1. Veterum
  2. News

Veterum News

Veterum 0.8.7. Balance and two new units.

Greetings, warriors!

Updating the demo:
- several bugs fixed;
- 2 new units;
- when rewarding a unit, its Salary is no longer increased;
- a new level is now given for 300 experience spent (it was 250);
- experience penalty is now calculated not per experience level, but based on the amount of experience earned;
- adjusted the change of Morale in combat. Units, especially in large battles, will be less likely to panic.

Veterum 0.8.6

Greetings, warriors!
We are pleased to present an updated demo version:
- fixed several bugs: when selecting a unit, sometimes the attack sight did not appear, a bug with a crash when the enemy wanted to use a throwing net, a misfire feature of musketeers that did not work, and something else;
- seriously improved the algorithm of generating underground maps: eliminated the possibility of placing units and cave exits in inaccessible cells;
- increased the transparency of tree tops, making it easier to navigate in forests;
- due to imposed debuffs and injuries, current characteristic values can now drop below zero;
- minor tweaks to the artificial intelligence of enemies;
- new content: 1 new unit, 1 terrain object, 1 spell, 1 buff, 2 new skills, 4 new unit features and 11 artifacts.

Broadcast, developer plays.

As part of the NEXT FEST, one of the developers will play Veterum on normal difficulty level.

New units, random maps and more!

Warriors!

We have been working hard and now, finally, we are happy to present you version 0.8.5!
Changes:
- 5 new units;
- completely redesigned random map generation;
- new generated quest;
- balancing of unit characteristics;
- the amount of experience per level has been increased from 200 to 250;
- corpses of large units now make it harder to move;
- when hovering the cursor over a unit's portrait, its artistic description appears;
- the system of changing the mood of units on the world map has been redesigned;
- you won't see this in the demo version, just take my word for it - it's now possible to create an undead army;
- new features of units, terrain objects, music, icons and a lot of other little things;
- optimization, bug fixes.

Please add Veterum to your wishlist on Steam, subscribe to the discord-channel and twitter

Changes to unit upgrades and new dwarves

Warriors!

Changes in version 0.8.4:
- Two new dwarf units - Engineer and Elder. Now dwarfs are fully equipped!
- redesigned the characteristic upgrades. Now the cost increases with each upgrade. Units with higher initial characteristics have cheaper upgrades;
- the calculation of a unit's level depending on the spent experience is now linear. Every 200 experience spent increases a unit's level by 1;
- visibility of enemy armies is calculated correctly. Previously used a temporary stall script;
- automatic selection of the next unit during formation before the battle;
- fixed several bugs, including a critical bug with the use of the "Impact" spell;
- some other small things.

WARNING: Old saves will not work! We apologize.

Please add Veterum to your Steam wish-list, subscribe to the Discord channel and Twitter:
https://discord.com/invite/ZEFE6KMVDw
https://twitter.com/Vlad_Konung