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Lords of Ravage News

Heroes may cry at the "Be A Hero" Steam event!



We are participating in the "Be A Hero" festival from Comic Cop Stuttgart 2023. There is no discount on the game, stim didn't allow it, just showing off.)))

We'll be posting a new developer diary soon, there will be lots of goodies.



Don't forget to subscribe to our Discord where we'll answer your questions faster.

Links:
Official Website: https://lordsofravage.syntheticdomain.com | https://linktr.ee/syntheticdomain
Discord: https://discord.gg/teFDNrb
Twitter: https://twitter.com/SyntheticDomain
Reddit: https://www.reddit.com/user/Synthetic_Domain
YouTube: https://www.youtube.com/@syntheticdomain
Newslette: http://surl.li/ngvxs

#BecomeAFinalBoss

The awakening of Evil!

+ 86% off Mainframe Defenders / Dev. diary #3 Lords of Ravage!



Hi! We've finally got some good news. We've got the funding, and we're ready to continue the work. It's been a while since the last dev diary, and despite putting a stop on production of assets, we've had time to refine the game mechanics. But the long wait is now over, and we can finally start working in full force.

Our current priorities are:

- Assets for the game. Pretty self-explanatory. We've got more than half of the game done already, but in some areas we're still lagging behind.



- UI rework. In our many internal tests, the UI and UX were consistently cited as the main issues of the game.



- In-game map. This is a significant part of the game, so the aesthetics of the map and event window are important. We've got some promising prototypes to put a fun visual twist on a tried-and-true node travel and event system.



With all of the insane reworks we've done, I think the gameplay core is already solid enough. But as you work on the game, you can lose a bit of grasp and need a fresh perspective from outside, especially from new players. We can't wait to get some feedback from you guys!

Expect much more information from us. Next time, expect a development diary on the juicy new event system. Meanwhile, here is a new environment for the game: Swamps.

[previewyoutube][/previewyoutube]
You may have noticed from the cover that we're participating in Turn-based carnival 2023 from the 14th through the 21st, thanks to the folks at Acram Digital.



Huge thanks to Lord Berold for shaking down Mainframe Defenders for an 86% discount.))) The discount will be extended to the Steam Autumn Sale, which will last until November 28.

https://store.steampowered.com/app/1184810/Mainframe_Defenders/
https://store.steampowered.com/app/1830320/Lords_of_Ravage/

Until next time! Don't forget to subscribe to our Discord, where we're quicker to respond to your questions.

Links:
Official Website: https://lordsofravage.syntheticdomain.com | https://linktr.ee/syntheticdomain
Discord: https://discord.gg/teFDNrb
Twitter: https://twitter.com/SyntheticDomain
Reddit: https://www.reddit.com/user/Synthetic_Domain
YouTube: https://www.youtube.com/@syntheticdomain
Newslette: http://surl.li/ngvxs

#BecomeAFinalBoss

The awakening of Evil!


Hi! We've finally got some good news. We've got the funding, and we're ready to continue the work. It's been a while since the last dev diary, and despite putting a stop on production of assets, we've had time to refine the game mechanics. But the long wait is now over, and we can finally start working in full force.

Our current priorities are:

- Assets for the game. Pretty self-explanatory. We've got more than half of the game done already, but in some areas we're still lagging behind.


- UI rework. In our many internal tests, the UI and UX were consistently cited as the main issues of the game.


- In-game map. This is a significant part of the game, so the aesthetics of the map and event window are important. We've got some promising prototypes to put a fun visual twist on a tried-and-true node travel and event system.



With all of the insane reworks we've done, I think the gameplay core is already solid enough. But as you work on the game, you can lose a bit of grasp and need a fresh perspective from outside, especially from new players. We can't wait to get some feedback from you guys!

Expect much more information from us. Next time, expect a development diary on the juicy new event system. Meanwhile, here is a new environment for the game: Swamps.

[previewyoutube][/previewyoutube]
You may have noticed from the cover that we're participating in Turn-based carnival 2023 from the 14th through the 21st, thanks to the folks at Acram Digital.



Huge thanks to Lord Berold for shaking down Mainframe Defenders for an 86% discount.))) The discount will be extended to the Steam Autumn Sale, which will last until November 28.

https://store.steampowered.com/app/1184810/Mainframe_Defenders/
https://store.steampowered.com/app/1830320/Lords_of_Ravage/

Until next time! Don't forget to subscribe to our Discord, where we're quicker to respond to your questions.

Links:
Official Website: https://lordsofravage.syntheticdomain.com | https://linktr.ee/syntheticdomain

Discord: https://discord.gg/teFDNrb

Twitter: https://twitter.com/SyntheticDomain

Reddit: https://www.reddit.com/user/Synthetic_Domain

YouTube: https://www.youtube.com/@syntheticdomain

Newslette: http://surl.li/ngvxs


#BecomeAFinalBoss

Our Developer and Game Websites Get a Major Facelift!

We are incredibly excited to share some thrilling news with you all! Our team has been diligently working behind the scenes, and now we are ready to unveil our revamped developer website as well as a brand new landing page dedicated solely to the Lords of Ravage game! 🚀🌐

Firstly, our developer website has received a total makeover. It's now sleeker, more intuitive, and filled with fresh content, making it your one-stop hub for all the updates about our studio. Explore it now at studio website.


In addition, we're also launching the brand new Lords of Ravage game landing page! It's the ultimate destination for everything you want to know about the game – features, development updates, and more. Be one of the first to check it out at landing page.


However, our work doesn't stop at launching these websites; we need YOUR feedback! 🎙️👂 Your insights and suggestions are integral to our growth and improvement. So, we warmly invite you to take a tour of both websites and share your thoughts, ideas, and suggestions with us. Whether it's about the design, content, usability, or anything else - we're eager to hear it all!

Let's continue this exciting journey of creating the Lords of Ravage universe together. Check out our new websites, and join the conversation!

Another dev diary. Finally!

So if you've been wondering if Lords of Ravage is still alive, then let me get this out of the way right now - it is! With that being said, we're actively looking for a publisher right now. That means we're not going for early access (if we find a publisher). We'll make the official announcement once we'll find a publisher.

We also weren't exactly idle all that time, and I do have some new stuff to share about the game. Thanks to your feedback, we've decided to make some important changes to the game. One common critique was enemies having too much health and player units being nearly useless. So, I've decided to address both of these issues in one simple rework:
- Player units' health persist between the battles.

This one change allows player units to be much more powerful. Before that there was a mandatory amount of units that a player had to lose in a battle. That made sense since the result was binary: either your unit dies, or don't. Having 1 health means you still get your unit back. With this rework, it is fine that enemies will eat 1/4 of your unit's health pool, providing more granular results of your actions.

This also means that roughly half of all abilities had to be rebalanced or reworked for the new system, but I think that's for the better. And this is far from the only change we've made to this game.

[previewyoutube][/previewyoutube]

Thanks for your time and stay tuned for more!