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Save 33% on Archtower during the Steam Summer Sale!



Steam started a Summer Sale!
Archtower is 33% off during the Steam Summer sale from June 29th until July 13th at 10:00am PST!

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.4.5 patchnotes



Archtower v0.4.4.5 build is ready!
Free Demo updated as well.

v0.4.4.5 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New buff for mobs, Frenzy, significantly speeds up the recovery of attacks and skills, consumes own charge, and restores the charge of other target (can't for self)
  • New system of resisitance debuffs, only one type of resistance can be cut at once

    -Only for Alpha-
  • Invisible system of charges for mobs, some powerful skills may ran out, but it is also possible to restore it
  • Max hero level increased up to 14
  • For level 13 STR, DEX and INT increase by 1
  • For level 14 all classes have tier 2 skill upgrades for second skill
  • New Floor 9 (9-4 will be added later)
  • New track for Floor 9
  • Improved version of Ogre Raider
  • New enemy Ogre Hunter
  • New enemy Ogre Shaman
  • New neutral mob Work Elf
  • Blue version of a skill crystal "Firebolt"
  • Two new types of chest traps, for every tier of floors there are different set of chest traps
  • New power crystal "Mental Spike"
  • New power crystal "Shield Stun"


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • The list of Floors is updated as you progress through the story bosses (acts), instead of displaying all the Floors from the start
  • Lockpicks from barrels and mobs drop in smaller quantities
  • Journal and its subpages (Quests, Factions and Achievements) by default are reassigned from F1, F2, F3 to L, P, Y respectively, as some players think that this is just a manual on F1.
  • Captain Bowa in the quest to return the lands at half HP inflicts Frenzy on himself
  • Available Tower Upgrades have better visibility for new players
  • Higher burn chance of power crystal "Firebolt" (and increases with quality)
  • Stun from Vandal's "Hummering Strike" now has a 80% chance (you can bring it to 100% with skill upgrades)
  • Added a hint to the description of consumables that they can be assigned to a slot
  • Projectile trails of stones and arrows now get colors, if they are wearing some of the effects from skills like "Armament: Fier" and others like
  • "Critical Blow" skill can no more be used with spears and swords, only daggers, crit chance bonus is always +20%, no matter of crystal's quality
  • Redrawn some sprites of skills and perks (Ice Shards, Critical Blow, Light Armor Mastery, Heavy Armor Mastery)
  • Other minor changes

    -Only for Alpha-
  • Added a partially working system of reaggroing mobs between a pet and a player, for now it only works in melee and for some ranged skills, doesn't work on bosses
  • Archer, "Quick Shot", tier 2 upgrade, instead of partially ignoring armor => phys. resistance -15% for 10 sec
  • Poisoner, "Poison Vial", tier 2 upgrade, instead of slow while staying in the gas => no damage to self
  • Acidic spits of slimes now can be blocked, but it damages shileds for x5 power
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bugfix, coins could stuck in the wall, losing ability to be magneted
  • Adequate collisions for projectiles hitting statues
  • Bugfix, Firebolt's burn ignored energy armor
  • Bugfix, wrong shield using animations
  • Further ai code optimization, it is especially better on locations with lots of enemies
  • Bugfix, while in Fighter's "Charge", for a powerful attack you can use a weapon in any hand
  • Exit keys, bottles and loot shouldn't get stuck in crates and furniture where previously they could be out of reach
  • Other minor fixes

    -Only for Alpha-
  • Once again, trying to fix the hits of the Stalker's hound on the red batbirds, it must definitely work this time :-)
  • Bugfix, wrong shadows of ogres
  • Arrows and stones won't cause screen go red, when they hit Stromkeeper with Ice Charge turned on
  • Bugfix, red batbirds while staying in gases coughed like men
  • Electro's teleportation works better and more accurate
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.4.0 patchnotes



Archtower v0.4.4.0 build is ready!
Free Demo updated as well.

v0.4.4.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New track for Clan's Domain

    -Only for Alpha-
  • New quest with different outcomes
  • New quest location
  • New track
  • New notes
  • Equipment reforging
  • Two new achievemens
  • Quests to unlock reforging


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Trait "Ascet", uncollected coins disappear in 20 seconds
  • Fame bonuses for retirement now: no traits +0%, normal traits +5%, rare traits +7%, malus traits +10%, rare malus traits +12%
  • Entering tavern doesn't reset music track of Domain, just mutes
  • Max clan level increased to 45
  • Added keyboard binds for every page of Journal, by default: quests F1, factions F2, achievements F3
  • For gamepad now possible to change pages of Journal with LB/RB
  • Other minor changes

    -Only for Alpha-
  • Tier 3 upgrades of Vagabond's passive - run speed 5% -> 8%
  • Tier 3 upgrades of Firestarter's passive - instead of resistances -> DoT damage +15% & Explosion range +25%
  • Tier 3 upgrades of Vandal's passive - instead of vital resistance -> Max RP +30
  • Tier 3 upgrades of Electro's passive - instead of resistances -> Cooldown -15% & Skill damage +12%
  • Tier 3 upgrades of Storm Keeper's passive - instead of resistances -> Multistrike +20% & Energy cost -15%
  • Crystal skill "Ice-Cold Water" - damage increased by 15%
  • Crystal skill "Ice Shards" - cooldown decreased by 25%, a bit reduced casting time (for 11~12%)
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bugfix, missed dialog animation of some NPCs on quest completion
  • Bugfix, flames could reach enemies on the ceiling
  • Window mode won't maximize on the first launch
  • Bugfix, projectiles hitting low ceilings properly
  • Fixed incorrect weight of some Junk items
  • Bugfix, text of books and notes were deformed for some GUI scale values
  • Bugfix, rarely after taking damage lockpick could break again
  • Bugfix, some skills on hitting inactive mobs on ceiling could give them huge speed of closing up
  • Other minor fixes

