1. Dragonkin: The Banished
  2. News

Dragonkin: The Banished News

Exploring the Ancestral Grid - Dragonkin: The Banished DevBlog

Greetings, Dragon Hunters!
It's time for another Dragonkin: The Banished DevBlog!

As we edge closer to the Early Access launch on March 6th, our team is busy preparing to ensure the best experience possible!

Part of that experience is the systems that the game is built on. Today, we’re sharing EVERYTHING you need to know about the Ancestral Grid, Wyrmlings, and most importantly, our vision and intentions for Dragonkin: The Banished!

Check out the trailer for a quick introduction and then scroll down for the deep-dive :

[previewyoutube]https://www.youtube.com/watch?v=id1aqsWQhS8[/previewyoutube]

[h3]Our Philosophy Behind Dragonkin: The Banished[/h3]

The Ancestral Grid system is the result of 2 ambitions. The first: move away from the classic concept of a skill tree, where each player has the same experience. The second: make skill progression just as important and rewarding as equipment progression.

To do that, skills are obtained in the form of Fragments, generated randomly, which depend on your progress in the game. The higher you play at a higher difficulty level, the more powerful, larger and more complex the Fragments will be.

This random generation occasionally allows each player's experience to be different, even if they have similar characters, and to be able to say "that's MY grid!".

These Fragments will need to be placed in a grid as you will discover in this DevBlog. Our intention is to provide a skill system that is both fun and accessible, but maintains depth to satisfy players passionate about optimization.


[h3]Obtaining Fragments and Improving Your Skills[/h3]

Throughout your adventure, you’ll find Fragments of varying rarities (commun, uncommon, rare, legendary and mythic).

A Fragment is made up of one to five hexagons. Each hexagon can contain:

A character's skill or Wyrmling's skill : One per Fragment (a fragment can come without any skill)
One or more modifier(s): which enhance skills using a “Keyword” system.



[h3]Keywords, Placement, and Compatibility[/h3]

Each class has a unique Ancestral Grid, which expands as you level up. Certain slots are subject to specific conditions, which we will reveal in a future DevBlog. Fragments must be placed in the Ancestral Grid strategically, considering their shape and potential synergies.



The Fragments you obtain are automatically stored in a dedicated drawer, organized into four tabs. However, during development, we quickly realized that it would be helpful to temporarily place Fragments around the Ancestral Grid when strategizing their placement or keeping "important" or "favorite" Fragments within easy reach.

To address this, we added the ability to position Fragments "floating" next to the Grid. These Fragments remain in place even when you close the menu.



You can equip and combine up to 5 Active skills and 5 Wyrmling skills in your skill bar.



Each skill and modifier is based on specific Keywords, such as Melee, Offensive, Projectile, Damage Type, and so on. These Keywords determine the compatibility of modifiers with the skills they enhance.

A skill is always enhanced by the compatible modifiers of its own Fragment. Additionally, any Fragment with compatible modifiers can enhance a Skill Hexagon on another Fragment, as long as the two Fragment are touching. It is not necessary for the relevant hexagons to be adjacent on the grid—only the contact between the Fragment is required, as illustrated below:



Here, the active skill Fragment of the Oracle touches one of the edges of a Fragment containing only modifiers.

The interaction of modifiers between Fragment is not limited to minor enhancements. By accumulating enough compatible modifiers, you can reach tiers that allow you to significantly customize a skill or apply multiple minor modifications. The rarer the Fragment and the more powerful the modifiers, the easier it will be to reach these thresholds.



A Fragment containing a skill with the "Projectile" Keyword can be placed next to another Fragment that provides a modifier to increase the number of projectiles. This interaction will immediately enhance the relevant skill.





The more hexagons your Fragment contain, the more modifiers you can apply to your skills by placing them adjacently. However, larger Fragments are both rarer and more difficult to strategically place in your Ancestral Grid.

It will be up to you to find the right combination for positioning your Fragments, considering their importance and compatibility, in order to optimize your skills. Finding the ideal Fragment will be a real challenge. Fortunately, a future crafting mechanic will allow you to make limited modifications to your Fragments.

The possibilities for enhancement, here are a few examples of available modifiers: adding a projectile, increasing the area of effect, generating shockwaves, intensifying a damage type, gaining movement speed, reducing the cost of a skill, and more.


