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Melody's Escape 2 News

Patch v0.6: Workshop support!

Patch v0.6.0


This update adds the long awaited Workshop support to Melody's Escape 2!
You can now download new cosmetic mods from the Steam Workshop and share your own creations with the community! ːmeloblueː
The Workshop currently supports Character Skins, Hairstyles, Headphones and Character Color Schemes.

It may take some time at first for the Workshop to be populated with new skins, so please check it regularly for new content.

Please join our Discord or the Discussions Forum to share your feedback about this new patch!

[h2]Changes[/h2]
  • Added Steam Workshop functionality to download mods created by the community
  • Added a menu to upload your own mods to the Steam Workshop, accessible from the Customization menu by pressing the Q key
  • The folder location for your local mods files has been moved to "%UserProfile%\AppData\LocalLow\Icetesy\Melody's Escape 2\Mods\"
  • Lowered the intensity of the explosion particle effect when Melody starts flying
  • Removed the "NO OBSTACLE" text error popup as it was too confusing (an error sound effect still plays if you press an input while there is no obstacle prompt on the ground)
  • Updated the internal Unity game engine to v2019.4.40f1

[h2]Bug Fixes[/h2]
  • Toggling "Show FPS" in Graphics Settings now applies immediately without needing a track restart
  • The file's name should now be displayed as the title if no "title" tag was found
  • Fixed a cloth simulation bug on the "Pleated Skirt" character skin that would sometimes appear during slow-motion jumps

Patch v0.5.4: New skins and initial modding support

Patch v0.5.4


This update adds new skins for Melody as well as the initial support for character skin modding!
Please note that there is no Steam Workshop functionality yet to share mods, the Workshop will come in a future update once the modding features are deemed stable.

If you would like to create mods for ME2, please join our Discord for the documentation and necessary resources, as it is still a work in progress.

Please join our Discord or the Discussions Forum to share your feedback about this new patch!

[h2]Changes[/h2]
  • Added 4 new character skins for Melody (one of them is setup as a "mod", to test dynamic loading functionality)
  • Added a "Random" option for each cosmetic slot (skins, hairstyles, etc.) By default, this will generate a unique result for each track, but you can change this in the settings to always randomize your look.
  • Added initial support for character skin modding (skins, hairstyles, headphones and character colors)
  • Added cloth physics support for character skins, allowing the creation of intricate clothing accessories that react to Melody's movements and the wind (like dresses, scarves or ribbons)
  • Added a particle effect explosion on Melody's feet when she activates flying mode
  • Adjusted the "Jogging" and "Running" animations
  • Switched around the positions of the "Chain" and the "BPM" label on the in-game UI, for better readability of your current chain amount

[h2]Bug Fixes[/h2]
  • Fixed mouse cursor auto-hide that would hide tooltips in the Custom Difficulty menu
  • Currently unavailable choices in the Customization menu are now properly disabled
  • Fixed a bug with the speed lines particle effect position

Patch v0.5.3b: New intermediate "custom" difficulties

This update introduces 2 new easier variants of Input Methods specifically created for the "Custom Difficulty" menu, with the intention for them to act as an intermediate difficulty between Relaxing and Medium, and between Medium and Intense respectively.

Those new custom "LITE" variants consist of easier versions of the Medium and Intense input schemes, as they still use their regular inputs for solid obstacles (represented by a square ground indicator), but will always use "Mono-Color" for bubbles and circles in-between the solid obstacles, making the game quite a bit easier while still being more engaging than pure Mono-Color.

Please note that the custom key bindings for the Keyboard Control settings have been reset to their default value due to required changes. I apologize for the inconvenience.

Please join our Discord or the Discussions Forum to share your feedback about this new patch!

