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Arksync News

ARKSYNC E1: Out Today! 25% off!!!

Arksync is available in Early Access starting today for 25% off the first week! 💙

🔻FEATURES!
  • 2 Story Levels
  • Tutorial Level
  • 2 Mission Levels
  • 8 Enemy Types
  • 4 Unique Boss Fights
  • And all the mayhem a war robot needs!


🔻UPDATE COMING SOON:
  • 3rd Mission Level: Waste Processing
  • More Characters and Dialog
  • Key Rebinding
  • And We're just getting started!

ARKSYNC DEMO - Update 0.5.4.2

Not a lot of changes going into this build, but important ones none the less. Thanks for all the feedback, you find them and I'll keep fixing them 💙

🔻Bug: Main Menu Settings Test Audio Loop
Update: After adjusting the music volume in the main menu settings, under a very specific circumstance the test music would keep playing indefinitely, even playing along side other music from the game. I watched some streamers unknowingly experience this, and I felt worse than the time I ate multiple beefy 5 layers from t-bell in one sitting. So you know I'm truly sorry :)

🔻BUG: The Mystery of the Vanishing HUD
Update: Unpausing the game with the start button button was the culprit. We had a long talk and the start button will soon make a public apology.

🔻BUG: Mod bench Audio Loop
Update: Accessing the Mod Bench with a weapon without ammo was causing the an audio loop. Fixed.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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ARKSYNC DEMO - Update 0.5.4.0

I have felt your sadness, and I'm here to wipe away your tears... You can now jump with "Space Bar". Thanks for all the continued feedback and support. So stoked to see so many people enjoying Arksync as Episode 1 nears release through Early Access in March! 💙

🔻Mouse/Keyboard: Jumping
Update: The players have spoken, and you can now jump with "Space Bar" or "W".

🔻Mouse/Keyboard: Health System
Update: Health Repair and Shield Charging used to be Space Bar, but has been moved to the "Q" key.

🔻Mouse/Keyboard: Weapon and Utility Management
Update: Pressing the following keys will switch to the corresponding item, and holding the same key will drop that item.
"1" = Sidearm Weapon
"2" = Primary Weapon
"3" = Secondary Weapon
"4" = Utility

🔻Mantis Mech Boss Fight
Update: I reworked the enemy's phases and attacks, and for the different phases of the fight. Fixed the electrical floor waves that weren't registering hits correctly. Added new "Vulnerable" Cargo Crate artwork for secret Episode 1 reasons.

🔻Firewall Boss Fight
Update: I noticed some of you found sneaky spots to avoid the boss' bullets so I made the bullets A LOT bigger.


🔻Miscellaneous Fixes and Changes
  • Added gamepad vibration to pickups and the Mantis Boss Fight, and made it so the controller will no longer rumble when using Mouse and Keyboard controls.
  • Demo completion notice. Now you know when you've completed the demo, but don't worry, you can keep playing :)
  • Fixed some audio looping bugs where looped audio wouldn't end.
  • Probably a bunch of other little things I can't remember.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




CONNECT:

ARKSYNC DEMO - Update 0.5.3.0

Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way!


🔻Sidearm (W)
Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete.

Previous: Too embarrassed to say.


🔻Missile Salvo (U)
Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target.
Update: 8x25 Projectile DMG (200 Max DMG)
1️⃣ Primary (Press): Targets a single target with the highest health.
2️⃣ Secondary (Hold): Targets multiple targets.

Previous: 8x15 Projectile DMG (120 Max DMG)


🔻Gun Buddy (U)
Update: Added a secondary fire
75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG)
1️⃣ Primary (Press): Drops Gun Buddy next to player
2️⃣ Secondary (Hold): Throws Gun in aim direction

Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG)


🔻Flak Grenade (U)
Update: 15 Radial DMG + 16x11 Projectile DMG (191 Max DMG)

Previous: 10 Radial DMG + 16x10 Projectile DMG (170 Max DMG)


🔻Proximity Mine (U)
Update: 150 Radial DMG

Previous: 90 Radial DMG


🔻Miscellaneous Fixes and Changes
  • Fixed Lockdown getting stuck when "kill remaining enemies" shows up and no enemies remained.
  • Removed damage to player from all player derived explosive Weapons and Utilities.
  • On Respawns added a 1 second delay before taking damage.
  • Lowered Lockdown Events to 2 Waves. I know, I'm very kind :)
  • Bomb and Electrical Drones won't swarm death locations.
  • Can no longer skip the Tutorial Level. It's short and fun okay.
  • Fixed XHumans (Zombies) getting double hit cheap shots sometimes.
  • No more meleeing the Mantis Mech Boss when not vulnerable... soooooorry.
  • Did some rearranging of items, and other crap I can't remember.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




CONNECT:

ARKSYNC RE-DEMO

https://store.steampowered.com/app/1828800/

[previewyoutube][/previewyoutube]

🔻In this riveting Roguelike Twin Stick Shooter, a war robot is hijacked, reprogrammed by a small toy bear who now rides on it's shoulder. Survive killer machines, and infected humans. Manage your arsenal of upgradable Weapons, and master advanced Utilities. Then risk everything you bring as you survive the Trash Moon, and return the toy bear home.

🔻After a rough release of the early version of Arksync's Demo, the game has been rewired from the ashes. Includes many fixes and improvements for both those that weren't able to play the game, and enough new content to make it worth coming back for more!

🔻You were designed for confrontation. Welcome to Arksync!

- Mike Garn / Dykom Software


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