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Fall of an Empire News

Demo Update: 28/10/24 (Patch 1.35)

Patch Notes


I've just pushed a new update with a bunch of new changes, including a new minimap and region borders as well as some bug fixes and new buildings.

[h2]Major Features[/h2]
  • Added Paradox-style region boundaries with visible borders in-game
    - More visible when zoomed out
    - Added regions to minimap with tooltips
  • Redesigned minimap to focus on playable demo area


[h2]New Buildings[/h2]
  • Amphitheatre
  • Mine
  • Coastal Docks
  • Hippodrome
  • Statue
  • New powerful buildings for Rephsis
  • Barracks now reduce training time instead of increasing it
  • General building rebalancing


[h2]UI Improvements[/h2]
  • Reordered and enlarged population centre glance
  • Converted building layout from horizontal to grid system
  • Repositioned "Paused" widget
  • Reorganized pause menu
  • Extended notification duration
  • Enhanced repair tooltips
  • Added build queue progress to settlement list


[h2]Bug Fixes[/h2]
  • Fixed unlocked dialogue options not saving
  • Fixed crash related to monthly tick on invalid factions
  • Fixed camera movement to new locations
  • Fixed building upkeep tooltip
  • Fixed repair tooltips and money refund after cancelling construction
  • Added highlighting for important dialogue options


[h2]Outstanding issues with this update[/h2]
  • Minimap doesn't update when loading a save
  • Minimap stutters when mousing over it - not sure why this is, doesn't occur in development

Demo Update: 19/10/24 (Patch 1.33)

Patch Notes


I have just pushed a new patch that should fix some more commonly-reported errors in the demo - mainly crashes and issues related to saving and loading.

[h2]Bug Fixes[/h2]
  • Fixed divide-by-zero crash in battles
  • Resolved crashes occurring when battles are lost
  • Corrected issue with buildings being removed from build list
  • Fixed buildings not being saved properly
[h2]UI Improvements[/h2]
  • Replaced coins icon for better visibility
[h2]Save Game Enhancements[/h2]
  • Implemented save slot management system
  • Ordered saves by date for easier navigation
  • Added timestamp to save games for better tracking
[h2]Gameplay Changes[/h2]
  • Settlements now grow if the controlling faction has sufficient food

Demo Update: 16/10/24

Patch Notes


Hi all, I've just pushed a patch that should fix some common problems with the demo.

[h2]Gameplay Improvements[/h2]
- Rebalanced spearmen effectiveness against cavalry
- Increased success rate of spying missions
- Armies now weaken when faction is in debt
- Gold reward added for defeating Corvinia
- Population now only reflects recruitable adult male population
- Adjusted seasons to match northern hemisphere

[h2]User Interface Updates[/h2]
- Added Main Campaign button to main menu
- Updated new campaign buttons in main menu with icons
- Added armies and treasury information to province overview
- Updated villa description to mention tax increase
- Army strength now hidden when not actively spying

[h2]Bug Fixes[/h2]
- Fixed AI units repeatedly moving in and out of settlements
- Corrected issue with Corvinia armies spawning out of bounds
- Resolved population declining without apparent reason
- Fixed armies walking away during battles
- Addressed crash reporter issues

[h2]Quality of Life Changes[/h2]
- Reduced road winding for improved navigation
- Multiple save game slots now available
- Added saving and loading options to pause menu
- Pause menu behavior corrected to not reopen after closing

[h2]Combat and Diplomacy[/h2]
- Changed garrisoning mechanics: players can now force out other factions' garrisons from their own settlements
- Clicking on enemy armies now shows their faction information
- Clicking on flags of other factions' armies opens diplomacy screen

[h2]Tutorial and Documentation[/h2]
- Updated tutorial instructions for fighting Vituria
- Added population tooltip for clarity
- Made it clearer which dialogue options antagonize Corvinia

[h2]Miscellaneous[/h2]
- Added faction defeat messages
- Fixed issue where closing the menu would automatically unpause the game

Plot your path to the throne in the Fall of an Empire Demo

Hello all! I am very excited to say that after a lot of work over the past few months, the demo is now live. The demo was previously set to be released as a separate prologue, but now due to changes with Steam has been released as a demo with a separate page.

In this 45-minute prologue, you will follow a path as the devious Duke of Histria against the elderly and decrepit Emperor Lucius Vetus, defeating rebellions and rivals, growing your power and armies until you can unseat him.

This is a vast improvement over the demo that was released last year, which I found to honestly be half-baked. Major additions to that previous demo include:

  • Improved battles
  • Improved graphical quality
  • Better storyline
  • Resource management
  • Procedural cities and farms
  • Dynamic seasons
  • Food and starvation
  • More detailed map with more settlements
  • Building management
  • Terrain effects
  • Management of unrest


That's just the beginning. It now has a ton of quality-of-life features and a lot more general polish that will, hopefully, make the game a lot more entertaining.

Path to the Throne to be released as demo on October 1

Hello all! Due to the new changes to how demos work on Steam, including allowing them to have their own pages and achievements, Path to the Throne will now be released as the main game's demo, rather than a separate prologue application. This will make it easier to find and download the prologue - rather than having to search for it, it will be visible directly from Fall of an Empire's page.

Hence, Path to the Throne will be delisted as a separate application.

Path to the Throne is still on track for an October 1 release date. I'm looking forward to releasing it!

- Joe