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Chessarama News

Do chess pieces have a mood? — The moodboard and character design in Chessarama



Today the Checkmate Chronicles will embark on the artistic journey of creating characters for Chessarama, a world where even chess pieces can express emotions and carry unique moods.

This devlog explores the creative process that brings life and personality to the iconic Street Soccer pieces!



[h2]The challenge of crafting chess figures[/h2]

Crafting chess figures presents a unique challenge.
While they are fundamentally chess pieces, we've transformed them into characters with distinct anatomies. Yet, they must still retain the clear legibility of traditional chess pieces.
To achieve this, our approach prioritized adhering to the standard shapes of these pieces, ensuring that players can instantly recognize each one on the board.

[h2]Uniformity in Street Soccer[/h2]

Unique to the “Soccer” theme within Chessarama, every piece wears the same soccer team uniform.
The image below showcases the various design options for the soccer uniform, highlighting the decisive moment of introducing stripes, which further enhanced the sporty essence of Street Soccer:


This uniformity, while capturing the essence of a soccer team, introduced an additional design challenge. With each piece dressed identically, it becomes even more imperative to distinguish them from one another.

Unlike other Chessarama themes where outfit might differentiate pieces, in Street Soccer, the emphasis on the intricacies of the head and the iconic shapes of each chess piece became paramount.
It wasn't just about dressing them for the game; it was about giving each a unique identity while ensuring unmistakable recognizability on the board.

[h2]The Rook's robust design[/h2]

The Rook, for instance, stands as one of the more straightforward designs. With its stout and flattened structure, its signature feature is the flat top of its head. We aimed to keep this cylindrical and robust silhouette, staying true to its traditional counterpart.



Different hair variations for the Rook were explored to get the perfect blend of the iconic piece and the theme of the game:


After settling on a design direction, three distinct hair variations were further detailed:


The final sketch of the Rook showcases options with and without a beard, along with an informative callout highlighting the hair's top design:


This paintover captures the refined and polished look of the Rook, where the emphasis on hair detail is evident:


[h2]The Bishop's distinctive silhouette[/h2]

The silhouette of the Bishop was quite challenging. Ensuring that the hair retained a "candle-flame" essence while also introducing unique breaks and cuts was pivotal.



This image showcases the Bishop's silhouette exploration, emphasizing the candle-flame inspired hairstyle. Variation D was selected for further refinement:


The Bishop's design encountered readability issues in-game. To address this, we tested the piece from different angles to ensure its silhouette was distinct and recognizable:


[h2]The Queen's royal elegance[/h2]

Her design journey was marked by iterations, especially in her hairstyle.



When we create a Queen piece, we always focus on two things: the inverted trapezoid shape, and the crown.

To give her personality without losing the Queen shape, various hairstyles were explored, with the final choice being a braid:


[h2]Bringing pieces to the board[/h2]

When we place the pieces within our dioramas, we create a dynamic gaming experience — the gameplay and the art need to be side-by-side to match unique encounters.

In Chessarama, every piece on the board tells a story, and the character design is a crucial element in conveying these stories.



We're excited to share our creative process with you, from the initial moodboards to the final, fully realized characters.

Stay tuned for more insights into the artistry behind Chessarama. 💙

And don't forget to add Chessarama to your Wishlist!

https://store.steampowered.com/app/1831830/Chessarama/

We'd also love to hear from you: what would you like to know more about in the “Behind the scenes” of Chessarama for the next chapter of Checkmate Chronicles? Put in the comments below!

See you soon! ♟️

From sketches to final results — How we designed the dioramas for Street Soccer



Welcome to the Checkmate Chronicles, our devlog where we share the creative and technical behind-the-scenes of Chessarama!

In our inaugural post, we will unravel the artistic conception behind the dioramas of Street Soccer.
Are you ready to dive into the vibrant aesthetic of street soccer? ⚽

This diorama showcases the typical Açaí place at sunset.

