multiple instances of mob action cards working incorrectly or showing the wrong traits.
  • Spinning Arbalest and Fixed Arbalest descriptions were swapped.
  • The Glacial Library Guardian health bar is no longer visually broken and also won't softlock the game.
  • Adding foil cards on deck during deckbuilding will no longer pass the cap limit per card.
  • Fixed Steam issue where players couldn’t get the “First Time?,” “No Stone Unturned,” and “ACHOO!” Achievements.
  • Fixed an issue where the weather ambience sounds were not playing in the Adventurer’s Town.
  • Fixed some missing audios in Bishop's Snipe card.
  • Pressure plates should no longer be overridden by webs, traps, and similar things.
  • Odd Incense curio Patience trigger should be working now.
  • The colliders in one of the elevator rooms in the Tower of Doom on later floors have been fixed.
  • Entities with effects will no longer soft-lock the game when thrown at a Chasm.
  • Caltrops should no longer softlock the game.
  • Nightmare should no longer have problems re-establishing the monster turn order on specific occasions.

[h2]Known Issues[/h2]
  • There is a bug in the deckbuilder where the archetype icons do not display properly when enabling or disabling certain options.
  • Play-time saves do not properly accumulate to new saves, resulting in inaccurate play-time tracking.
  • In the Dungeons, Magma sometimes does not visually turn into stone after combat. However, this does not affect the player's damage or gameplay.
  • Occasionally, the deckbuilder will only equip Stalactite cards if there are already Crater cards equipped, which is not the intended behavior.

[h2]Possible Known Issues[/h2]
If you come across any of this issues, which we haven't been able to replicate, please join our Discord Community and open a ticket to send the log file in the Support channel. Thank you for your cooperation in helping us improve the game. It's possible that this has been addressed in the current update
  • There is a known issue where the Penguin puzzle may cause the game to softlock.
  • The Jar curio may sometimes not send loot back as intended.
  • There has been reports of the Torch Shrine causing a softlock if the player quickly steps out of it.
  • We have received a report of a softlock issue related to the player reaching 0 AP.
Dungeon Drafters Official Wiki!
[hr]
[/hr] Exciting news! We are pleased to announce our partnership with Wiki.gg. We strongly believe in the power of community-driven wikis, which is why we are inviting all members of our community to join us in creating our official out-of-game guide. We recognize that a guide developed by the community will be much more effective than one developed solely by the developers themselves.



We also want to make sure that we don't reveal anything that the community is not yet aware of, so we encourage you to join our Official Discord Server and contribute to the Wiki channels. Your help will be invaluable in gathering the necessary information. Thank you for your continued support, and we can't wait to see the amazing things we can accomplish together!

[h2]Thank You![/h2][hr]
[/hr]Rest assured, we are committed to making your experience with the game as seamless and enjoyable as possible. Everyone in the community is helping us a lot to make the game experience the best it can be. Thank you!

~ 📕 Fressato

Dungeon Drafters 1.0.2 is Out!

[h3]Hey everyone ✌️[/h3]

We hope that you are all enjoying the game to the fullest. We are pleased to announce the release of Patch 1.0.2!. We would like to take this opportunity to thank the community for their tremendous support. Without further ado, let's dive straight into discussing the game.


[h3]About the Patch and Future Updates[/h3]
Since the game's launch, we are working tirelessly to fix as many problems as we can and ensure a smoother experience for all users. We apologize for any inconvenience caused and hope to continue receiving your feedback as we strive to improve the game. Our goal is to make the game the best it can be for all players, and we remain committed to that mission.

While most of the upcoming patches will focus on small changes and bugfixes, we plan to introduce more significant changes later on. However, for now, we are prioritizing making the experience better in the quickest ways possible. Balancing improvements and quality of life features may come later as they may require additional time and resources, such as localization to all languages, for example.

Now, let's talk about the update!

Patch Notes!
[hr][/hr]
[h2]Balance Changes and Fixes[/h2]
  • Mirror Orb has been updated to be immune to the Damage Immunity effect. This change has been implemented to prevent an infinite loop of damage that could occur between Mirror Orbs, resulting in an extremely lengthy battle.

[h2]Bug Fixes[/h2]
  • Playing in 16:9 monitors and wider should no longer be an issue. If any problem happens, let us know!
  • We have fixed the issue that was causing the game to soft-lock when using the Duelist Core Drill attack. Players can now use this attack without encountering any problems.
  • The issue of losing runes and cards when dying in Draft Arena has been resolved.
  • We have fixed the issue where the game would soft-lock when attempting to preview non-player entities with more than 10 HP.
  • We have updated the text for Izuna Drop to accurately reflect the card damage. The traits were already correct and remain unchanged.
  • We have fixed minor trait issues with the following cards: Pawn's Advance, Cardinal Shot, and Brief Respite.
  • The bug that was causing the game to soft-lock when casting Puppeteer on pitfalls has been solved.
  • The issue of the fishing minigame where receiving two packs of cards did not grant the proper reward for both packs has been solved.
  • We have addressed the bug where the illusionist illusion rooms were causing the game to soft-lock.
  • Caltrops should no longer soft-lock the game.

[h2]Known Issues[/h2]
  • Playing on monitors with a 16:10 or non-standard aspect ratio may lead to problems with the cursor, overlay, and window positioning on the screen.
  • If you move the game window to a different monitor, you may experience unusual issues. (We attribute this to the stranger!)
  • There is an error in the text of Thunder Charge that does not mention Reengage, although the Reengage trait is listed on the card and functions properly when the card is cast.
  • On the next patch, the final challenge of the first set of Stranger floors (floors 1-10) will be balanced.
  • Currently, Vampire Eyes cannot be obtained from any boosters. However, this issue will be resolved in the next update.



