Archtower v0.4.4.5 build is ready! Free Demo updated as well.
v0.4.4.5 Patchnotes: [expand] [h3]WHAT'S NEW[/h3]
-Alpha and Demo-
New buff for mobs, Frenzy, significantly speeds up the recovery of attacks and skills, consumes own charge, and restores the charge of other target (can't for self)
New system of resisitance debuffs, only one type of resistance can be cut at once
-Only for Alpha-
Invisible system of charges for mobs, some powerful skills may ran out, but it is also possible to restore it
Max hero level increased up to 14
For level 13 STR, DEX and INT increase by 1
For level 14 all classes have tier 2 skill upgrades for second skill
New Floor 9 (9-4 will be added later)
New track for Floor 9
Improved version of Ogre Raider
New enemy Ogre Hunter
New enemy Ogre Shaman
New neutral mob Work Elf
Blue version of a skill crystal "Firebolt"
Two new types of chest traps, for every tier of floors there are different set of chest traps
New power crystal "Mental Spike"
New power crystal "Shield Stun"
[h3]CHANGES[/h3]
-Alpha and Demo-
The list of Floors is updated as you progress through the story bosses (acts), instead of displaying all the Floors from the start
Lockpicks from barrels and mobs drop in smaller quantities
Journal and its subpages (Quests, Factions and Achievements) by default are reassigned from F1, F2, F3 to L, P, Y respectively, as some players think that this is just a manual on F1.
Captain Bowa in the quest to return the lands at half HP inflicts Frenzy on himself
Available Tower Upgrades have better visibility for new players
Higher burn chance of power crystal "Firebolt" (and increases with quality)
Stun from Vandal's "Hummering Strike" now has a 80% chance (you can bring it to 100% with skill upgrades)
Added a hint to the description of consumables that they can be assigned to a slot
Projectile trails of stones and arrows now get colors, if they are wearing some of the effects from skills like "Armament: Fier" and others like
"Critical Blow" skill can no more be used with spears and swords, only daggers, crit chance bonus is always +20%, no matter of crystal's quality
Redrawn some sprites of skills and perks (Ice Shards, Critical Blow, Light Armor Mastery, Heavy Armor Mastery)
Other minor changes
-Only for Alpha-
Added a partially working system of reaggroing mobs between a pet and a player, for now it only works in melee and for some ranged skills, doesn't work on bosses
Archer, "Quick Shot", tier 2 upgrade, instead of partially ignoring armor => phys. resistance -15% for 10 sec
Poisoner, "Poison Vial", tier 2 upgrade, instead of slow while staying in the gas => no damage to self
Acidic spits of slimes now can be blocked, but it damages shileds for x5 power
Other minor changes
[h3]FIXES[/h3]
-Alpha and Demo-
Bugfix, coins could stuck in the wall, losing ability to be magneted
Adequate collisions for projectiles hitting statues
Bugfix, Firebolt's burn ignored energy armor
Bugfix, wrong shield using animations
Further ai code optimization, it is especially better on locations with lots of enemies
Bugfix, while in Fighter's "Charge", for a powerful attack you can use a weapon in any hand
Exit keys, bottles and loot shouldn't get stuck in crates and furniture where previously they could be out of reach
Other minor fixes
-Only for Alpha-
Once again, trying to fix the hits of the Stalker's hound on the red batbirds, it must definitely work this time :-)
Bugfix, wrong shadows of ogres
Arrows and stones won't cause screen go red, when they hit Stromkeeper with Ice Charge turned on
Bugfix, red batbirds while staying in gases coughed like men
Electro's teleportation works better and more accurate
Archtower v0.4.3.0 build is ready! Free Demo updated as well.
v0.4.3.0 Patchnotes: [expand] [h3]WHAT'S NEW[/h3]
-Alpha and Demo-
Damaged equipment (gray quality)
Lockpicking system
New consumable: lockpick, archetypes who can use it: Ranger, Trickster, Specialist
Added a few new chests on floors (locked for lockpicking)
Two new achievements
New rare trait "Lucky", double drop chance, higher chance to survive
New trait "Picklock's child" - allows lockpicks for archetypes: Warrior, Scholar, Guardian
Advisor now gives useful tips for the player
Added setting, that lets you sell some equipment of some quality with Sell Junk button, except bags, ammo, power crystals, enhanced gear and starter equipment
New track for the Vanished clan's base
New track for floor 4
-Only for Alpha-
New quest
New trader for Clan's Domain, unlocked by quests
New green bag
[h3]CHANGES[/h3]
-Alpha and Demo-
Redrawn minimap's frame
Equipment's description also contains its quality (Bad, Common, Good, Rare)
Energy cost discount: less dependent on INT, higher base bonus
Vital Damage has more impact on stuns, slowdowns and entrapments
Vital Damage and Mental Damage prefixes now have twice the chance to appear
Added text pop-up if item can't be sold
Different voice pitch for Brawlers, Warriors, Guardians and Specialists
Added Credits button to the title screen menu
Some gobloids and barrels might drop lockpicks
Dodge bonus from "Elusiveness" perk is improved for 50% if wearing hat and clothes, instead of armor
Other minor changes
-Only for Alpha-
Now you can find an Improved Slime and an Improved Female Spideron with a 100% chance of spawning in secret areas of 6-4
Rearranged some trees on the 6th floor, impassable trees stand more dense
Other minor changes
[h3]FIXES[/h3]
-Alpha and Demo-
Fixed some bugs of showing clan's Fame bar
Slightly reduced image of hero in character's window
If hero can't use a consumable then there will be a sound alert for it
Instant exit from gobloid's base works the same as it does for the base of Wisdom Keepers (exit to 'choose floor' screen, instead of leaving the tower)
Added text pop-up if you have nothing to sell as junk for 'Sell Junk' button
Other minor fixes
-Only for Alpha-
Blocking/dodging mobs can't block/dodge being under the fear effect