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Zephyrus Prelude News

Update 2.5

Hi there,
We have a few busy weeks behind us.
Enjoy the improvements and follow the work on our Discord channel!

New features:
  • Fire Spell with dynamic lighting
  • Interactive Torches
  • Re-designed and expanded tutorial


Fixes and improvements:
  • Shadow performance boost on Quest1
  • Audio fix at scene changes
  • Near objectives, the teleport automatically puts the player facing the objective. (buttons/switches/area spells)
  • Shadows around menu buttons on Quest1
  • Collisions of menu buttons
  • New font system for better readability
  • The teleport-out sound was not spatial
  • Add dynamic light for portal cube
  • Fix teleport behavior during the dwarf curse
  • Portal cube throwing unified on all supported platforms



The Dark River Ruins
  • Update visuals and added new environment elements.
  • New shadow and light system in the labyrinth


Abandoned Shrine
  • Performance improvement
  • Fix cover sky
  • Improved VFX

Live fire effect

The upcoming updates will bring cool and fancy new features to Zephyrus. A little teaser for you. The torches will get the live-fire effect. More info on Discord

Update 2.4


[h2]New features[/h2]
  • Teleport movement mechanics
  • New environment physics
  • New navigation system
  • New impact sound system
  • Visual+gameplay hint for maps at map selection
  • In-Game Menu (hood, music on/off)
  • Effects on Avatars in Magical Areas


[h3]The Dark River Ruins[/h3]
  • Added new effects in Magic areas
  • Added new effects in Labyrinth
  • Sound overhaul
  • Collision overhaul
  • Added Navigation mechanics


[h3]Abandoned Shrine[/h3]
  • New singleplayer/multiplayer challenges
  • Added new effects in Magic areas
  • Collision overhaul
  • Added Navigation mechanics
  • Added new game mechanics


[h3]Improvements[/h3]
  • Tutorial updated
  • Text drawing quality improvement
  • Better shader for real-time lighting
  • More "Curse" events
  • New shading and lighting in the Waiting Room. The lighting globe has a new shader.
  • New visual for player teleportation
  • Lobby optimization


[h3]Fixes[/h3]
  • Lag in Avatar movement in multiplayer
  • Lag in Crystal light movement in multiplayer
  • Puzzle pieces sometimes could not be moved by magic focus
  • Sometimes the magic marker on your hand didn't glow in the dark when you acquired a particular school of magic.


[h3]Known issues[/h3]
  • Portal cube is not rendered in the mirror
  • InGame menu is not working during the dwarf curse
  • The portal cube can be thrown through menu buttons
  • Some sounds are played incorrectly or cut off
  • On some corners, you can teleport too close to walls where you can get your head in the wall and the visual penalty kicks in. In this case, use your stick to move out or check that you have left your Hero's Circle, which you can see at your feet.


[h2]Future[/h2]
In the meantime, the team is working on new maps, upgrading existing maps, new game modes such as combat, platform mechanics, new spells, creatures and continues to polish the current state of the game.

You can follow these in our dev-diary on the Discord channel, where we welcome further suggestions, feedback and answer questions.
We welcome anyone interested in the development of this game!
Discord Zephyrus

Magic teleport cube coming soon

Those who are sensitive to the artificial movement that can be performed with the stick will finally have a friendlier movement option in VR space.

It sometimes fools you when the yellow tongue is placed on top. In this case, you have to roll again.

Collision issue fix

The character lost the correct position at the end of the game.