[h2]Street Soccer Diorama - Bringing the Brazilian flair to chess[/h2]

When we think of chess and street soccer, the combination might seem unconventional, but in the universe of Chessarama, anything is possible!

Our latest challenge was to craft a diorama inspired by street soccer that evoked the charm of Rio de Janeiro. Our goal was to depict a lively, colorful representation that conveyed the dynamic spirit of the streets of the Marvelous City.

That's why we used some of the city's iconic elements as a reference to create unique scenarios - and allowed ourselves to have some creative freedom as well to bring even more joy to the dioramas!



[h2]Space restrictions as a creative challenge[/h2]

With the diorama having a size of 16x16 units in total and the gameplay area already set at 9x8 units, there was a pertinent question: how to encapsulate the beauty of Rio in such a limited area?

Our solution was inspired by the hills of Rio. Despite these limitations, the artistic team endeavored to include both the hill idea and elements of the beach. The stacked houses, typical of Rio's communities, were also a key reference.

We composed a scene that mixes human construction and natural structures in order to translate the verticality and flow of the urban scene of Rio.

[h2]Influences and design approach[/h2]

We aimed to portray a more colorful, joyful, and idealized Rio de Janeiro. We captured the city's essence by focusing on vibrant colors and a sense of community. Our depiction showcases toys on the beach, urban life, and lush tropical vegetation.

Our art's stylization was heavily influenced by Pixar. Within the Chessarama universe, objects such as houses and cars have proportions that diverge from reality. They're simplified and accentuated in their primary features. Details are kept minimal and exaggerated in size to ensure they're easily identifiable in the in-game camera.

This in-game camera perspective was pivotal for our design decisions. It was crucial that diorama elements were both recognizable and captivating to players, especially from a top-down view.

That's why we particularly focused on the rooftops, as they are prominently displayed during gameplay.

We added some details to set dress the diorama to suggest the idea that people actually live in this neighborhood.

[h2]Urbanity and dynamism[/h2]

The Street Soccer diorama had a unique trait: its predominant use of concrete, giving it a more urban and squared look.

To tackle the challenge of instilling dynamism and preventing a too "rigid" scene, we turned our attention to floor plans.



Using floor plans is the best strategy to tackle complex environments and to plan them out before exploring them in perspective.

Using the floor plans as a guide, we could better grasp the flow and distribution of urban spaces, aiding us in crafting a more fluid and less orthogonal layout.

Rio, inherently, is a city that grew organically, winding and climbing its hills. This organic growth was integrated into the diorama, resulting in a chaotic yet stunning and dynamic urban depiction.



[h2]Brazil's traits[/h2]

Beyond the backdrop, iconic elements of the city, like açaí, bakeries, corner bars, and street vendors, were incorporated. The tropical vegetation, emblematic of Brazil and especially Rio, was also meticulously depicted, reinforcing the diorama's authentic character.

These props were created to try and capture some of the peculiarities of Brazilian day-to-day culture.

We hope you enjoyed getting a glimpse into the creative process behind the Street Soccer dioramas!

It has been a journey of learning and passion, and we are eager to share more stories with you in our upcoming posts. 💙

And don't forget to add Chessarama to your Wishlist!



We'd also love to hear from you: what would you like to know more about in the Behind The Scenes of Chessarama for the next chapter of Checkmate Chronicles? Put in the comments below!

See you soon! ♟️

https://store.steampowered.com/app/1831830/Chessarama/

Chessarama will be on DreamHack Beyond!



We're happy to announce that Chessarama will be on DreamHack Beyond this year! 💙

The event will occur on Steam from 8/18 (today) to 8/27.

Stay tuned to check out all the other amazing indie games that are participating in this event! 💪



Remember to follow and Wishlist Chessarama:

https://store.steampowered.com/app/1831830/Chessarama/

Be part of our community and enter our Discord server:

Patch Notes - July 🔨



Hey everyone!