    -Only for Alpha-
  • Fixed situations when quest to unlock crystal empowering could become uncompletable
  • Hound of Stalker has much less problems of hitting mosquitoes and red batbirds
  • Damage of Storm Keeper's "Quick Zap" now corresponds to the description
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.3.5 patchnotes



Archtower v0.4.3.5 build is ready!
Free Demo updated as well.

v0.4.3.5 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Achievements journal (for demo just viewing)

    -Only for Alpha-
  • Added in-game new achievement pop-ups and settings for it
  • Power crystal empowering
  • A couple of new quests
  • 6 new achievements (for quests and factions)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • In the pop-up hit for Aiming stat you can see stealth detection range
  • Slightly nerfed stealth detection range for 'Story' difficulty
  • For "Crystal Master" perk bonus decreased from 12% to 4%, but it grants +1 crystal slot, also it requires now lvl10 and DEX/INT 35
  • Added new key for Crystal Master, also some changes for contol remaping screen
  • Added a text notification when you try to buy items, but have not enough money
  • Added max option of item glowing in settings
  • Added fail sound if you have no money for trauma healing
  • Other minor changes

    -Only for Alpha-
  • Tier 3 upgrades of class passives that grant Vital or Mental resistances are twice as effective
  • Crystals potency (crystallography, crystal master bonus, crystal empowering) also affect skills "Panic Retreat" and "Whispers: Confuse"
  • Renamed achievements for equipment enhancing as crystal empowering were added
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bugfix, for some angles of camera character's speed were much slower for diagonal moving
  • Fixed broken character animation for shield holding
  • Lockpicks drop only for those who can use them, also drop chances of other items won't suffer for this
  • If you try to run away during a lock picking process, it will break your lockpick
  • Fixed rare crash at the attempt of increasing STR/DEX/INT stats on some characters (needs checking)
  • Fixed crystal skill descriptions while comparing
  • Item description of "Barrel Breaker" crystal is shorter than skill's itself decription in skills window
  • Fixed when hint of getting a quest for a new skill were shown too soon
  • Bugfix, wrong drawing of gamepad button hint on new upgrades notification (for х2 size)
  • Cost of skill resource reservation for skill crystals won't increase for higher quality of item
  • Slightly slowed down casting speed of fire wave for red fire cultists
  • Decals of explosions won't stay in the air if it detonated on gates or invisible walls
  • Fixed detailed description of "Cruel" trait, added battle text of healing on triggering
  • Other minor fixes

    -Only for Alpha-
  • Quests for new crystals of Gemcutter are given gradually
  • Fixed wrong triggering of "Path of the Fighter" achievement in Intro
  • "Genre Classic" achievement now works correctly
  • Panic Retreat skill's description now shows correct duration time
  • Quest book from a crate on 7-1 drops at a propriate place
  • High gobloids are a bit higher
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.3.0 patchnotes



Archtower v0.4.3.0 build is ready!
Free Demo updated as well.

v0.4.3.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Damaged equipment (gray quality)
  • Lockpicking system
  • New consumable: lockpick, archetypes who can use it: Ranger, Trickster, Specialist
  • Added a few new chests on floors (locked for lockpicking)
  • Two new achievements
  • New rare trait "Lucky", double drop chance, higher chance to survive
  • New trait "Picklock's child" - allows lockpicks for archetypes: Warrior, Scholar, Guardian
  • Advisor now gives useful tips for the player
  • Added setting, that lets you sell some equipment of some quality with Sell Junk button, except bags, ammo, power crystals, enhanced gear and starter equipment
  • New track for the Vanished clan's base
  • New track for floor 4

    -Only for Alpha-
  • New quest
  • New trader for Clan's Domain, unlocked by quests
  • New green bag


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Redrawn minimap's frame
  • Equipment's description also contains its quality (Bad, Common, Good, Rare)
  • Energy cost discount: less dependent on INT, higher base bonus
  • Vital Damage has more impact on stuns, slowdowns and entrapments
  • Vital Damage and Mental Damage prefixes now have twice the chance to appear
  • Added text pop-up if item can't be sold
  • Different voice pitch for Brawlers, Warriors, Guardians and Specialists
  • Added Credits button to the title screen menu
  • Some gobloids and barrels might drop lockpicks
  • Dodge bonus from "Elusiveness" perk is improved for 50% if wearing hat and clothes, instead of armor
  • Other minor changes

    -Only for Alpha-
  • Now you can find an Improved Slime and an Improved Female Spideron with a 100% chance of spawning in secret areas of 6-4
  • Rearranged some trees on the 6th floor, impassable trees stand more dense
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed some bugs of showing clan's Fame bar
  • Slightly reduced image of hero in character's window
  • If hero can't use a consumable then there will be a sound alert for it
  • Instant exit from gobloid's base works the same as it does for the base of Wisdom Keepers (exit to 'choose floor' screen, instead of leaving the tower)
  • Added text pop-up if you have nothing to sell as junk for 'Sell Junk' button
  • Other minor fixes

    -Only for Alpha-
  • Blocking/dodging mobs can't block/dodge being under the fear effect
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/