Demo Update: 16/10/24
Patch Notes
Hi all, I've just pushed a patch that should fix some common problems with the demo.
[h2]Gameplay Improvements[/h2]
- Rebalanced spearmen effectiveness against cavalry
- Increased success rate of spying missions
- Armies now weaken when faction is in debt
- Gold reward added for defeating Corvinia
- Population now only reflects recruitable adult male population
- Adjusted seasons to match northern hemisphere
[h2]User Interface Updates[/h2]
- Added Main Campaign button to main menu
- Updated new campaign buttons in main menu with icons
- Added armies and treasury information to province overview
- Updated villa description to mention tax increase
- Army strength now hidden when not actively spying
[h2]Bug Fixes[/h2]
- Fixed AI units repeatedly moving in and out of settlements
- Corrected issue with Corvinia armies spawning out of bounds
- Resolved population declining without apparent reason
- Fixed armies walking away during battles
- Addressed crash reporter issues
[h2]Quality of Life Changes[/h2]
- Reduced road winding for improved navigation
- Multiple save game slots now available
- Added saving and loading options to pause menu
- Pause menu behavior corrected to not reopen after closing
[h2]Combat and Diplomacy[/h2]
- Changed garrisoning mechanics: players can now force out other factions' garrisons from their own settlements
- Clicking on enemy armies now shows their faction information
- Clicking on flags of other factions' armies opens diplomacy screen
[h2]Tutorial and Documentation[/h2]
- Updated tutorial instructions for fighting Vituria
- Added population tooltip for clarity
- Made it clearer which dialogue options antagonize Corvinia
[h2]Miscellaneous[/h2]
- Added faction defeat messages
- Fixed issue where closing the menu would automatically unpause the game