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Archtower v0.4.2 patchnotes



Archtower v0.4.2 build is ready!
Free Demo updated as well.

v0.4.2 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New music track for Green Vanguard hideout
  • New music track for Credits
  • Fully working classic Windowed Mode in settings (instead of maximized borderless window for now, low-rez doesn't work in windowed mode)
  • Added loading bar to the first screen (later will be more balanced system for resource loading)

    -Only for Alpha-
  • Max level after Floor 7 increases to 12 (later it will be up to 14)
  • New tier 3 upgrades for class passives (requires level 12)
  • New ammo for 12 level
  • Reward for "Growing Clan" achievement - fast travel within Clan's Domain
  • New floor 8
  • New equip (10 and 12 lvls) for floor 8
  • 4 new enemies
  • Some enemies can dodge (parrying prevents evasion)
  • New grey trash
  • New music track for Wisdom Keeper's base
  • New music track for floor 8


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Characters with traits "Obnoxious" and "Polite" have some alternative dialog lines according to their style
  • On title screen there are falling heroes of all unlocked classes, not just basic 4
  • In inventory extra damage of Armament: Fier and Armament: Cald is added to the total damage numbers
  • In inventory pop-up on damage shows separated damage of physical, energy and mixed
  • Heavy armor (body) now prevents character's evasion (except buff effects)
  • Sticks now also have multistrike bonus prefixes
  • Rebalanced Fame getting for replaying Floors
  • Basic Rage cost of Power Strike increased from 20 RP to 25 RP
  • Rebalanced exp required for level ups
  • Redone character drawing, accurate armor and weapon overlay, proper transparency for Rogue's Stealth
  • Basic range of Fire Wave is 20% shorter, but it increases with higher crystal quality
  • Critical Blow skill costs 1 trick point, not 2
  • Bear Trap deploys faster
  • Other minor changes

    -Only for Alpha-
  • Runic gates now can be only opened, but not closed, to prevent unpleasant situations
  • Subtlety perk now just gives dodging, not counting for heavy armor or heavy helmets
  • On floor 7 some traps were removed for Story difficulty
  • For Ballad difficulty power crystal Ice Spikes drops for at least blue quality
  • Added blue version of Power Strike
  • Added blue version of Pyroblast
  • Added blue version of Fire Wave
  • Added blue version of Armament: Fier
  • Added blue version of Critical Blow
  • Added blue version of Bear Trap


[h3]FIXES[/h3]
    -Alpha and Demo-
  • If stunned, Fighter's combo is interrupted
  • Fame bar now is visible in low-rez mode
  • Fixed stone multihit bug
  • Fireballs won't pass through some trees
  • Trinkets of common quality didn't give extra max pool of Rage and Stress
  • No more camera spinning after closing menu, windows and dialogs
  • Coursor won't be jumping to the center while "talking" with rival clan
  • Bear Trap, damage is scaled correctly in description
  • Other minor fixes

    -Only for Alpha-
  • With Fist Fight perk extraslot attack won't have dash, also fixed some problems as well
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower regional pricing



I'm updating regional prices according to recommended by Steam.

Base $11.99 cost is still the same, updated only regional prices.

This is the best time to do this, since near going Autumn and Winter Sales are finished and Spring Sale is coming in a few monthes, so I can update it now.


https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.1.5 patchnotes



Archtower v0.4.1.5 build is ready!
Free Demo updated as well.

v0.4.1.5 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New trait Serene (lower runspeed, leaves combat/enters relax state faster)
  • New trait Fussy (higher runspeed, leaves combat/enters relax state slower)
  • Added new Clan Bonus for a run speed
  • 12 new tracks (further changes and track replacements are possible)

    -Only for Alpha-
  • 36 New achievements of blue quality


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Max clan level increased up to 40
  • Reworked run speed, basically it is slower, but now you can boost it up with some bonuses if you'd like
  • DEX also grants runspeed bonus (+1% per ~10 points)
  • Prefix Pouched (+max weight) renamed to Bulky
  • Added a new mob type for quest loaction where you retake yoour clan's land
  • Slightly reworked questline for your clan's land retaking, portioned expansion of territory, less useless running, more fights
  • Treasure chests of the first boss now contain level 4 items
  • By requests added possibility to turn camera from a keyboard
  • Added tips for tower upgrades, that those unlock for beating certain floors (except for those that wasn't added yet)
  • Story and Ballad grant access to new floors simultaneously, no matter what difficulty you play on
  • Other minor changes

