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Lords of Ravage News

Steam Winter Sale 2024 is Here!

The end of the year is just around the corner: the holidays are coming, which means a decorated Christmas tree, lots of gifts, and a long weekend! The Synthetic Domain team and 101XP wish you a Merry Christmas and a Happy New Year! May 2025 bring you lots of good news and long-awaited releases!



Meanwhile, the winter sale has begun on Steam, and we have a great offer for you — until January 2, grab our titles at a discount for a great opportunity to spend the holidays playing interesting and exciting games!

https://store.steampowered.com/app/2488510

https://store.steampowered.com/app/1596730

https://store.steampowered.com/app/1272160

https://store.steampowered.com/app/1307690

https://store.steampowered.com/app/1546060

https://store.steampowered.com/app/1294880

https://store.steampowered.com/app/1146600

Lords of Ravage is participating in DevGamm Awards 2024!

We are happy to announce that Lords of Ravage is participating in DevGamm Awards 2024 and would be incredibly grateful if you cast your vote for us!

Voting will be held until October 27, so follow the link below and enter your email address to access the search bar, where you can then find Lords of Ravage. Please note that you will only be able to vote for one game using the same address!

Thank you very much for your support!

Link: form.fillout.com/t/hZWP7Kgy7Aus

Join our Discord community to stay up-to-date with all the latest news and discussions!

Dev Log #7: Healthy type of random!


[h3]Play demo, any feedback you have is important to us![/h3]

https://store.steampowered.com/app/1830320/Lords_of_Ravage/

[h3]Hey, bad guys.[/h3]

Whether we love it or hate it, randomness is fundamental to many games.
In some games, randomness feels like the invisible arbiter of a run outcome, and in others, it just adds a bit of spice to the game. But random is just one game design tool. It can solve a multitude of problems.

For example, in our initial testing, we found that the player had to constantly apply the same fighter skills every turn, and this made the gameplay very monotonous. In that game version, you could place any of your fighters, and that was the first mechanic we got rid of. After that, 3 units were chosen from the "deck" of reinforcements, one of which the player was offered to place on the battlefield. We tried to make it so that all units would be useful, but the player would prefer some combinations of units.


Yet, it did not completely solve the problem. So we abandoned the global ability system in favor of a new concept: Edicts. Players now have a global ability deck that gets used up as the battle progresses (but is restocked after the raid ends). This forces the player to make decisions on the fly.


It was important to us that every run was interesting, so we did our best to design the game so that strategy could be built on any aspect of it - Edicts, Troops or Leader. If the RNG Jesus feels generous in any of these areas - hurry up and take full advantage of it!



We also wanted to announce that from August 26-31 we are participating in the > Isometric sale <, where you can buy our first game at 85% off.

https://store.steampowered.com/app/1184810/Mainframe_Defenders/

Join our community on Discord and follow us on Twitter for the latest updates.



Links: Official Website Discord Twitter Reddit YouTube

And we’re off! Join our Steam Playtest!



💥 Awesome news, villains! 💥

We’re launching Steam Playtest for Lords of Ravage! And that means that you now have the opportunity to be among the first to test out our game and play a role in its future development.

What is Steam Playtest?

This is an internal function on Steam that grants players temporary access to a game version. It’s a unique opportunity to dive into the world of Lords of Ravage before its release date to help us make the game even better!

📌 How do I take part?

🎮Sign up for Playtest:

It’s simple! Check out the Lords of Ravage page on Steam and look for the Request Access button. Click on it to let us know that you want to test the game.

🎮Play:

Get access to the game and embark on your adventure. Explore, fight, and emerge victorious!

🎮Leave your reviews:

We really value your opinions! Share your thoughts, suggestions, and ideas with us—anything that will help make your experience playing Lords of Ravage even better and more varied.

📌 How does it work?

Taking part:

Steam Playtest is open to all, so each and every one of you can join us. As soon as you click on the button, the game will become available for you to download and test.

https://store.steampowered.com/app/3089220

Duration:
Steam Playtest will only be available for a limited period of time. So don’t miss out on this opportunity!

Why’s it so important?

Your input in our Steam Playtest is a key stage of the development process for Lords of Ravage. You’ll help us see what players like and what we need to work on. Your feedback and suggestions will let us improve the balance, mechanics, and players’ general impressions of the game. Together, we can create a seriously sick game!

🚀 Don’t miss your chance!

Sign up for Steam Playtest right away, play, and help us get ready for a successful release and make Lords of Ravage the game of your dreams.

We’re waiting for you on the battlefield, where only the very strongest will manage to build their dark empire and become the greatest villains in history!

See you soon in Lords of Ravage! ⚔️

Join our community on Discord and follow us on Twitter for the latest updates.



Links: Official Website Discord Twitter Reddit YouTube

Dev Log #6: Challenging the Basics



[h3]Hi Villains! Everyone! It's been a while![/h3]

Many games follow a lot of established tropes of the genre that are rarely questioned. In Lords of Ravage, we try to change some of the foundations of the Dungeon Crawler genre. For example, one of the main tropes is the squad of heroes that the player needs to take care of. But does it really have to be that way?



By thematically dedicating the game to villains, we opened the option to divide all fighters into followers, whose lives are expendable, and leaders. The latter are the titular Lords, extremely powerful characters whose deaths end the game. To emphasize the difference between Lords and followers, we gave the latter passive abilities that give bonuses when they die, encouraging the tactical sacrifice of units and highlighting their replaceable nature.



Since unit upgrades are a very important element of a Dungeon Crawler, we've made the upgrades affect unit classes. This means that the improvements apply to all units of a certain class in the army, including those that you will hire in the future. This way, we hope to provide an interesting, fresh take on the genre by changing some of its fundamentals.



Join our community on Discord and follow us on Twitter for the latest updates.



Links: Official Website Discord Twitter Reddit YouTube