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Roman Triumph: Survival City Builder News

Roman Triumph Demo is Live

Hey there, fellow city builders!


The demo for Roman Triumph is finally here! It’s available for 1 week only, and you can grab it for free right now on its own Steam page. This is your chance to check out the game, build your city, fend off invaders, and see what we've been working on.


https://store.steampowered.com/app/3333390/Roman_Triumph_Survival_City_Builder_Demo/


[h3]So, what’s in the demo? You’ll get access to:[/h3]
  • A tutorial to guide you through the basics of city-building and defense.
  • A selection of starting upgrades to help you develop your settlement.
  • The chance to experience a few waves of enemy attacks, where you’ll defend your city against barbarians and other foes.
  • Unlimited playtime, so you can take your time exploring everything the demo has to offer


It’s just a small taste of what the full game will offer, but we’re excited to hear how you like it!

After you’ve played, we’d be super grateful if you could leave a review. It doesn’t have to be long - just let us know what you enjoyed and where we can improve. Your feedback helps us make the game even better and gives it more visibility on Steam. Seriously, every review matters to us!

Thanks so much for checking out Roman Triumph. We can’t wait to hear your thoughts and see what kind of cities you’ll build!

Systemically yours,
Forklift Interactive Crew

October Dev Update & Steam Playtest

Steam Playtest


Hey everyone! Right now, we’re gathering sign-ups for the biggest Roman Triumph playtest yet over on the game’s Steam page. This is the last big test before the demo drops, and I’m looking to gather as much feedback as possible to polish everything before release. So, if you’ve got some time, it would really help out!

Also, feel free to hop into Discord to be part of the community, share your thoughts, or even drop a few screenshots if you’re feeling creative!

October Development Update


It has been a while since the last Roman Triumph Development Update… I've been pouring effort into both big changes and the finer details of the game. In addition to adding major features, I've spent a lot of time on quality-of-life improvements and tackling playtest feedback.

Here's a look at some of the most exciting updates.

[h2]Building Upgrades & Wonders[/h2]

Introducing a new building upgrade system also lets you enhance workplace safety, boost housing comfort, and increase production.

Defense upgrades plays a big role in the game now, they include a choice of arrow types for archer towers (iron-tipped, fire, etc.) and options for Ballistae and Scorpions, each with distinct stats and upkeep.

Additionally, I've added new wonders: the Triumphal Arch and Colosseum!





[h2]Environment Updates[/h2]

Maps now feature lakes, varied landscapes, and fertility overlays, adding diversity and strategy to where settlements are built. With natural defenses like lakes and rich soil indicators for farmland, there’s more to consider when expanding your city.





[h2]Expanded Production[/h2]

The food system now includes new items sausages (Butcher), and bread (Bakery), each bringing unique health benefits to citizens. Production chains are deepened with buildings like the Clay Pit and Carpenter, adding complexity to resource management.



[h2]New Enemies & Difficulty Options[/h2]

Get ready for tougher foes like Berserkers and Baby Hydras. Difficulty modes now range from Pax Romana (peaceful) to Peritus Princeps (normal), allowing you to tailor the game to your playstyle, even removing mythological creatures if you prefer.



Stay tuned for more updates!

Philippe

Poznan Game Arena Showcases Roman Triumph in Poland, October 25-27!

We’re thrilled to announce that Roman Triumph will be showcased at Poznan Game Arena this weekend! Swing by Hall 7, Booth 38 to get your hands on the latest build and see what we’ve been working on!

Come hang out with us, try the game, and chat about all things Rome and strategy. We can’t wait to meet you and hear what you think!

See you at Poznan Game Arena!

IndieDevDay Showcases in Barcelona, September 27-29!

We're thrilled to be bringing Roman Triumph to IndieDevDay in Barcelona from September 27 to 29. Visit our booth to dive into the world we've created and see the latest features in action!

If you're planning to attend, make sure to stop by, chat with our team, and explore everything Roman Triumph has to offer. We're looking forward to connecting with you and sharing the excitement.

See you there!

Join the Second Playtest of Roman Triumph!

Our first playtest of Roman Triumph in June was incredibly productive — we received a wealth of valuable feedback, made numerous changes to the game, and are now ready for the second playtest. We invite you to participate!

We value feedback from both players who joined the previous playtest and those who are experiencing the game for the first time.

Fill out the application

Major Changes Since the Last Playtest:

  • Religion System with 4 Gods: Adds depth to gameplay with mechanics like Crimes (murders, arson, theft, etc.) and Plagues.
  • Building and Upgrades: New building upgrades and changes to the tech tree, including production enhancements and varied arrow types for defense.
  • Defense and Enemy Improvements: Enhanced AI for barbarians and hydras, new enemy subtypes, and the ability for barbarians to set structures on fire. Added enemy wave indicators and loot drops.
  • Gameplay and Simulation Enhancements: Shorter build times, ability to change Forester zones, and improved construction algorithms.
  • Visual and Interface Improvements: Reduced winter brightness, new hotkeys, key rebind options, detailed HUD info, and construction pause feature.
  • Quality of Life Updates: New tooltips for rebuilding and demolishing, a grid selection tool for multiple demolitions, and better communication of citizen status.
  • Tutorial Overhaul: More segmented tutorials with detailed popups to better prepare players for game mechanics and challenges.
  • General Bug Fixes and Other Improvements: Fixed various bugs related to food storage, worker assignments, building maintenance, and more.


We hope to see you in the second playtest of Roman Triumph! Your feedback is crucial to helping us refine the game and make it the best it can be. Whether you’re returning to see how things have evolved or joining for the first time to explore the Roman Empire, your insights and experiences will be invaluable!