Game Demo Updated to Version 0.4.2
The Demo has been updated to version 0.4.2
[h3]Blocking Issue[/h3]
I have found a terrible mistake with regard to blocking. It seems that blocking only prevented the player from getting poisoned if they had a shield equipped. This contradicted what was written about blocking in the game and the manual, and I have corrected the issue in this update.
You still have to time your blocks and attacks carefully. Blocking with just a weapon is not as effective as when you have a shield, and even with a shield you may still take some damage, depending on who you are fighting and the quality of your shield. But if you successfully block an attack with any weapon or shield, it should prevent getting poisoned.
[h3]Torches[/h3]
There was a bug which caused torches to burn much faster depending on the frame rate of the game. So some players may not have experienced this, but others did if they had slower computers. To resolve this I have locked the frame rate at 60fps, and have modified the torch/lantern script to burn slower.
[h3]Switches[/h3]
Switches will now only work if the player is facing them. This should prevent players from accidentally flipping a switch without knowing about it.
Also, I have temporarily taken the demo off the Steam page. If you have it installed, you can still play it. I am planning to make the final push and release the game later this summer. Thanks again for all the feedback!
[h3]Blocking Issue[/h3]
I have found a terrible mistake with regard to blocking. It seems that blocking only prevented the player from getting poisoned if they had a shield equipped. This contradicted what was written about blocking in the game and the manual, and I have corrected the issue in this update.
You still have to time your blocks and attacks carefully. Blocking with just a weapon is not as effective as when you have a shield, and even with a shield you may still take some damage, depending on who you are fighting and the quality of your shield. But if you successfully block an attack with any weapon or shield, it should prevent getting poisoned.
[h3]Torches[/h3]
There was a bug which caused torches to burn much faster depending on the frame rate of the game. So some players may not have experienced this, but others did if they had slower computers. To resolve this I have locked the frame rate at 60fps, and have modified the torch/lantern script to burn slower.
[h3]Switches[/h3]
Switches will now only work if the player is facing them. This should prevent players from accidentally flipping a switch without knowing about it.
Also, I have temporarily taken the demo off the Steam page. If you have it installed, you can still play it. I am planning to make the final push and release the game later this summer. Thanks again for all the feedback!

