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The Last Starship News

Demo updated

We have updated the demo of The Last Starship to DEMO2.

- Save/Load is now supported.
Note you cannot load saves from the full game, or autosaves from Demo1 - sorry about that.

- Modified the galaxy map to draw more attention to the special (gold) episodes

- A few small fixes

We hope you enjoy playing!

Alpha 12 released



Alpha 12 is a huge update, with new story episodes, new massive combat zones, new parallax effects, and a ton of bug fixes, balance changes and small updates. We hope you love it!

NEW FREE DEMO
We now have a brand new playable demo which you can find on our Steam Store page. If you haven't tried the game yet, please give it a go!

https://www.youtube.com/watch?v=R85MUBMoO5s

NEW STORY EPISODES
Work continues on a series of hand-crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players.
  • The trouble with Tiddlets, Part 2
  • The trouble with Tiddlets, Part 3
    Professor Toppingbury continues his experiments on the newly discovered and adorable lifeform.
  • Deep Space Industrialists, Part 1
  • Deep Space Industrialists, Part 2
    This is the return of the Stargate Project, now driven by its own story episodes.
    Along with this new story episode, several Stargate changes have occurred:

    • Stargate phases heavily rebalanced
    • Existing progress in the Stargate Project has been reset
    • The episode will ensure there is a 'safe' nebula and asteroid belt - i.e., free from Hostiles and Meteors
    • The Stargate project is now unlocked by completing part 1.
    • Survival mode is now unlocked after completing Stargate Phase 2
    • NB Stargate phases 4 onward are likely to be changed and reset in future alphas.
SHIP EDITOR IMPROVEMENTS
  • You can now switch the ship editor into ERASE mode, allowing you to easily remove habitation, armor, scaffold, and hull.
  • When you erase the hull, the editor will now rebuild the walls around the erased area so that your ship is never open to space.
  • Editing the Habitation deck now shows the correct exterior preview of your work (rather than showing the interior of the Habitation deck).
  • Other ships are now silent when in the ship editor. No more being disturbed by a massive behemoth of a ship slowly flying past at full engine burn.
  • Placing docking ports (in game mode) and spawning equipment (in creative mode) now obeys the rules of equipment placement and will show a red placement box when the position is invalid.
  • Placing a docking port in the editor now shows a preview of the docking port sprite.
  • Added sounds to the editor (mouse moving on the grid, selection, cancel).
PARALLAX DEPTH
  • There is now a subtle depth/parallax effect on all objects floating in space.
  • Ships are in the middle depth. Asteroids and derelict ships sit under, while minerals/containers/loot, etc., sit above.
  • Drones sit slightly above ships in the middle depth.
  • This effect can be toggled on and off from the Options menu.
  • Improved the parallax effect on background planets (they move in the right direction now, lol).
  • Added slight parallax effect to the Stargate.
COMBAT AND HOSTILE FORCES
There have been lots of improvements to combat in the game.
  • SHIP COMBAT RATING

    • Ships are now assessed by a new 'Combat Rating,' rather than their Trade Value, when spawning enemy ships or fleets of combat vessels.
    • The Combat Rating of a vessel is almost entirely down to the number and type of weapon systems installed.
    • Armor affects the combat rating as a multiplier, based on the percentage of armor coverage. 100% armor coverage will double a combat rating.
    • Hostile ships will show their combat rating under their name in Tactical mode. (Written as 'CLASS 3').
    • You will now be awarded points based on the combat rating of the ships destroyed, rather than their trade value.
  • Existing 'HOSTILE' systems have been extended to provide a more permanent combat zone.

    • The player is free to visit a HOSTILE zone at any time if they wish and will come under immediate attack.
    • Destroying all enemy ships will grant an award of combat points at the end of battle.
    • The zone will no longer clear its HOSTILE status. It will remain permanently hostile.
    • After a short break, new hostile ships will warp into the hostile zone.
    • You will receive an alert when hostile forces are about a minute away from arrival.
    • Hostile forces will arrive together via an FTL jump, in formation.
    • Civilian/neutral ships will no longer jump into a hostile zone.
    • New hostile ships will have their difficulty scaled based on two factors:

      • The combined Combat Rating of all the player ships in the system.
      • The player's Rank in Combat. This rank slowly increases as you are victorious in more and more battles.

