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  3. Patch v0.7.1: Additional polish

Patch v0.7.1: Additional polish

Patch v0.7.1: Additional polish


[h2]Changes[/h2]
  • The album art is now displayed on the loading screen
  • Removed the safety rails over holes in the track on Sky Walkway
  • The visualization effect in Sky Walkway now starts a bit closer to the camera
  • Updated the early character skins to fix the wide variance in polygon count compared to the new ones, and to update some designs
  • Improved the GPU-related performance of the visualization effect in Sky Walkway
  • Improved the obstacles fade-in effect
  • Long solid obstacles now fade-in progressively accross their lenght, instead of fading the entire obstacle at once
  • Improved the fading out of the road at the end of Sky Walkway
  • Modified the way that Cosmetics preferences are stored. This patch will reset your Cosmetics preferences to default upon first launch.

[h2]Bug Fixes[/h2]
  • Potentially fixed a bug where a dropdown panel in the Customisation menu would sometimes lose focus when navigating the interface with a gamepad (as I haven't found a reliable way to reproduce this issue, it is hard to confirm that it is gone)
  • Fixed a distortion effect with the visualization effect in Sky Walkway when playing on Ultra Wide resolutions
  • Fixed inconsistencies between ground indicators fade-in times
  • Fixed the Flying mode's flare horizontal light persisting for a few frames when jumping over a hole in the track
  • Fixed a bug where walking mode bubbles could appear in the Customisation preview


Please join our Discord or the Discussions Forum to share your feedback about this new patch!