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In Sink News

🎭 Level 3 Playthrough - Mattie & Chris

[h3]A museum full of paintings, statues, and puzzles?!

Go on a tour around a stunning exhibition of art and culture, with out-of-the-box thinking and pictures that transport you to other worlds.

Watch this puzzling pair dive deep into level 3 of In Sink 👇[/h3]

[previewyoutube][/previewyoutube]

[h3]Let us know if you and your partner were sinking or swimming in our Discord by following the link below. Don’t forget to also follow us on social media to keep afloat with all the latest updates![/h3]




Nominate In Sink For Better with Friends 🎮

[h3]Puzzles to the side, it's all eyes on the Steam Awards đź‘€

It's time to cast your vote for In Sink in the category 'Better With Friends'![/h3]



There are some games out there that just aren't the same when you play by yourself. Maybe you need to have a friend to watch your back. Maybe you need to have a friend that you can stab in their back. Either way, fun is awaiting those who gather friends together play this game.

Why do we think In Sink belongs in this category?

Dive into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. Together, you’ll need to think outside the box, and then escape from it.

Teamwork truly makes the dream work In Sink, from puzzles where communication is key to platforming parkour. Sync up and prepare to be better together.

No need to solve this puzzle, we'll tell you how the Steam Awards work!

The top five nominees for each category will be revealed leading up to the Winter Sale, and then people will get to vote again to pick a final winner!

https://store.steampowered.com/app/1858650/In_Sink_A_Coop_Escape_Adventure/

[h3]Let us know if you and your partner were sinking or swimming in our Discord by following the link below. Don’t forget to also follow us on social media to keep afloat with all the latest updates![/h3]




🕵️ Level 2 Playthrough - Mattie & Sarah

[h3]From an active crime scene to a shifting maze, Mattie and Sarah have their work cut out for them in level 2!

With a noir aesthetic and a whole other world beneath their feet, they'll will need to think out of the box and truly put on their detective hats.

Will the puzzles be as elementary to them as Holmes and Watson? Or will they get lost in the labyrinth?

Watch Detective Mattie & Sarah look for clues in level 2 👇[/h3]

[previewyoutube][/previewyoutube]

[h3]Let us know if you and your partner were sinking or swimming in our Discord by following the link below. Don’t forget to also follow us on social media to keep afloat with all the latest updates![/h3]




âš“ Level 1 Playthrough - Mattie & Miles

[h3]Want to watch some professional puzzle solvers?

You might want to check elsewhere!

Mattie and Miles have found themselves stranded on a desert island. They'll need to use all of their wits and problem-solving abilities to escape!

Watch this dynamic duo dive deep into level 1 of In Sink 👇[/h3]

[previewyoutube][/previewyoutube]

[h3]Let us know if you and your partner were sinking or swimming in our Discord by following the link below. Don’t forget to also follow us on social media to keep afloat with all the latest updates![/h3]




Patch #1: A few bug fixes!

Puzzles weren't the only things hiding in the portals...

We found some pesky bugs too!

https://store.steampowered.com/app/1858650/In_Sink_A_Coop_Escape_Adventure/

Here’s a list of the bug fixes included in Build 1.0.1:

  • Added missing SFX in Level 2
  • Removed an invisible interactable from Level 2
  • Fixed shadow flickering on objects in level 4
  • Fixed shadow flickering caused by camera panning near candles in level 7
  • Fixed an issue where a button toward the end of Level 1 failed to highlight properly
  • Adjusted the "vision" doors in Level 3 to remain open as long as either player was looking at an eye
  • Blocked players from interacting with each others panels in Level 6
  • Improved the resolution of various UI elements
  • Fixed a potential soft lock caused by backtracking toward the end of Level 5
  • Fixed an issue where a puzzle on level 5 could increase in time infinitely
  • Fixed an issue where the a spinner on Level 8 didn't lock after completing it
  • Fixed a rare desync issue on Level 2 where the large players door failed to open after the small player completed a puzzle

Thank you so much to all of the players who have been reporting bugs! Without your help, we wouldn't have been able to find and fix these bugs so quickly.

If you encounter any more bugs, please let us know either in the Bug Reports sub-forum of our Steam Forum or in our Discord!