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Psychic Somewhere

Just a warning, this post won’t have any real content updates, but I thought it would be important to share some thoughts.

As I’m getting closer to the end of development, I’ve had a bit of time to do some thinking. And basically, what I want to do is talk about what motivated this game, if for anything, it’ll be for myself when I look back on this... for posterity’s sake I guess you could say.

Psychic nowhere

At its core, Night Loops is about the journey of finding one’s place in the psyche, a True Self. It’s about a woman who is traveling through life numb, floating in the day-to-day tedium. Through the path to the True Ending, you help her rebuild the inner world and take back ownership of her mental sense of Self (i.e. finding her “psychic somewhere”).

During the end of art school, I was focusing on this subject of “psychic nowhere”. Originally coined by psychoanalyst Shinhee Han in her discussion of the psychic lives of young adult Asian Americans, the term describes a state of dissociation, a detachment from the psyche. In other words, the sensation of the “False Self” having taken over. It’s a condition often correlated with the absence of a clear geographic belonging or destination.



Being Asian American myself, it felt natural to begin incorporating these topics into my work. I began to realize growing up maybe I never had a window into the psychic lives of others like me. So I knew I wanted this game’s overarching journey to be one of traveling through the planes of the psychic nowhere to the eventual finding of the psychic somewhere.

Funny thing is though, I hadn’t really thought much of this original thesis until recently. Which brings me to my next point...

How do you stay true to the essence of the original after 2+ years of development?

So the first version was scrapped after ~6 months. The demo version you see here (v0.13.0) is the product of 2 more years after that point. So I have to ask myself, did I stay true to the original purpose?

To be honest, when I look back at myself 2 years ago, it’s a completely different person. I can’t help but still smile a lot from it though. So that’s just to say, there’s hardly a chance the finished product will exactly reflect the thoughts I had on this subject at that time. I guess there's no rule that says it has to though, right? And this finally brings me to a last thought...

It doesn’t really matter, does it?

It sounds somewhat nihilistic, but what I really mean is that it doesn’t matter if I meet my expectations for this game. What really matters is you, the one who actually plays it, and the experience you take away from it. Our interpretations of the same game or painting could be vastly different.

But all this talk about shared experience and original theses won’t be worth anything if I don’t actually complete the full game. So that’s some more motivation for me to reach v1.0.0 ASAP.

Anyways, if you made it this far, thanks for listening to what could amount to rambling at this point and till next time, sincerely,
Jia

Thanks for trying out the demo!

Next Fest wraps up today... With that, I just want to say it’s been truly amazing sharing this piece of the game with you.

All your feedback has been super motivating.【Also I’ve gotten a chance now to watch all the youtube/twitch playthroughs too, really cool stuff! :D】And already seeing some quality-of-life improvements we could make in-game too.

Anyways, I’ll continue to keep you posted on our development progress, which I can also now confidently tell you, is nearing the end.

Until then, here’s a drawing of MC and Ids enjoying some manga...... safe travels!

- Jia

Night Loops Demo

And in customary slice-of-life fashion, the long awaited festival is here!

With this you’ll be able to get a feel for the gameplay and narrative. Also with your feedback I’ll keep fine tuning the game, so please leave your thoughts in the community hub. Going to try my hardest to make the final full game the best it can be *fist bump*

Hope to see you in the night loops,
Jia

P.S. #1 Thank you to everyone who downloaded it so far this past week, you all actually beat me to the announcement 😈

P.S. #2 Made some improvements and bug fixes to the previous demo as well~

Prepping a demo for Steam Next Fest!

Hey~

Happy to announce we’ll be participating in the October Steam Next Fest 2022! As part of the event, we’ll be releasing a free demo version of Night Loops.

Also, it's been a while, but we’ve been super busy getting this demo into a condition Ids would be satisfied with! :]

Till next time, sincerely,
Jia

From Wells World...

Hello there~

Let’s start off with a quick update. I’ve been working on this game for most of my conscious last ~2 years, and am *at last* nearing the final stages. Incredibly excited (and a bit nervous) to be close to sharing it with you!

Anyways, most recently I added some details to our Woods map. It’s actually the arrival point, the very first area of the underworld you plunge into... so I promise no spoilers here :)



Will keep trying to post updates like this once a month or so. As of now, we’re aiming for a release around Fall / Winter this year. For any questions, feedback, notes, feel free to comment or start a post in the community hub > discussions section!

Sincerely,
Jia