[h2]Changes[/h2]
  • Added 2 new "LITE" variants of Input Methods in the Custom Difficulty menu for Medium and Intense type of input schemes. The "LITE" variants still use their regular inputs for solid obstacles (represented by a square ground indicator), but will always use "Mono-Color" for bubbles and circles in-between the solid obstacles, making the game quite a bit easier while still being more engaging than pure Mono-Color.
  • Added a tooltip panel to the Custom Difficulty menu and renamed some labels to improve clarity
  • Added an interface setting to disable the "auto-hide mouse cursor" functionality
  • Updated the internal Unity Input System to version 1.5 (from 1.3)


[h2]Bug Fixes[/h2]
  • Fixed the "E" keyboard key not being able to be bound to an input (due to an Unity Input System bug with the old version)
  • The Settings menu now requires all keyboard keys to be bound to an action before leaving it
  • Fixed the Custom Difficulty's "Input Method" not always being saved correctly for the next game session
  • Trying to bind a keyboard key that was already assigned on another action will now unbind the previous one, as it was possible to bind multiple actions to one key
  • Updated the icon graphic for unbound inputs for better clarity
  • Fixed "Custom" difficulty control schemes not being displayed on the loading screen

Patch v0.5.3: New hairstyles

This update introduces 5 new hairstyles for Melody!

I've modified the hair simulation code to be able to handle many new types of hairstyles physics, and to pave the way for future custom workshop content.

Please join our Discord or the Discussions Forum to share your feedback about this new patch!

[h2]Changes[/h2]
  • Added 5 new hairstyles, available in the Character Customization menu
  • Upgraded the third-party audio playback library BASS to its latest version

[h2]Bug Fixes[/h2]
  • Fixed a bug where flying visuals would appear in the Customization menu if you exit a track during a flying section
  • Fixed a bug where walking note bubbles would appear in the Customization menu if you exit a track during a walking section
  • Fixed a bug where the gold heart sound effect was using the game SFX volume settings instead of the UI volume settings
  • Fixed a bug where input lines sometimes wouldn't use the correct colors when forcing PSX gamepad icon types

Patch v0.5.2: "Medium" revamp and new achievements!

This update features a revamp of the Medium Difficulty, as the previous obstacle density updates made it too dense and difficult in some cases (especially for songs in the range of 90 to 100 BPM), and was identical to the extreme density of "Intense" in the vast majority of cases, lacking its own identity.

This resulted in a larger than intended difficult jump between Relaxing and Medium.

Medium's obstacle density will now instead have low density at low tempo, while keeping a high density at high tempo.

If you like the extreme density of Intense combined with the "4 colors" input type of Medium, you can use the "Custom Difficulty" menu to re-create this set of rules.

Please join our Discord or the Discussions Forum to share your feedback about this new patch!

[h2]Changes[/h2]
  • Revamped the obstacle density in Medium difficulty to progressively follow the tempo, up to 190BPM, which results in lower density for low tempo songs while keeping a high density for high tempo songs
  • Slightly lowered the obstacle density in Relaxing
  • Added 2 new long-term aspirational achievements: one for playing 500 tracks, and one for completing 100 perfect Intense tracks!
  • Added a secret achievement
  • Lowered the threshold for Flying Intensity once again, to make flying sections more common
  • Added additional particle effects on successful inputs, to give them more impact (but without making them distracting either)
  • Changed the "Diverse" input pattern from Custom Difficulty to be able to generate the same color twice in a row in some occasions
  • In Playlist Mode, you can now skip to the next track directly from the Track Loading Screen (but only once the track is loaded)
  • The "artist" tag is now displayed on the Track Loading screen (useful in Playlist Mode)
  • Melody's hair is now darker when failing an input


[h2]Bug Fixes[/h2]
  • Fixed a bug where a track would still count as perfect if the final obstacle was a held one and the button was released early
  • Fixed a bug where the "Play all as Playlist" label wouldn't always been displayed when appropriate
  • Fixed an interface bug in the File Selection menu when using gamepad navigation, where the "Play Track" button sometimes wouldn't get selected
  • Fixed a bug with keyboard input rebinding that could get stuck if you tried to perform other actions during the rebind process
  • Fixed a bug introduced in the previous patch in the built-in mapping of "Regain Control", where one of the bubbles incorrectly expected a Direction input