[h3]More than a companion![/h3]

“Stolen Dragon eggs raised and turned into pets—Wyrmlings, weapons that will battle their kin and augment your powers."

From the beginning of your adventure, you will be accompanied by a Wyrmling. This creature also has an influence on the Ancestral Grid! Each Wyrmling has unique skills corresponding to its respective element: Fire, Electric, Toxic, and Ice, which can be combined with your character's active skills.



You can change your Wyrmling at any time by visiting a tamer in the city of Montescail.



Our goal is that each Wyrmling brings something new to the table, allowing you to customize your skills with various effects. You can think of it as a specialization for your character, one that allows further refinement of your playstyle.

Since each Wyrmling has their own abilities and influence on the gameplay, it’s worth experimenting to find out which one works best for you (or just picking the one you think is coolest)!

[h3]Wyrmlings Fragments[/h3]

As you explore the world, you will discover other fragments containing Wyrmling Fragments.
Unlike your hero’s active skills, Wyrmling skills cannot be assigned to a direct key. To use them, you must trigger them by connecting them to a compatible skill of your character on the Ancestral Grid. Once this connection is established, the skills can trigger automatically.

A character skill can trigger multiple Wyrmling skills, and the same Wyrmling skill can be triggered by multiple character skills!





Just like your character’s skills, your Wyrmling’s skills can be enhanced with modifier fragments. For example, for the "Lightning" skill of the Electric Wyrmling , you can increase the amount of lightning summoned, expand the area of effect for each bolt, or amplify the electrical damage. The possibilities are vast, and each enhancement can change how the skill impacts your gameplay, depending on your playstyle.



If a Wyrmling skill is in Active Compatibility with the Shattering Shield character skill. When you cast Shattering Shield, your Wyrmling has a chance to send a projectile towards the affected enemy.

Since both skills have the “projectile” keyword, they can be upgraded to have more projectiles with “projectile” modifiers.

[h3]Symbiosis with Your Wyrmling[/h3]

But that’s not all about your Wyrmling!
By placing and optimizing your Fragments in the Ancestral Grid, you can achieve a state of symbiosis with your Wyrmling. A skill in a symbiotic state adopts the element of the Wyrmling you’ve chosen, altering its visuals and damage.

This symbiosis can be achieved through modifiers on a character's skill.



The active skill Fiery Bow of the Knight, in symbiosis with an Ice Wyrmling, deals both fire and ice damage.

Without symbiosis:



With symbiosis:



Finally, here’s what an optimized endgame grid for the Oracle might look like.



This covers the essentials of how our Ancestral Grid and skill system in Dragonkin: The Banished work.

Tell us what you think about it and which Wyrmling are you most interested in! (Personally I like ice the most)

[h3]What’s next?[/h3]

Next week we'll be back with more information about Dragonkin: The Banished.

In the meantime, join us on our social media and Discord for discussions and exclusive reveals!

If you’d like to support us, spread the word and wishlist Dragonkin: The Banished is the best thing you can do! Your support means a lot, and we can’t wait to build this world with you.

See you!

Meet the Heroes - Dragonkin: The Banished DevBlog



Today, we’ll be giving you a closer look at the three playable characters you’ll be able to embody in your adventure against the dragons at the start of Early Access:

Electrane the Oracle, Lothair the Knight, and Rurik the Barbarian.

We designed each character with a set of abilities that consume or generate Energy, which you can consider the base resource. The other shared ability is the dodge, designed to get you out of sticky situations.

Additionally, we wanted each hero to have an innate ability thematic to their playstyle that highlights their strengths. This also serves as another resource for players to manage. For the Oracle, her ‘Vision Gauge’ fills with each spell cast and can be used to amplify the power of certain abilities. The Knight’s flamelance gives abilities that make use of his ‘Fuel Gauge’. The Barbarian is fueled by Rage, increasing his damage output and reducing ability cost, but only if he stays in combat, giving him the biggest sense of risk / reward for his playstyle.

Check out our heroes in action in our reveal trailer:

[previewyoutube][/previewyoutube]


[h3]Electrane - The Oracle[/h3]



Metamorphosed by the blood of the blue dragon without losing her humanity, she aspires to a world where dragons and humans live in harmony. She uses her electric draconic powers with precision, and can amplify them using her visions.