    -Only for Alpha-
  • Chests on Floor 5 on Ballad drop items of quality not lower than green
  • Freeze effect at the end melts slowly instead of disappearing abruptly
  • After completing Stormkeeper's Trial of Cold quest Elf Scribe and Elf Scholar can pour a cold water on you by request (will be useful for a Culture Shock achievement)
  • When recieving rewards for achievements there also a name of achievement pops up (needed in case if steam achievent is taken, but current save didn't have it yet)


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bug is fixed, fighter could have wrong stats at intro
  • Bug is fixed, screenshots didn't work for steam
  • Bug is fixed, missing textures of tents in lost land quest location on rare occasion
  • Bug is fixed, "Watch your feet!" achievement worked incorrectly
  • Bug is fixed, "Heroic retreat" achievement worked incorrectly
  • Other minor fixes

    -Only for Alpha-
  • Hound's target pointer won't duplicate anymore
  • Bug is fixed, batbirds and mosquitoes didn't drop any loot
  • Bug is fixed, you won't be able to enter Stalker's quest location on different classes
  • Bug is fixed, bosses didn't count for "Manipulation" achievement
  • Barrel destroyer also counts for "Manipulation" achievement
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Steam Winter Sale



Steam started a Winter Sale. Archtower is in!
(Discount 30%)

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.1 patchnotes



Archtower v0.4.1 build is ready!
Free Demo updated as well.

v0.4.1 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New gear: Trinkets
  • New building: Barracks (available from the start, you can't enter, will have some funtions later)
  • Now the game tracks needed values of current and majority of future achievements

    -Only for Alpha-
  • ACHIEVEMENTS SYSTEM and the first portion of 43! achievements with some rewards
  • New power crystal - 'Armament: Cald'
  • Blue version of 'Ice Shards' power crystal


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • If Fame is multiplied by modificators it rounds up
  • Available skill uprades blink for better spotting
  • Increased item bonuses for +max RP
  • Gemcutter now also has 'Trinkets' tab
  • Weaponer now sells ammo in 'Other' tab, with shields
  • Unarmed punches are 10% stronger and 10% slower
  • If location isn't suited for hero's level, in its beginning recommended level is showed
  • When you take a clan bonus the total bonus is showed too
  • Some quests for new skills now also mention that some NPCs can be found near Barracks
  • Personal character kills count also gives some bonus for retirement/death Fame
  • Changed TP recovery with Bracing Brew (6 on Story, 4 on Ballad) => (4 on Story, 3 on Ballad, +1 if max TP is 8 or more)
  • Class passive's upgrade for +1 max TP gives 100% TP regen in relax, instead of 50%
  • By default weight sorting puts heavier items first, instead of lighter ones
  • Perk for extra max weight capacity also reduces greatly speed penalty if encumbrance is lesser than 100%
  • Description of slings, bows and crossbows now has mentioning that those weapons can be spinned/pulled/hold
  • Changed choosing a hero pop-up window, less abstract numbers, more useful info
  • Max clan level increased from 30 to 35
  • Other minor changes

    -Only for Alpha-
  • Changed textures of treasure chests on floors 5, 6, 7
  • Chests with power crystals now drop Armament: Cald instead of Armament: Thonder (floors with elves)
  • Archetype Specialist now has Stress (SP) instead of Fatigue (FP)
  • Duration of freeze (ice entrapment) is now decreased by energy resistance, instead of body resistance


[h3]FIXES[/h3]
    -Alpha and Demo-
  • When completing quests the Fame is showed correctly, if there are some modificators
  • Bug is fixed, incorrect position of 'Yes' and 'No' buttons when retiring, if GUI scale is not x1.0
  • Bug is fixed, tavern char duplication
  • Bug is fixed, Rogue's restealthing didn't drop aggro of mobs
  • If pressed pause in two clan's camp, raised gate won't go down
  • Bug is fixed, if bind interact to Z, opening of stash chest lead to dropping the first item in inventory
  • Other minor fixes

    -Only for Alpha-
  • Bug is fixed, low level Hound's (Stalker's pet) minimum damage is 1, not 0
  • Fixed a few bugs that could lead to the game crash if char had 'Meteorism' trait
  • Bug is fixed, Fist Fight perk worked incorrectly with class passive's upgrade 'Overpower'
  • Bug is fixed, if died on some class-exclusive locations, restart will generate only characters of that certain class
  • Other minor fixes
[/expand]
https://www.youtube.com/watch?v=
[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/