Update v.4.10b: Additional changes to the color patterns
[h2]v0.4.10b: Additional Changes[/h2]
- Added more color diversity to the new default color pattern progression
- Modified the required thresholds for the "hearts" scoring system. Scoring 5 hearts is now more difficult.
- Slightly lowered the maximum density of bubbles in Walking mode (this change only impacts uncommon edge cases)
- Fixed a bug that made "archs" solid obstacles appear too often at high densities.
- Changed the visuals and positioning of some of the solid non-held obstacles in order for them to fit with the new high density without blocking visibility of the next obstacle
- Changed Melody' small jump animations to fix a visual offset, so that her feet correctly match with the true position on the track when landing
- Fixed a bug that used the "forgiving" timing instead of "regular" for late input presses in Medium and Intense. The "late" hitbox now respects the input timing settings.
- Lowered the "Early Press" error popup hitbox zone. This does not impact the size of the hitbox for a successful input.
- Fixed a bug in the Customization screen where Melody could revert to an idle stance
- Changed font size of the smaller UI elements to be more visible on Steam Deck