  • Hostile ship AI (flight model) has been much improved:

    • AI-driven ships now constantly assess their weapon systems, taking into account damage, ammo shortages, etc., and pick a flight plan accordingly.
    • Hostile ships will always try to bring the most firepower to bear on their target, turning the ship as required, and picking a range that is most effective.
    • (E.g., strafing runs if their best weapons face forward, or presenting the most dangerous side of the ship to the target, and picking the ideal range to circle the target).
    • Hostile ships will sometimes switch targets to the most threatening and damaging of your ships as the battle progresses.
  • All active weapons are now shown much more clearly in Tactical mode, as a solid-colored box with the turret clearly visible. This should make it much easier to determine which parts of an enemy ship are dangerous and to target your own weapons on theirs more effectively.
  • Fixed issues with cannons and railguns not firing when set to AUTO, even though the enemy is within their field of fire.
  • Enemy ships will now sometimes drop valuable loot in the form of Precious Metals.
  • Drones have been upgraded. They now fly 33% faster, repair 33% faster, and repair hull damage more completely.
  • Drones will now prioritize repair work so long as BATTLE STATIONS is enabled. Otherwise, they will prioritize gathering and logistics.
  • In the Tactical overlay, there is now an overall ammo counter for all three ammo types in the bottom left of the screen.
  • Railguns will no longer target fighters.
  • The Gatling Gun no longer has any 'Penetration,' meaning it will not cause hull breaches nor damage any internal equipment protected by the hull.
  • Gatling Guns are virtually useless against armored hulls.
  • The 'Destroy all hostiles' sector mission is no longer created, as hostile zones can no longer be cleared.
  • Increased the general availability of cannon shells at trading posts.
  • Mining Lasers will no longer acquire new targets when "Battle Stations" is ordered.
  • Hostile NPC ships will no longer bother mining asteroids during battle.
HUMAN RESOURCES
  • You can now sack crew from the trade screen, under the "sell" tab
  • Sacked crew will leave on the next available shuttle
  • You don't receive any "sale price" for sacking crew
FLEET ORDERS
  • The Orders popup has been rebuilt
  • Most orders are now ship-specific, meaning different ships can set different orders
  • 'Fleet Logistics' and 'Battle Stations' are system-wide orders affecting all your ships in the system.


SMALL CHANGES
  • The sounds of other ships will now fall silent in a few select places:

    • The ship editor
    • The sector map
    • Schematic mode
  • Added DARK MODE for the galaxy map due to popular request, enabled from the Settings menu
  • Doubled the amount of food harvested from Hydroponics per cycle
  • The battery/power indicator bar at the top left of the screen now blinks with the message "POWER SHORTAGE" when your ship cannot power its equipment to 100% and has run out of battery charge
  • We now un-pause the game when you change the game speed with keyboard shortcuts
  • You can now double-click to select all text in a text input field
  • Removed ability to rotate camera with ',' and '.' (useless)
  • Changed the colour of mission summary text to stand apart from the objectives
  • Fabricating a new Ship at a shipyard will no longer spawn resources or crew on the ship. You will have to provide those after fabrication is complete.
  • Added a toggle to hide ships the player cannot afford in the fabricate window
  • Drones will now collect Precious Metals found in space even if 'gather reagents' is disabled
  • There is now sometimes some light space dust and fog around asteroid belts and combat zones
  • Entities will now use their 'dead' sprite when unconscious
  • When placing equipment that requires a human operator (e.g., gun turrets, science stations, weapons consoles, etc.), the operator location is now shown as a green square and must remain clear of obstructions
  • Cancelling installation/dismantle jobs with RMB when paused will now work correctly
  • NPC ships will now order drones at a trading post if they are short (aiming for at least 2 drones per drone bay)
  • Mineral patch labels are now correctly rotated in tactical view
  • Ship labels in tactical view are now rendered more clearly
BUG FIXES:
  • Issue #204: Game doesn't launch when Steam is offline
  • Issue #244: Fusion Reactor consumes fuel when off
  • Issue #278: FTL not found, even though I have an FTL
  • Issue #318: Drones flying off on big detours before delivering cargo.
  • Issue #326: If trying to install an object and then turning your view into Schematic mode, you will need to re-select the object
  • Issue #328: With the "Stargate" System now being renamed to NG0, there are inconsistencies in the contracts menu
  • Issue #329: Tutorial - Opening scene
  • Issue #331: NPC ships still dying off
  • Fix saving and loading whilst in the opening shuttle flight cutscene turns the UI back on
  • Fix A Wolf In Sheep's Clothing Part 1 Objective 'Recover the Flight Recorder from Scavenger Vessel' by adding the missing location link
  • Fix typo in Mining Tutorial: Travel to [an] asteroid belt with Tilium deposits.
  • Fix typo in play mode: 'BOLDY GO' -> 'BOLDLY GO'
  • Fix performance issues with tactical mode affecting AMD GPUs
  • Fix full containers displaying the incorrect quantity in the hover tooltip
  • Fix game not recognising caps lock
  • Stop keyboard input being detected during the new game intro cutscene
  • Fix keyboard input falling through to the game world when the map is open
  • Fix being able to interact with the toolbar when you cannot see it because you have no layer selected
  • Fix Black Hole Sun 1 Hyperspace Isotope count being incorrect
  • Fix reward points earned for gameplay (e.g., logistics, combat, logistics...) being lost on save/load
  • Fix awards given from missions being lost if you save/load before you have finished receiving them
  • Fix "Upload To Steam" being available if we don't have a friendly ship selected
  • Fix industry score increasing from industry performed on unfriendly ships
  • Fix Exterior Jobs being attempted even if there are no available spacesuits
  • Fix spurious No Storage warnings after unloading an item
  • The bong sound from a Flight Recorder will no longer be audible if you are not focused on that system
  • Introduction Tutorial: If you install the reactor before the tutorial instructs you to, the tutorial will recognise this and catch up
  • Stargate Window: Show correct recipe for Stable Isotopes
  • Fixed abandoned drones from enemy ships showing up as green in tactical view if the enemy ship was gone
  • Mouse and Keyboard can now be used when the HUD is hidden
New community ships added to the base game - thank you!
  • JOHNNY STRUGGLES: Acadia, Aberration of Light, Hesperia, Apophis
  • RADKNITHAT: RnD Casus

Alpha 11 d (Hotfix)

Alpha 11d (Hotfix)
  • The game can now be launched and played when offline.
  • Performance improvement when lots of particles on screen in tactical mode (relevant to AMD graphics cards).

Hotfix Alpha 11d

- Game can now be played in offline mode.
- Improved performance with particles in tactical mode on certain AMD graphics cards

Alpha 11 Released



Work continues on the all new Story Episode system! We have added new story chapters, and completely revamped the opening of the game. Special episodes are now discovered on the sector map as mysterious distress calls, rather than found in the contracts list. And on top of that, the placeholder HUD for the game has been completely replaced.

Here is our YouTube video showing the latest features:
https://www.youtube.com/watch?v=Bq1l6Wq-Dhg


= NEW HUD
The placeholder HUD has been revamped and almost completely replaced with a new design.
  • Critical resources are now shown bottom left of the screen.
  • The toolbar is replaced with a set of icons.
  • The different views are now a vertical stack of buttons in the bottom right of the screen.
  • A new indicator top left shows the ship name, author, Hull status, Atmosphere status, and Power status.
  • Shipyard services now appear at the top of the screen. (Repair ship, Buy ship, Sell ship, Fabricate ship)
Note: The old HUD is still used temporarily in two areas that are unfinished:
  • Construction popup
  • Fleet orders popup


= Story Episodes changes:
  • Completely revamped introduction (much shorter), with a new ship and a new tutorial.
  • The Stargate industry introduction has been removed. It will return as a story episode soon.
  • All story episodes are now "discovered" on the sector map, rather than the Contracts screen.
  • New gold highlights and tooltips for all special episode locations on the sector map.
  • "Black Hole Sun"
    • Part 3 Hidden until Julian calls you when he is ready to rescue his brother. The episode is then automatically accepted.
    • The Black Hole Sun 3 'Short Hop' system is no longer a large distance away across the map.
    • Fix Julian's ship from Black Hole Sun 3 being able to jump to any system.
    • Fix any ship being able to rescue Marcus in Black Hole Sun 3, and not just Julian.
  • "The trouble with Tiddlets" has returned, and is now a playable episode (Part 1 only, for now).