[h3]Innate Ability: Vision[/h3]

The Oracle's innate ability allows her to consume a portion of her Vision Gauge using a dedicated button to enhance her next ability while reducing its cost. Each ability has a specific upgraded version: projectile bonuses, cooldown reduction, bonus damage, and others you’ll discover in-game, like this rotating laser. This gives players the freedom to choose which ability to upgrade depending on the situation.



All skill detail windows in this blog can be clicked for full detail.



[h3]Controlling the Battlefield[/h3]

With a combination of slows, stuns, and forced movement abilities, the Oracle has everything she needs to keep enemies far away while avoiding any hits.





The modifiers in your Ancestral Grid already allow you to customize your abilities. But that's not the only way! The Wyrmling companion that accompanies you also has its own abilities and acts as a specialization, adding effects to abilities that are properly connected in the Ancestral Grid.





[h3]Blink & Barrier[/h3]

Unlike other Heroes, the Oracle’s Evade is a blink, teleporting a short distance.

A classic in the genre, this instant teleportation allows the Oracle to dodge a powerful attack in a pinch, pass through terrain and enemies, or simply keep her distance.

However, the Oracle remains fragile. This is where the Barrier stat, shared by all characters, comes into play. The Barrier acts as an additional health bar that regenerates quickly out of combat. It helps save on health potions, but it’s less effective against constant assaults that prevent it from regenerating.






[h3]Lothair De Montdragon - The Knight[/h3]



Trained in combat from a young age, he masters the fire lance with unparalleled skill. His unwavering faith in the Eternal and his unwavering determination make him impervious to any draconic corruption. He presents himself as the light that will banish darkness!

[h3]Innate Ability: Fuel[/h3]

With the Knight, we wanted to highlight equipment and abilities that mirror the power of Dragons—fight fire with fire—making Lothair a Knight unlike any other. Some of his abilities consume Fuel instead of Energy to create fiery effects. This resource passively regenerates over time, though other abilities can restore it. Managing Fuel requires players to carefully alternate their abilities to avoid running out of resources.





[h3]Armor & Blocking[/h3]

Beyond his offensive abilities and specific resource management, the Knight possesses full armor and a large shield, allowing him to either counterattack or deal damage depending on his defensive potential…









There is also a Blocking stat, shared by all heroes, which allows for partial damage mitigation when taking hits.

[h3]Support & Summons[/h3]

The Knight also has the ability to support his allies, or summon soldiers to the battlefield, through a banner, passive abilities, or by provoking enemies.





[h3]Rurik Haraldson - The Barbarian[/h3]



Following a dangerous traditional ritual, he became a dragon-blood: half-man, half-monster. His supernatural strength and ice powers combined with legendary rage allow him to defeat the toughest enemies.

[h3]Innate Ability: Rage[/h3]

Following a dangerous traditional ritual, he became a dragon-blood: half-man, half-monster. His supernatural strength and ice powers combined with legendary rage allow him to defeat the toughest enemies.

Rurik is the very embodiment of rage. With every blow struck or damage taken, his Rage Gauge fills up, allowing him to increase his damage and reduce the cost of his abilities. His rage decreases quickly out of combat, so you’ll need to chain enemies together to maintain a high level of rage and stay at the peak of your power.





[h3]Moving through the battlefield[/h3]

It was essential to help the Barbarian keep up the pace in order to maintain his rage. That’s why he has high-mobility abilities and mobile attacks, allowing him to chain his enemies together.

Even his dodge ability deals damage to everything he passes through!









He’s also an excellent hero for dealing constant damage, through bleeding, freezing, or even a key stat: Thorn Damage, which inflicts instant damage to enemies who dare strike him…

[h3]Buffs & Survivability[/h3]

To stay in the fight, the Barbarian has an immense health pool and various abilities that allow him to instantly heal, gain temporary damage reduction bonuses, or even achieve brief immortality for a few seconds.









[h3]That’s all for today![/h3]

That’s all for today!
Which of these 3 Heroes interests you the most?

Let us know in the comments or join our Discord server to discuss! We’ll be back soon with a DevBlog explaining in detail how the Ancestral Grid works, so stay tuned!

