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Zephyrus Prelude News

FREE DEMO of Zephyrus

We're pleased to announce that you can try the Zephyrus VR game for FREE on
@htcvive, @metaquest among others.
Feel free to try the full version that offers a stunning VR experience on three-level.
#quest2 #vr #indiegamedev

Zephyrus Prelude 3.1 ...and more

A quick update on where we are


The latest release notes:

New feature:
  • New tutorial steps for character controls


Improves:
  • Better plasma impact effects
  • The Sleepy curse becomes shorter
  • Mana bubbles give more mana on the ‘Abandoned Shrine’ map -Crystals shining on the ‘The Bridge of Truth’ map


Fixes:
  • Strange noise at start room on ‘The Bridge of Truth’
  • Missing plasma sound on the ‘Abandoned Shrine’ map
  • Performance and graphical issues on Lobby, Result and all maps


Known issues:
  • The inGame menu is not working during the dwarf curse


Next phase of development:
  • Add new battle magic
  • Add new enemies
  • Expanding mana usage
  • Add new game mechanics
  • Add new map

Zephyrus Prelude 3.0

In this update, we introduce The bridge of Truth. This is a whole new map that completes the story of The Dark River Ruins and the Abandoned Shires. The new map is with an entirely new biome.
[previewyoutube][/previewyoutube]
Besides that, the following new features are also added:
  • New traps
  • New enemies
  • New battle magic
  • New side quest for every map


The following Bugs are fixed:
  • Incorrect spatial sounds fixed
  • Tons of performance issues fixed
  • If a button is being pressed continuously during scene changing then always the SetupRoom scene appeared


Known issues:
  • Strange noise at start room on Level 3
  • The inGame menu is not working during the dwarf curse

v3.0 Teaser

[h3]Here is a small glimpse of the current v3.0 development.

Captured on Oculus Quest 2.
Among many other things the Ice-ball magic feature and
The Bridge of Truth as a new level will come soon![/h3]

Update 2.5

Hi there,
We have a few busy weeks behind us.
Enjoy the improvements and follow the work on our Discord channel!

New features:
  • Fire Spell with dynamic lighting
  • Interactive Torches
  • Re-designed and expanded tutorial


Fixes and improvements:
  • Shadow performance boost on Quest1
  • Audio fix at scene changes
  • Near objectives, the teleport automatically puts the player facing the objective. (buttons/switches/area spells)
  • Shadows around menu buttons on Quest1
  • Collisions of menu buttons
  • New font system for better readability
  • The teleport-out sound was not spatial
  • Add dynamic light for portal cube
  • Fix teleport behavior during the dwarf curse
  • Portal cube throwing unified on all supported platforms



The Dark River Ruins
  • Update visuals and added new environment elements.
  • New shadow and light system in the labyrinth


Abandoned Shrine
  • Performance improvement
  • Fix cover sky
  • Improved VFX