[h2]Future Patches and Thank you![/h2][hr][/hr]
I want to reach out and personally express our gratitude to everyone who has taken the time to report bugs in the Steam Community and Discord forum. Your help and support have been invaluable in our efforts to resolve these issues as quickly as possible.
Thank you for your continued support, and we look forward to hearing your feedback on the latest patch.

📕 Fressato

Dungeon Drafters: Our First Update!

[h3]Hello everyone ✌️[/h3]

Today, I am thrilled to deliver the Day 1 Patch for our game. Before that, though, I want to take a moment to talk about yesterday's release.



Shipping a game is a difficult process and comes with many challenges. Despite the bugs and the things we couldn't do, we are extremely happy and excited about our community. We have received so much love and support from our players, and we appreciate the care and understanding they have shown us.

[h3]Patch and Future Updates[/h3]
In this update, we have included major bug fixes and some balance changes. We plan to release more updates in the next few days, with the next one planned to be released between Monday and Tuesday. We will be taking a much-deserved break on Sunday to rest and recharge, but we will continue working hard to make the game even better.

Our focus for the next patch will also be on fixing major issues, but we are always open to making quick changes that can improve the game. We hope that these updates will help you enjoy the game even more and continue to be a part of our great community.


Patch Notes!
[hr][/hr]
[h2]Balance Changes and Fixes[/h2]
  • The starting Rune Level Cards of Explorer have been fixed.
This will swap unlocked Stalactites Cards with Crater Cards in the possession of the players.
  • The Stun Effect has been fixed to prevent it from consuming 1 AP from the caster.
  • Quests that require a player to clear a floor under certain conditions will now also activate when the player returns to town through Crystal Shrines.
Quests will still be triggered as usual when using the Elevator.
  • The probability of getting a booster from all Chests has been increased.
  • The drop rate of Basic Boosters from Common Chests has been fixed in Special Combat Rooms.
  • Shards will no longer drop from Golden Chests.
  • The probability of getting Gemstones from Golden Chests has been increased.
This change does not apply to Misty Grove Ruins.
  • Modifications have been made to the Strange Rifts in the Special Rift Room.
Strange Rifts have been modified to spawn on alternate turns, only if the room has five or fewer enemies, and they now are considered summons.
  • All Dungeon Strange Rifts that are Summons now have 1 HP.

[h2]Bug Fixes[/h2]
  • The bug related to Jar Shrines has been fixed. Previously, attempting to send loot to town with 0 shards caused all inputs to break.
  • The issue related to System Settings not being saved has been resolved. The settings should now be saved properly.
  • The bug related to returning to the lobby with certain card, Shadow Warrior, has been fixed.
  • The bug related to the keyboard remapping feature has been fixed. Swapping an axis action - horizontal or vertical movement - this should no longer cause issues.
  • The music in the fishing minigame can now enter the gold time music segment more than once.
  • The bug related to music not playing when transitioning from the beach to the forest in the Misty Grove Ruins has been fixed.
  • A small issue with the position of a prop in one of the Dune Dome Rooms has been fixed.
  • The issue related to the Draft Arena Exit Colliders has been fixed.
  • Inputs will now be correctly locked and unlocked when opening and closing the Dungeon Bag.
  • The issue related to the Tower room without the complete puzzle has been fixed.
  • The minor text issues have been fixed.
  • The description and heal multiplier for the HardBoiled rune have been fixed.
  • The issue with the Mind's Eye rune not working correctly has been fixed.
  • Fixed French Localization missing key binding text and Torch Shrine name.
  • The French localization has been fixed to include the missing key binding text and the correct name for the Torch Shrine.
  • The sound effects for some cards have been adjusted and mixed for better audio quality.
  • The bug related to missing break sounds for some props has been fixed.
  • The issue related to the Lost Wreckage Guardian not acting after splitting has been fixed.
  • The issue related to mobs giving effects even after their attack was blocked by a shield or damage immunity has been fixed.
  • The bug related to Strange Rifts freezing the game when summoning entities over Chasm has been fixed.

[h2]Known Issues[/h2]
  • The camera doesn't set up correctly on some non-16:9 monitors and playing on Borderless Window.
  • The game UI ceases to respond after Alt+Tab on Exclusive Fullscreen.
  • Generic gamepads not working correctly in the Steam version.
  • Fishing sometimes drops one booster when you've actually fished two.
  • Reel Hook rope visually stays still while hooking a target.
  • Visual Issue with Thermostat Contraption.
  • Visual Issue with Bonfire Contraption.

[h2]Known Issues with High Priority[/h2]
  • Certain resolutions that are not a multiple of 1080p or not in a 16:9 aspect ratio can cause issues with tile selection and UI responsiveness when playing in Borderless Window or Exclusive Fullscreen (d3d11).
While we work at this, try using the launch settings -force-d3d12 or -force-vulkan to address the issue. Linux users also can try -force-opengl or -force-glcore.
  • Slime minigame doesn't work with gamepads.
  • Summoning Traps over Chasms may cause the game to freeze.
  • Duelist's Drill Breaker freezing the game when Duelist is affected by Root.


[h2]Thank you[/h2][hr][/hr]
Lastly, don't forget to join our Discord Server. While we try to respond to everyone on the Steam forums, we may miss some messages. On Discord, we can interact with everyone and keep the conversation going.

Thank you so much, from the bottom of my heart, for your support and encouragement.

Let's make this first week a great one! 🎉
📕 Fressato.