Learn more about Dragonkin with our Gameplay Overview Dev Diary!


Hello Hunters!

Following our Early Access announcement yesterday, we sat down with Lead Game Designer, Jonathan Gabrielli to give you a better idea what to expect from our upcoming Hack&Slash ARPG Dragonkin: The Banished.

In this video, you'll learn about the world, how the ancestral grid affects skills, companion pets (the wyrmlings) and more.

Please note: The video is in French, you may need to enable subtitles on the video player (bottom right).

[previewyoutube][/previewyoutube]
Dragonkin: The Banished is coming to Steam Early Access on March 6th, learn more about why in our dev blog and chat with our development team on the EKO Discord!

Dragonkin: The Banished is coming to Early Access on March 6th!

Hello Dragon Hunters!

We are delighted to reveal that Dragonkin: The Banished is coming out in Early Access March 6th, 2025 on Steam!

Check out the Early Access trailer below and come back tomorrow when we’ll be revealing a new developer diary with a look at more gameplay for Dragonkin: The Banished.

[previewyoutube][/previewyoutube]


[h3]So, why Early Access, you ask?[/h3]

At Eko Software, we’re a small but passionate team of around 30 people working on Dragonkin: The Banished. We’re crazy about the ARPG genre, particularly Hack & Slash games. We’ve been making them for around 12 years now!

For Dragonkin: The Banished, we wanted to push the boundaries of what we’ve done before. We moved development to Unreal Engine 5, allowing us more flexibility compared to our previous engine. One of our goals is to highlight the things we love about the genre while bringing in something fresh and new to delight fans.

For the launch of Early Access on March 6th, we have prepared content to introduce you to the world of Dragonkin. You can play through the prologue and 1st act as one of 3 classes, collect gear, and expand your skills using the Ancestral Grid. You’ll have access to a couple of end game modes and be able to start levelling up your city. We think it’s a good starting point, but there’s more to come.



We’ll be bolstering this content throughout until launch with what’s planned on our roadmap. Expect regular updates including the addition of online multiplayer and more character skills, biomes, the addition of the 4th character and more endgame content. It also has room for us to make adjustments and tweaks to address player feedback and concerns. We’ll publish more information on the roadmap prior to launch, so keep an eye out for that.

Within the ARPG genre, we believe there is ample room for innovation and one of our major goals involves the Ancestral Grid which we’re going to deep-dive in a future Dev Blog. But the general idea incorporates randomly generated fragments that are collected as you play, ensuring that by the end of the journey, your grid will be completely unique. We wanted to add an element of fun while making your grid, while giving theory-crafters the flexibility to adapt their grids and come up with new playstyles.

Early Access is a collaborative process. We know how passionate the ARPG community is, and want to get as much feedback from our players as possible. We’ll be using this to shape and improve the game as we move towards the 1.0 launch. Early Access also gives us the opportunity to invest further into the project, possibly altering or expanding the scope of our plans for Dragonkin: The Banished.

We have many goals for development, but being in Early Access gives us the opportunity to bring the community into the process and we strongly believe that it will result in a better version of the game for everyone.

[h3]How to support us?[/h3]

Share the trailer, spread the word, and wishlisting Dragonkin: The Banished on Steam helps us a lot!

https://store.steampowered.com/app/1863430/Dragonkin_The_Banished/


[h3]What's next?[/h3]

We’ve got a lot to share in the coming weeks, starting with a Developer Diary tomorrow (January 10th), where we’ll discuss some of the systems and gameplay in Dragonkin: The Banished.

In the meantime, don’t hesitate to join us on social media and Discord if you haven’t yet, for the latest news, discussions, and exclusive sneak peeks. Know that your enthusiasm and support mean the world to us, and we’re so grateful to have you on this journey.

Happy New Year from the team at Eko Software, and get ready for our next DevBlog!

Dragonkin: The Banished playtest NDAs have been sent!



Howdy Dragon Hunters,

NDAs (Non-Disclosure Agreements) for the Dragonkin: The Banished playtest on the 19th have been sent so please check your inbox (the mail should be from Nacon Gaming ).

As a reminder, you must sign the NDA to receive a key and access to the playtest. Those who sign the NDA will also receive an invite to an exclusive Discord to discuss the playtest with the development team.

We look forward to hearing your feedback!