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Roman Triumph: Survival City Builder News

Milestones, Feedback, and What’s Next

[h3]Hey everyone![/h3]

We’re now entering the second week since the Early Access launch, and I’m honestly blown away by everything that’s happened so far.

The game has just passed 200 reviews on Steam, with 94% positive! That’s incredible for an indie game like this. I’m super grateful for all your support. Every review, every bit of feedback, every “hey this part made me smile”, it all helps more than you know. It makes Roman Triumph more visible to all the other people who might love it, too. So if you haven’t left a review yet, please consider it! You can always edit it later if anything changes.

In other exciting news, our Discord server just passed 1,200 members! That means we’re now part of Discord Discovery, which helps even more players find their way into this growing community.

Honestly, the community that’s forming around Roman Triumph is one of the best parts of this whole journey. Friendly, cozy, curious and always trying to push the boundaries of Roman Triumph... it’s a joy to hang out there. I’m in the server every day, chatting, answering questions, reading your feedback, and absolutely loving your screenshots.
Come say hi!

Also, fun stat: the game keeps breaking its own record for concurrent players. The new all-time peak is 575 players online just two days ago! This stuff really matters for a solo dev like me, so thank you again for being here and playing. It means the world to me.

And yep, I’ve read a lot of your feedback already. Thank you for being so detailed and constructive! I’m currently working on the next update, which I’m aiming to release in May. That said... I also have exams coming up at the end of April, so time will be a bit tighter than usual. Wish me luck?

Talk soon, and once again, thank you.
Philippe

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https://store.steampowered.com/news/app/1864880/view/836088461785039785
https://store.steampowered.com/news/app/1864880/view/519709875052217362
https://store.steampowered.com/news/app/1864880/view/519709875052217020
https://store.steampowered.com/news/app/1864880/view/519709240792711247

Patch 0.1.2

Hi everyone!

Patch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.). Thanks again for all your amazing support and feedback in the Discord, I truly appreciate it and I'm always listening.

[h3]QoL & Changes[/h3]
  • Moving food storage will now transfer the food in it to a another food storage if there is space (instead of you losing that food).
  • Pressing Escape while an overlay panel is open (construction, rubble, upgrade) now closes the panel instead of opening the pause menu.
  • Added ability to cancel Research mid-progress.
  • Rebuilding rubble now puts it at top construction priority.
  • Added option to show/hide resource indicators.
  • Buildings in normal and easy mode now only suffer from lack of upkeep starting the second month without upkeep.
  • Fixed emissive material of Cabbage farm and Academia

[h3]Bug Fixes[/h3]
  • Resolved a bug which allowed enemies to walk through walls sometimes.
  • Fixed bug causing players to not be able to trade.
  • Fixed an issue where players could place buildings on gate doors.
  • Fix a bug that cause buildings to get built on top of each other when using the mass upgrade tool (example upgrading Domus into Luxury Domus)
  • Fixed a bug that was preventing saves from loading.
  • Fixed edge panning not working while armies were selected.
  • Fixed bug where pressing numkeys while editing UI settings (e.g. worker limits) would still trigger army group hotkeys.

[h3]Settings[/h3]
  • Added option to disable shadows.
  • Added option to disable chromatic aberration.


Just a quick heads-up, I'm currently a part-time university student, and with several exams coming up at the end of April, updates may slow down a bit around that time. I’ll also be focusing on the next major update during and after that period. Thanks for your patience!

Please leave a review if you haven't already :)

Philippe

Patch 0.1.1

Hey everyone,

I’ve published a patch (v0.1.1) to address common requests and bugs.

[h3]UI, Resolution & Settings:[/h3]
  • Added option to disable/enable screen edge panning.
  • New resolution option: 1600x900.
  • Fixed formatting issue affecting 5120x1440 resolution (UI panels, tutorial, etc.).
  • Added an FPS limit option (limit your fps).
  • Added option to hide upkeep numbers for a cleaner UI.

[h3]Gameplay & Bugs:[/h3]
  • Fixed (for real this time) villa not getting supplied with water by reservoir bugs.
  • Fixed issue where gatherers got stuck trying to cut/mine a tree/rock
  • Hydras no longer spawn in unreachable zones (preventing them to get stuck and unkillable).
  • Hydras will now despawn if stuck for too long.
  • Barbarians now prioritize gates a bit more and gates have received a +50% health buff.
  • Resolved an issue where archers stationed on walls prevented building ballistae or other structures on that section after being disbanded.
  • Fixed wheat farm ground texture flickering when multiple farms adjacent when zoomed in
  • Fixed an issue where if you order multiple groups to man the walls in the same area, the units could stack with each other.
  • Fixed Bathhouse workers appearing as Arena workers.


Thank you for all your amazing feedback and support! Please let me know if you still encounter those issues.

Please leave a Steam review if you haven't already :)

Philippe

New city builder Roman Triumph brings a mythological spin to Cities Skylines

The Roman Empire is a time period that's always ripe for videogames, and we've seen many tackle the iconic historical setting. Strategy games such as Civilization, Age of Empires, and Total War have all taken their swing, and newcomer Roman Triumph feels like it's learned from all of them, with a little SimCity and Cities Skylines in the mix for good measure. Out now on Steam after five years in development at the Montreal-based Coreffect Interactive, you can grab the new city builder at a big early discount and join its early access journey.


Read the rest of the story...

Hotfix 0.1.0a

Hey everyone,

I’ve pushed a small hotfix (v0.1.0a) to address a few bugs and issues reported by players. More updates are coming soon.

[h2]Fixes:[/h2]
  • Added support for 3840x1600 resolution.
  • Fixed issue related to un-assigning army groups to hotkeys (Shift+Key to un-assign)
  • Achievement for founding a new settlement now correctly unlocks even if the tutorial is skipped.
  • Fixed bugs related to trading (not being allowed to place a trade route when supposed to be)
  • Fixed issue where aqueducts would not properly supply villas.
  • Fixed bug preventing aqueducts from being rebuilt in the same position after destruction.
  • Resolved issue where aqueduct rubble icon would appear and stay there, but no rubble was shown, allowing placement over it.


Thank you for all the feedback and bug reports.

Please leave a Steam review if you haven't already! Helps a ton. Especially in the first week!

Philippe