1. Arksync
  2. News

Arksync News

ARKSYNC - Update 1.5.1.2

A small update, but a fun one!

🔻Mini-Game: Blood Noon 1.2
Enemies now fire a single projectile, have 3 hit points before the mini-game ends, I added a progress bar that shows how many more waves remain, and now you gain credits based on your score. I've been looking forward to this upgrade because it's designed to help new players practice Movement and Shooting mechanics in a safe environment, earn extra resources, and it's a root'n toot'n good time.

🔻Miscellaneous Fixes and Changes
  • Fixed a bug where the Dialog Skip button wasn't working sometimes.
  • Reworked some tiny areas of the tutorial I noticed people were getting stuck on.
  • This update carries over to the demo (0.5.6.2) as well.



If you find any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




CONNECT:

ARKSYNC E1 - Custom Key Rebinding is Here!

I've been hard at work on this update, and totally worth it! This applies to both the Main Game, and Demo. Also we really need more reviews, so please if you're enjoying the game and haven't already, drop a quick one. It helps sooo much in securing Arksync's future development. Thanks! 💙

🔻Custom Key Rebinding
The big one! You can now fully rebind controls for the Steam Deck, Gamepads, and Mouse/Keyboard. While in game, Pause, and go to Controls to find the new menu. Toggle between Gamepad, and Mouse/Keyboard settings. Mouse/Keyboard rebinding includes two inputs slots, and additional commands for improved accessibility.
*Custom Rebindings do not reflect in tutorial prompts, or some UI interfaces.

🔻Aimer Item Selecting
Another feature that's been highly requested. While aiming you can select items nearest to the aimer when interacting, allowing for better selecting when items pile up in one area. This works for Gamepad (although a little more difficult to do), and Mouse/Keyboard.

🔻Miscellaneous Fixes and Changes
  • With the Gamepad you can now navigate UI with the Thumbstick.
  • Fixed crashing in Tutorial level. Was due to the the dialog system.
  • "Carbine" now has correct artwork when equipped.
  • Removed the strange artifact when applying shield cells.
  • Fixed a bug in Waste Processing where the rat traps would persist when returning.


🔻PATCH 1.5.1.1
  • Space Bar is now rebindable.
  • Dialog "Next" UI now shows the correct button based on rebinding.
  • Removed all the "Enter" and "Exit" text from Certain HUDS. Will add them back later.
  • Weapon value when selling/scrapping now accounts for any added Mods.
  • Fixed a bug where Player Credits weren't showing correctly after using the Mod Bench, and then using the Locker.




This finalizes the main features for E1! Now I'll be focusing on marketing, starting on building E2, and getting ready to become a dad soon! A lot to do. If you have bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




CONNECT:

ARKSYNC E1 - New Mission Level: "Waste Processing"

First big update since Arksync E1 release, and with quite a bit of new features and fixes, it's well worth checking it out! Keep telling your friends about the game, and if you can leave a review it really helps grow the game. The bigger our community gets, the crazier I can get with future updates and episodes; and trust me where this game goes is going to blow your mind 💙

🔻Mission Level: Waste Processing
Infiltrate the Trash Moon's Waste Processing facility, commit to its two-way branching paths, fight a strange creature of unknown origin, and help with the stations rat infestation problem along the way! This is the 3rd and final Mission Level for Arksync E1. Lock and load!

🔻Dialog System 2.0
There's now random dialog options within each level that can be interacted with. I've added A LOT of dialog, but only a small amount will populate a given level per run, this means that every run has a good possibility for new dialogs you've never seen. Eventually you may see them all. If you don't want dialog just walk on by, it's totally optional. Really looking forward to the world building this brings to the game and characters.

🔻Rhinlock Shotgun (BUFF)
5x7 DMG > 6x7 DMG

🔻Missile Pod (NERF)
20 > 16 DMG (Was far too powerful, and we all know it)
Fixed a slash damage bug

🔻Gun Buddy (BUFF)
4 > 5 DMG
Fixed a bug where a thrown Gun Buddy could end up in a wall

🔻Miscellaneous Fixes and Changes
  • Max Shield Cells is now set to 6
  • Max Lives is now set to 3
  • Fixed Sidearm locking bug when switching weapons (Thanks V).
  • Can now use the mouse scroll wheel to cycle forwards and backwards through weapons.
  • Dying at the end of Level "Gateway" resources are now lost.
  • Reading notes... Fixed some camera thing apparently, but don't remember what that was.
  • Loading Screen Tips are now shorter in length so they can be read.
  • After completing E1, returning to "Gateway" will reset the levels story as we wait for E2.
  • Randomized Ammo and Credit Crate locations!


I'm now starting work on custom controls, and then to Arksync E2! If you bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




CONNECT:

ARKSYNC DEMO - Update 0.5.5.0

Basically this update brings the Demo up to speed with the Arksync E1. Adding many of the new features and changes that came with the Early Access Release. I'll continue to update the demo as new releases to the base game arrive as well. Also serious thanks to those of you who have purchased the game and left meaningful reviews. Seriously you're holding up so much of this game's future, and I seriously appreciate it 💙

🔻Randomized Enemy World Spawning
Easily my favorite update that came with E1. The map is filled with enemy spawn scenarios, and although the level layout stays the same, this shakes up room to room combat a lot.

🔻Bye Bye Specific Weapons and Utilities
I removed some stuff that are now exclusive to the full game, if you already have one of these items you get to keep them. Removed: Mag-Rail, Rhinlok, and Missile Salvo.

🔻New Artwork in certain locations.

🔻Added a bunch of bug fixes, and features I can't remember off top of my head.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




CONNECT:

Arksync 1.4.4.1

Fixed the bug on "Cargo Dock" where you'd fall through the elevator after the boss fight.