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PlayCon Trier – Autobahn Racing Showfloor Recap

[h3]Autobahn Racing Impresses at PlayCon Trier – Over 1,000 Players Tested the Early Demo[/h3][p]This year’s PlayCon in Trier was a huge success for Polygon Art. With the largest hands-on booth at the event and constant activity across all stations, more than 1,000 players tested the very first early version of Autobahn Racing over the two show days.[/p][p]Despite the extremely early development stage, the feedback exceeded our expectations:[/p][h3]What players loved[/h3]
  • [p]“The handling feels refreshingly precise” – many compared it to Need for Speed Underground 1 & 2 and Most Wanted[/p]
  • [p]Strong sense of speed, described as an intense “speed rush”[/p]
  • [p]Highly detailed vehicle models, praised by many visitors[/p]
[h3]What we will improve[/h3]
  • [p]Collision physics – players want impacts to feel heavier and more satisfying[/p]
  • [p]More (moving) track details – understandable at this early stage of development[/p]
[h3]What players asked for[/h3][p]The majority of players requested features reminiscent of the classic Autobahn Raser spirit:[/p]
  • [p]Music comparable to the originals[/p]
  • [p]AI driver portraits and in-race commentary[/p]
  • [p]More flair and personality[/p]
  • [p]Expanded unlock and tuning options[/p]
[p]This is exactly the kind of feedback we were hoping for - and we are already hard at work implementing the first improvements.
We’ll share an update on the next iteration very soon.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]