We have lots of exciting news for you this month 💪

Check it out:



  • A better and cleaner UI was made for Campaign game tutorials.
  • Farm Life levels were revamped: they are more consistent with the expected difficulty with new Challenges and levels.
  • Street Soccer levels were also revamped: now they are more consistent with the expected difficulty as well!
  • Knight Supreme was changed: it's a completely new game with new Challenges! 🐴
  • Pawns Game was changed as well! It's now called Pawn Mania, with new rules and Challenges! 🐲
  • The difficulty of Battles (except for Soccer Chess) was risen up! You should face a more challenging opponent playing on Medium difficulty and above.


  • Fixed some UI bugs on ultrawide monitors.
  • Fixed the "back" button at piece details in Collection.
  • Fixed a bug where mouse hover coordinates were not visible with the grid on.
  • Fixed wrong Challenges on Farm Life level 1.
  • Fixed a bug where Chess sets could not be selected.


🎮 You can update your game to the 0.9.7 version on Steam!

🐞 Remember to use the Bug Report in-game to report bugs, and the Feedback Form to tell us your opinion (you can access it by clicking the "chat balloons" icon on the left higher corner of the Main Menu).

💙 If you want to test Chessarama but don't have a Steam Key yet, click here and fill up our Alphatest form!

Be part of our community and enter our Discord server:

Patch Notes - June 🔨



Hey everyone!

During June, we have some new content that you'll love to see 👀

Check it out:





  • Chessarama's size is smaller! We intend to decrease the necessary storage more and more in the future 💙
  • Based on your feedback, we have made some balance changes in Lady Ronin! New levels and Challenges were made to ensure a better learning curve ⚔️
  • Lady Ronin's tutorial and Codex were updated as well.
  • Balance changes were made in Dragon Slayers, too! Introducing new levels, Challenges, tutorials, and Codex for a smoother experience! 🐲




  • Level preview was adjusted in the Level Select of Farm Life, Dragon Slayers, and Lady Ronin.
  • Fixed tons of localization issues in Portuguese (Brazil).
  • Fixed Daily/Weekly Challenges rewarding when conditions were not met.
  • Fixed an issue where the enemy King in Soccer Chess could be selected.
  • Soccer Bishop is now animating correctly.
  • Fixed mispositioning of the grid when starting a level with the grid on.
  • Fixed a bug where Level Select would sometimes stop working.
  • Fixed pieces gained from playing Campaign games not being rewarded properly.
  • Fixed tons of UI elements in windowed mode.
  • Fixed a crash that closed Chessarama after one hour.
  • Bug Report is now properly blocking gameplay inputs.
  • Fixed a bug where sometimes the game was locked after submitting a bug.
  • Fixed player name changing in Battles.
  • Fixed UI buttons to work properly.
  • Fixed audio persisting after level transition in Farm Life.
  • Fixed Chinese characters missing.
  • Fixed Soccer Chess unlocks condition.
  • Fixed an infinity load screen that could happen when playing Soccer Chess.
  • Fixed some Chinese translation issues in Farm Life.
  • Daily/Weekly Challenges are now correctly appearing on Sunday.
  • Tweaks in a Challenge on level 8 in Farm Life - Destroy exactly 6 cultivated tiles, not 5.




  • Dragon Slayer's pieces celebration animations are accelerated.
  • Knight Supreme, 3 Checks Chess, Pawns Game, and Chess Matches don't have board coordinates.


🎮 You can update your game to the 0.9.6 version on Steam!

🐞 Remember to use the Bug Report in-game to report bugs, and the Feedback Form to tell us your opinion (you can access it by clicking the "chat balloons" icon on the left higher corner of the Main Menu).

💙 If you want to test Chessarama but don't have a Steam Key yet, click here and fill up our Alphatest form!

Be part of our community and enter our Discord server: