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Archtower v0.4.5.8 patchnotes



Archtower v0.4.5.8 build is ready!
Free Demo updated as well.



v0.4.5.8 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Added Spanish localization!


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Better drop chances of green loot from chests on first floors
  • Better chest loot for Story difficulty
  • Many changes and renames in localization texts
  • Changes of the panel with info about the hero and his health
  • Other minor changes

    -Only for Alpha-
  • Improved female spiderons and improved slimes for the elf quest can be found more frequently
  • Shaman Matriarch no longer drops fire wave, also higher drop chances of a summonable protective crystal
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Many fixes of errors in localization texts
  • Bugfix, when retiring the class name was always in English
  • Some code optimizations
  • Other minor fixes

    -Only for Alpha-
  • Bugfix, in 9-4, half a room could accidentally get aggroed with a miniboss right at the entrance
  • In 9-4 fixed the situation of getting stuck in the last chest after a fighter's charge
  • Bugfix, error with displaying location names where the dropped loot lies
  • Bugfix, when selecting new perks, the description of Subtlety did not show the actual dodge numbers
  • Other minor fixes
[/expand]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.5.5 patchnotes



Archtower v0.4.5.5 build is ready!
Free Demo updated as well.

v0.4.5.5 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • Bracelet (use power crystals for extra bonuses)
  • New level 9-4
  • New enemy - Ogre Warlord
  • New power crystal helper "Protective Crystal"
  • New miniboss
  • Added 14lvl equipment
  • Improved version of Work Elf
  • Blue version of power crystal "Poison Spit"
  • New melee power crystal "Double-Hit"
  • Added visualization of charges for powerful attacks of enemies


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Archer, Quick Shot, tier 1 upgrade "Constraints", additionaly TP cost -1
  • Fighter, Charge, tier 2 upgrade "Impalpable", 100% evasion, instead of 50%
  • When buying Tower Upgrades from Tower Attendant available upgrades are more visible
  • Heavy armor (body) now can have prefixes for increasing max rage/tricks/energy/stress
  • Trait "Oblivious", instead of forgeting own place on the map, forgets locations of heal pots and potions
  • Reniewed hp bars of enemies
  • Slightly increased damage of toxins form cultist retorts
  • Other minor changes

    -Only for Alpha-
  • Crystals now have random bonus for a bracelet (old crystals don't, and unusable for this)
  • After unlocking bracelets bonuses are visible in crystal's descriptions
  • More noticeble poisoning attack of gobloid assassin
  • Walking speed of ogre raiders is reduced for a bit
  • Tower Upgrade "Legacy Loot II" - additionally reduces weight of Legacy Loot for 30%
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Correct numbers of attack speed boost for description of "Barrel Destroyer"
  • Fixed melee attacks interruption of most enemies when they are confused
  • On leaving the Tower hero stays on center of entrance
  • Character select frame draws under characters
  • Other minor fixes

    -Only for Alpha-
  • Fixed sizes of shadows and burning effects for trolls and some minibosses
  • Removed debug message when fast travelling within clan's domain with Stalker's hound pet
  • More clear that reforging requires combining equipment with crystals
  • Fixed some problems and errors when using crystals with master slot
  • After beating Trial of Cold starts playing theme of floor 6, not entrance camp theme
  • Fixed extra damage to shields from unparriable attacks
  • Bugfix, hound pet coughed like a man on some poisonings
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.5.0 patchnotes



Archtower v0.4.5.0 build is ready!
Free Demo updated as well.

v0.4.5.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Added minibosses and personal health bars for them
  • New little quest for new players
  • Green version of power crystal "Power Shot"
  • Stash now has 4 tabs
  • Added malus inborn trait "Wasteful"

    -Only for Alpha-
  • New power crystal "Frosty Crysen" (crystal helper)
  • Blue version of power crystal "Bleeding Cut"
  • Microquest for those who honestly gathered 100 batbird eyes for Reforge quest
  • New faction "Dust Exiles" and relevant content
  • 2 new tracks
  • New quests
  • New enemy: Troll Brute


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Renewed/improved some tracks (Title Theme, Floor 2, Floor 6, Wisdom Keeper's Base, Credits)
  • Some quest mobs now have personal health bars with their names, so now they a kinda minibosses too
  • Some changes and replacements for levels 1-3, 2-3, 3-1, 4-3, 5-3, 6-4, 7-1, 8-3 for new minibosses
  • Slightly increased drop chance of scroll for Poisoner's second skill quest
  • Power Crystal "Bleeding Cut", bleeding increased by 25%
  • Removed sort oreder button form inventory and stash, now you can sort in both orders just pressing LMB/RMB (Gamepad - A/RB+A)
  • More noticable hints on items that they can be used, to read, study or open something
  • In the camp and Clan's Domain visible range of quest markers on map ("?" and "!") is unlimited
  • Fighter, Swifty Strikes, combo attacks with heavy weapons won't hit extra targets by default
  • Fighter's second skill quest, gobloids won't count anymore, 30 cultists are required instead
  • Sticks now STR/DEX based weapons, instead of being STR-ones, Vagabond's 1st lvl perk "Stick Fight" was removed (did the same thing)
  • Rogues now have a text message for non-planned loosing of stealth
  • Inborn trait "Oblivious" is now considered rare malus trait, updated image of it
  • All archetypes who use Rage Points can enter relax state only in home places like domain, camp and ally locations (relax makes you loose Rage Points quickly)
  • Fighter, passive skill, 1 tier upgrade, instead of medicine pot power => +50% combat passive RP regen
  • For rage classes skills like weapon buffs and crystal helpers won't require prepared RP before activating it
  • Skill Multi-Hit, blue quality won't reduce damage penalty from -30% tо -20% anymore, heavy weapons increase this penalty by 5%
  • Little changes for resistances page
  • Other minor changes

    -Only for Alpha-
  • You can use several crystal helpers, they'll take their places based on what slot they were used from
  • Increased a bit quest drop chance of bloodied Thundercrown tokens
  • Crystal mobs from Trial of Cold aim better at the player
  • Fighter, Swifty Strikes, 2 tier upgrade, instead of +1 strike for dual-wielders, RP cost +10 -> all atatcks reach +1 target, RP cost +10 (upgrade for duals will return later with adding 3rd tier upgrades)
  • Equipment Reforging, risk of breaking items decresed by 5%
  • Electro, Electro Blink, 2tier upgrade, fulmination's damage increased by 80%
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Health bar of boss/miniboss is not overlayed with whole screen effects (for example, when poisoned)
  • Bugfix, after explosion of wasted crystal helper it could be instantly restored in a second and for free
  • Removed useless glitchy value of total weight of stash items
  • Correct visual of gamepad button for shield slam on a skillbar
  • Fixed decales of player's fireball hits, if it wasn't upgraded with explosions
  • Exit gate's texture is drawn in both sides, for cases when staying back to exit with 3rd person camera mode
  • Fixed places with wrong tent textures
  • Fixed when enemies could went through walls to get stuck somewhere (needs more checking)
  • Bugfix, when turning quest that give you new skills but your character is too low lvl, skill will be unlocked not completely, untill needed level isn't reached
  • Fixed dialog text going ugly for some GUI scale values
  • Bugfix, vital resistance and crit resistance had wrong numbers in pop-up info
  • Small text edits for a Manual
  • Correct RP regen numbers for Rage's pop-up info
  • Bugfix, explosions didn't break player's stealth
  • Other minor fixes

    -Only for Alpha-
  • Bugfix, Trial of Cold, flying crystals on death explosions didn't disappear, but kept spaming explosions
  • Bugfix, game could crash when checking details of Power Strike crystal while wearing ranged weapons
  • Bugfix, fist strikes of work elves could deal microbleeds
  • Shamans that deal sonic damage with their screams also break barrels
  • Damage of electro explosions to hero also takes into account "Wetness" effect
  • Fast travel within Clan's Domain also moves pets with the player
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Save 33% on Archtower during the Steam Summer Sale!



