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Beat Invaders News

Minor Patch 2.0.8 - Patch notes

[h2]Hey everyone![/h2]

This is a rather small patch, but there were some things that were annoying for quite some time that now have been finally fixed. 👏

Also, the games performance has been improved! So hopefully you will feel that 💪🥳

Cheers
Raffa

[h2]Patch 1.0.83 - Patch notes (Minor Patch)[/h2]



Changes:
  • Added new System Hack: Bandit's Lucky Coin (increases drop rate of Rare and Epic Upgrades)
  • Reworked the Railguns charge visuals to make the charge levels and moment of reaching the maximum charge level easier to see.
  • Improved the games loading speed
  • Improved the games performance


Balancing:
  • Reduced firing rate of enemy Tanks.
  • The firing rate of enemies ramps up a bit slower over the course of a run.
  • Increased amount of projectiles gained by Pulse Blaster: Charge
  • Increased Drop Rate and Max Level of Pulse Blaster: Charge Boost
  • Slightly increased Spread of Pulse Blaster's Charged volley.


Fixes:
  • Fixed: Another crash bug.
  • Fixed: Setting the game to fullscreen will no longer place it on the first screen of a multi-monitor setup.

Patch - 2.0.4

Hey everyone!


There is one request that is brought up over and over:
"Friendly fire is annoying"
"The game would be better without the freighters"
"It's impossible to protect the convoy"
I want to give everyone a chance to enjoy the game, so I added a new Game Mode.

Lone Wolf - Game Mode

From version 2.0.4 on you can select "Lone Wolf" game mode and play the game without the Convoy Freighters in Normal Mode difficulty.

This new mode also has it's own Leaderboard, so show your friends and the world who is the greatest at surviving without any protection from the freighters!


Apart from this change, 2.0.4 mostly has bug fixes and minor adjustments for the Steam Deck.




Debug branch

I got several reports of game crashes after the 2.0 update.
Some of them are really hard to find. So if you notice game crashes, it would be great if you can switch to the "debug" branch in Steam if you are willing to help.

You will find logfiles of the game in the folder: C:\Users\your_user_name\AppData\Roaming\Raffa\BeatInvaders\logs

It would be great if you can paste those into the "debug-feedback" channel on the Discord Server!


Patch Notes - 2.0.4
  • Optimizations for the Steam Deck (Camera Angle and Position, System Hack selection)
  • Change: The Ultrashield Special now charges up with each enemy hit. This increases it's size. After running out, a charged up Ultrashield will release a volley of projectiles.
  • Fixed a bug that caused a crash to desktop.
  • Fixed a bug where "The Hammer" boss was moving out of the screen.
  • Fixed a bug in the Railguns "Overcharge" Upgrade - it now works correctly!

Hotfix - 2.0.2

Hey everyone!

It was reported that the new 2.0 was crashing on startup on Windows 11.
This hotfix solves this problem!


Another change that was really important but needs your attention:
Cross Platform cloud saves should work now, so switching between your Steam Deck and PC should work. (You have to shut down the game on a platform to have the progress on the other!)

[h2]If you have been playing on Windows and the Steam Deck before, please be aware that you now have to choose which Cloud save you want to continue![/h2]

Again, thanks to the great community on Discord for the reports and feedback!

Patch Notes - 2.0.2
- Fixed a bug that crashed the game when starting on Windows 11. - Enabled cross-platform cloud saves. (Please make sure you select the correct Cloud file when being prompted for the first time if you have been playing on the Steam Deck and PC) - Capped Upgrades are not showing up in the Upgrade Pool (Fire Rate e.g.).
- Increased the difficulty on Minefield events.
- Increased the area where Hunterswarm Missiles are removed.
- Fixed some visual glitches and problems.
- Fixed a bug where too many Projectiles caused a crash.
- Fixed a bug where the game could be started before the System Hack screen.
- Fixed a bug where the camera glitched a bit after a warp jump.
- Increased the character limit on the local Leaderboard.

Space Invaders fused with awesome music, Beat Invaders gets a huge 2.0 update

Quite possibly one of my absolute favourite games released in 2022, Beat Invaders is a marvellous fusion of the classic Space Invaders with slick beats and neon lighting. Version 2.0 is out now adding in a lot and overhauling even more.

Read the full article here: https://www.gamingonlinux.com/2022/05/space-invaders-fused-with-awesome-music-beat-invaders-gets-a-huge-20-update

2.0 is live!

Hey everyone!

After a very intense and long playtest beta it's finally here: 2.0!
Originally I planned on calling this version 1.x, but the changes are so big and enormous that it is a new big version.



