Patch v0.7.1: Additional polish
Patch v0.7.1: Additional polish
[h2]Changes[/h2]
- The album art is now displayed on the loading screen
- Removed the safety rails over holes in the track on Sky Walkway
- The visualization effect in Sky Walkway now starts a bit closer to the camera
- Updated the early character skins to fix the wide variance in polygon count compared to the new ones, and to update some designs
- Improved the GPU-related performance of the visualization effect in Sky Walkway
- Improved the obstacles fade-in effect
- Long solid obstacles now fade-in progressively accross their lenght, instead of fading the entire obstacle at once
- Improved the fading out of the road at the end of Sky Walkway
- Modified the way that Cosmetics preferences are stored. This patch will reset your Cosmetics preferences to default upon first launch.
[h2]Bug Fixes[/h2]
- Potentially fixed a bug where a dropdown panel in the Customisation menu would sometimes lose focus when navigating the interface with a gamepad (as I haven't found a reliable way to reproduce this issue, it is hard to confirm that it is gone)
- Fixed a distortion effect with the visualization effect in Sky Walkway when playing on Ultra Wide resolutions
- Fixed inconsistencies between ground indicators fade-in times
- Fixed the Flying mode's flare horizontal light persisting for a few frames when jumping over a hole in the track
- Fixed a bug where walking mode bubbles could appear in the Customisation preview
Please join our Discord or the Discussions Forum to share your feedback about this new patch!