Steam started a Summer Sale!
Archtower is 33% off during the Steam Summer sale from June 29th until July 13th at 10:00am PST!

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.4.5 patchnotes



Archtower v0.4.4.5 build is ready!
Free Demo updated as well.

v0.4.4.5 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New buff for mobs, Frenzy, significantly speeds up the recovery of attacks and skills, consumes own charge, and restores the charge of other target (can't for self)
  • New system of resisitance debuffs, only one type of resistance can be cut at once

    -Only for Alpha-
  • Invisible system of charges for mobs, some powerful skills may ran out, but it is also possible to restore it
  • Max hero level increased up to 14
  • For level 13 STR, DEX and INT increase by 1
  • For level 14 all classes have tier 2 skill upgrades for second skill
  • New Floor 9 (9-4 will be added later)
  • New track for Floor 9
  • Improved version of Ogre Raider
  • New enemy Ogre Hunter
  • New enemy Ogre Shaman
  • New neutral mob Work Elf
  • Blue version of a skill crystal "Firebolt"
  • Two new types of chest traps, for every tier of floors there are different set of chest traps
  • New power crystal "Mental Spike"
  • New power crystal "Shield Stun"


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • The list of Floors is updated as you progress through the story bosses (acts), instead of displaying all the Floors from the start
  • Lockpicks from barrels and mobs drop in smaller quantities
  • Journal and its subpages (Quests, Factions and Achievements) by default are reassigned from F1, F2, F3 to L, P, Y respectively, as some players think that this is just a manual on F1.
  • Captain Bowa in the quest to return the lands at half HP inflicts Frenzy on himself
  • Available Tower Upgrades have better visibility for new players
  • Higher burn chance of power crystal "Firebolt" (and increases with quality)
  • Stun from Vandal's "Hummering Strike" now has a 80% chance (you can bring it to 100% with skill upgrades)
  • Added a hint to the description of consumables that they can be assigned to a slot
  • Projectile trails of stones and arrows now get colors, if they are wearing some of the effects from skills like "Armament: Fier" and others like
  • "Critical Blow" skill can no more be used with spears and swords, only daggers, crit chance bonus is always +20%, no matter of crystal's quality
  • Redrawn some sprites of skills and perks (Ice Shards, Critical Blow, Light Armor Mastery, Heavy Armor Mastery)
  • Other minor changes

    -Only for Alpha-
  • Added a partially working system of reaggroing mobs between a pet and a player, for now it only works in melee and for some ranged skills, doesn't work on bosses
  • Archer, "Quick Shot", tier 2 upgrade, instead of partially ignoring armor => phys. resistance -15% for 10 sec
  • Poisoner, "Poison Vial", tier 2 upgrade, instead of slow while staying in the gas => no damage to self
  • Acidic spits of slimes now can be blocked, but it damages shileds for x5 power
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bugfix, coins could stuck in the wall, losing ability to be magneted
  • Adequate collisions for projectiles hitting statues
  • Bugfix, Firebolt's burn ignored energy armor
  • Bugfix, wrong shield using animations
  • Further ai code optimization, it is especially better on locations with lots of enemies
  • Bugfix, while in Fighter's "Charge", for a powerful attack you can use a weapon in any hand
  • Exit keys, bottles and loot shouldn't get stuck in crates and furniture where previously they could be out of reach
  • Other minor fixes

    -Only for Alpha-
  • Once again, trying to fix the hits of the Stalker's hound on the red batbirds, it must definitely work this time :-)
  • Bugfix, wrong shadows of ogres
  • Arrows and stones won't cause screen go red, when they hit Stromkeeper with Ice Charge turned on
  • Bugfix, red batbirds while staying in gases coughed like men
  • Electro's teleportation works better and more accurate
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/