If you are interested why these big changes were neccessary, you can read this post that goes into the problems of 1.x in more detail.

[h2]At this point I want to say a BIG, BIG thank you to the Beat Invaders community on the Discord server.
There were a lot of beta versions and a lot of the changes for 2.0 are based on community feedback![/h2]

I don't want to waste any more of your time, so let's jump right into the Details.
There are not all fixes and minor changes listed here, that would make this post completely explode. It is best to just play the game and see what changed!


Added Features
  • 11 new music tracks by "Approaching Nirvana"!
  • Beat Invaders is now officially verified for the Steam Deck!
  • One game loop (wave 1-40) is now devided into four Sectors - each with unique color, atmosphere and environment.
  • There are now Daily and Weekly challenges with their own respective Leaderboards.
  • A new Boss (The Hammer) is waiting for you after Wave 20.
  • Around 25 new Upgrades and almost all of the existing upgrades have been completely reworked of new and different upgrades!
  • System Hacks are a new gameplay element that let's you customize your Ships sub-systems for some extra unique upgrades.
  • Leaderboards now hold more details about Ship Type and equipped System Hacks.
  • New Event Wave: Minefield
  • New Enemy Type: Spreader Mine
  • Steam Rich Presence was added.



Changes
  • The games performance was drastically increased, especially with a lot of projectiles on screen - And there WILL BE more projectiles on screen!
  • Visibility of enemy projectiles was improved.
  • The Ship Classes were rebalanced and partially reworked.
  • Ship Class: Pulse Blaster was strongly reworked and received the Charge mechanic.
  • Ship Class: Pulse Blaster Piercing was reworked.
  • Leaderboards are now separated by Easy, Normal and Hyper.
  • Upgrades now come in different rarity levels: Common, Rare and Epic.
  • Upgrades now can have preconditions - Some Upgrades will only be added to the pool after other upgrades were unlocked.
  • Completely reworked gamepad rumble.
  • Repairing your ship during wave changes now works differently than before using Repair Bots.
  • Specials now have a separate slot and can be activated manually by a dedicated Button. The Special mechanic was hugely reworked.
  • Tank Type Enemies now shoot two diagonal projectiles.
  • Meteoroids have been rebalanced in a lot of ways.
  • Upgrade Tokens collected during a run now work differently - instead of purchasing upgrades you earn levels. Per level you can purchase one Upgrade.
  • Dashes now feature charges that can be increased during a run.
  • Almost all Upgrades have been reworked - All effects are now MUCH more impactful and you will feel the upgrades from the first point invested.
  • Friendly fire was strongly reduced. But you can also equip the IFF System Hack and have no friendly fire at all.
  • Increased Meta Upgrades upgrade cost.
  • Enemies gain more health over the course of a run.



New Upgrades, Unlocks, Specials and Hacks
  • Evasive Salvo
  • Attack Pod Salvo
  • Convoy Freighter Replace
  • Convoy Freighter Turret
  • Convoy Freighter Turret Fire Rate
  • Specials Plus
  • Micromissiles Area Damage
  • Micromissiles Damage
  • Dash Charge
  • Pulse Blaster: Capacitor
  • Pulse Blaster: Charge Boost
  • Railgun: Overcharge
  • Spreadshot: Combinator
  • Spreadshot: Focus Fire
  • Hunterswarm Launcher
  • Repair Bot
  • System Hack: Code Profiling
  • System Hack: Cutting Edge
  • System Hack: Overcharged Accelerator
  • System Hack: IFF Modulator
  • System Hack: Defensive Refactoring
  • Special: Supermagnet
  • Special: Ultrashield
  • Special: Ship Repair



Fixes and smaller Changes
  • Unlocking multiple unlocks in one run will now work correctly.
  • Convoy Freighters now move out of the way more effectively.
  • Hyperbeam: damage reduced, tick rate increased
  • Attack Boost: does not make the player invunerable anymore.
  • Attack Boost: causes Freighters to move out of the way to avoid friendly fire.
  • Attack Boost: time was reduced from 15 > 10 seconds.
  • Enemy Transport ships will now go from left to right some times.
  • The last used Ship will now always be selected for the next run.
  • The ingame camera is a bit more dynamic.
  • Added button hints for Dashing and Specials.
  • Reworked the Credit screen.
  • Added a savegame backup feature.
  • Added a fullscreen and borderless fullscreen feature (mostly to fix fullscreen problems in certain Linux distributions).
  • Added acoustic feedback when changing the volume sliders.
  • Using Esc / B now exits all menus correctly.
  • And a TON of more bugfixes.