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nanos world™ News

November: Unreal Engine 5?

We've released November devblog featuring New Classes, Unreal Engine 5 Experiments and Scripting Improvements! 🤯

Check out the complete blog at https://docs.nanos.world/blog/november-2021!

1.1.0 Update

New Features


  • Added a new Class: SceneCapture - A camera which allows recording a scene into a Material.
  • Added Physical Materials method to Paintable (allow changing objects Physical Aspects such as Friction, Bounciness, Surface, and so on).
  • Added a new method for World for adding custom Post Process Materials in the game: SetPPMaterial.
  • Added a new method for Light for setting a custom Texture Light Profile: SetTextureLightProfile.



Improvements


  • Improved Prop handling (rotating in hands) movement - removed flickering.
  • Improved weapon aiming being blocked by obstacles.
  • Now in-game server console will display if you connect from localhost as well.
  • Added a deferred way to load entities when connecting to the server. This is to fix some bugs and errors when syncing entities stored on SetValue.
  • Added Cache for loading assets. Will improve the performance of loading them (including re-loading files from disk directly - .ogg and .jpeg).


Bug Fixes


  • Fixed AddImpulse and SetForce not stopping TranslateTo or RotateTo.
  • Fixed not being able to spectate inside Unpossess event.
  • Fixed dropping Weapons stopping all animations.
  • Fixed Players spectator not using settings input.
  • Attempted to fix Music stopping if too many sounds.
  • Fixed keys not being Released when opening Chat or Menu.
  • Fixed a crash when loading Friends list.
  • Fixed a crash when changing the map.
  • Fixed forcing release use of grenades.
  • Fixed Pull and Release Use on possessed Characters.
  • Fixed bad Throwing Grenade animation.
  • Improved overall network usage (each network packet is now a little bit smaller).


Alpha Update 1.0.0



We proudly present...
...The big long list of Alpha updates!

Thank you everyone for all the support this last month! Our community has grown a lot and it's lovely to see how nice and friendly it is becoming 🥰!

The Playtest session in the Sunday was amazing! We were able to test the stability of the game very well. I can say that most of the crashes we had were related to external integration issues (WebUI or Unreal itself), which shows a great maturity of our Core system. I think about doing it more often, it was a lot of fun playing Halloween mode and testing the community game-modes!


To read the full blog post, please go to: https://docs.nanos.world/blog/alpha-released.