= SMALL CHANGES
  • NPC ships will now order critical supplies when in a trading location (Fuel, Oxygen, Water, Crew, Spacesuits) when required.
  • When highlighting any piece of equipment, the extra tooltip information will only show when the ship is one of your fleet.
  • Allow to transfer/cancel transfer entire stack by ctrl clicking.
  • You can now freely select text in an input field by holding 'SHIFT'.
  • You can now select all text in an input field by pressing 'CTRL+A'.
  • Selected text is preserved when the input field is deselected.
  • Ship Editor: Destroying cells now destroys any equipment in those cells.
  • FTL drives on the selected ship are now preferred when choosing a drive for a hyperspace jump.
  • The camera is now attached to the ship when in TACTICAL view, the same as normal view.
  • Clicking a Location Link in the Missions Window or Missions Summary now also sets that system as an FTL destination.
  • Location Links for mission objectives will no longer appear in the Missions Summary after that objective has been completed.
  • You can now collapse mission summaries the same way as rating, by right-clicking to close and left-clicking to open.
  • You can now filter search in all tabs of the trade window.
  • The trade window now defaults to 'all items' instead of being blank.
  • Change the end of the introduction tutorial to fit with new episode discovery.
  • Galaxy map now has special indicators for episodes:
    • Episode starting systems are now gold.
    • Regular systems you need to visit as part of an episode have a gold outline.
    • Any system with a Location Link to it as part of an episode now has a tooltip on the map to see what you need to do there.
  • The 'STARGATE' location now has a normal location name - NG0.
  • Drones now treat actual salvage as higher priority over raw materials.
  • When you start a New Game your ship is now 'inside' a shipyard.
  • Save files are now filtered when saving a game.


= BUG FIXES:
  • Issue #217: Fleet Logistics still makes drones faff when preparing to jump.
  • Issue #283: Short Robot Arm won't unload Black Box Recorder from Drone Bay onto Track.
  • Issue #293: Hydroponic garden won't grow.
  • Issue #292: Cargo items stacking to silly sizes.
  • Crash when removing a piece of track that was in a loop.
  • Fix crash in Main Menu when viewing long file lists.
  • Fix crash in Tiddlet fire.
  • Fix cargo being moved around unnecessarily. If a job exists to move cargo to a storage zone, and you place a new storage zone that is at least as good under it, the job to move it is now cancelled.
  • Fix storage window not placing any storage when it is first opened.
  • Fix A Wolf in Sheeps Clothing Part 3 not being playable after completing Part 2.
  • Fix A Wolf in Sheeps Clothing Part 3 pirate attacking you in another mission's system.
  • Fix shuttle leaving on reload.
  • Only the FTL drive responsible for jumping will light up during a jump.
  • Only the FTL drive responsible for jumping will consume the contents of its FTL charge.
    • This caused the FTL resource counter to be off-by-one when you have multiple FTL drives on a ship.
  • Fix Audio bug after the opening text when starting a new game.
  • Fix objects remaining silent when you switch system and should hear them again.
  • Fix some objects, such as engines, not pausing correctly when the main menu is open.
  • You can no longer sell Julian's ship from Black Hole Sun at a Shipyard.
  • Fix FTL window saying 'NO FTL FOUND' when you have no ship selected to travel.
  • Fix Trade window telling you you cannot afford a trade when it is for the exact amount of cash you have.
  • Fix Black Hole Sun 3 game crash when trying to take control of Julian's ship outside of the Black Hole system.
  • Fix Mouse clicks from game world being detected on the sector map.
  • Fix ships undocking from each other when they are all FTL jumping in survival and creative mode.
  • Fix the tutorial window blocking input to the game world after the tutorial is over.
  • Fix it looking like you have placed a storage zone in the output of a docking port. Instead, the visual is cancelled immediately.
  • Fix bug where you cannot interact with the tutorial window while the map is open.
  • Fix bug where the tutorial window highlight for the FTL button is the wrong color.


= New community ships added to the base game - thank you!
  • JOHNNY STRUGGLES - Improved Industrious
  • Omega Naval Station
  • Belfast Shipyard