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Multi Turret Academy News

0.8.33 New vehicle "AC E1"

• New vehicle "AC E1": An experimental Sentinel tank equipped with two 25-pounder cannons!
• Completed translations for all languages, and the content from the test branch has been implemented into the default branch!
• The Bazooka Jeep will now appear as both an ally and an enemy, and its turret can also be obtained.
• Fixed the bug where the sound direction didn't change after camera rotation.
• The M18 Hellcat is now classified as a tank destroyer.

Our next priority is to complete the advanced difficulty system, which will greatly enhance the fun of the game. Stay tuned!



0.8.32.4b Improved driving stability of the Bazooka Jeep

0.8.32.4b
• Improved driving stability of the Bazooka Jeep

0.8.32.3b New vehicle "Bazooka Jeep"

• New vehicle "Bazooka Jeep": A jeep equipped with a quadruple bazooka launcher!
Developer's note: Some fun little toys aren't suitable for voting, but it would be a shame not to include them. So this week, it's replacing the vote~~

• Reverted to the old reward selection sound effect.

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)



0.8.32.2b Tiny fixes

0.8.32.2b
• Improved driving stability for the Rammtiger
• Fixed the issue where the Matilda's squeeze bore gun model lacked the squeeze bore
• Fixed a bug where the a turret could no longer obtain a certain affix when it's sub weapon had it
• Fixed a bug where the "Let Me Play!" skill caused the main turret reload speed bonus to become invalid

Thanks to all players for your active feedback!

0.8.32b New vehicle "Sexton"

0.8.32b
• New vehicle "Sexton": An 88mm self-propelled gun converted from a Sherman! You can mount an additional turret on its engine decks and equip AP shells in the garage.



New vehicle modification options:
• Renault FT: APDS, AP
• Matilda II: Squeeze bore
• M4A3E2: AP
• Black Prince: AP
• M4A3 (105): HE
• Jagdtiger: HE



• Added ammo type icons to each turret
• Now, when you dismantle a turret with sub weapons, the upgrade for other turrets will include secondary weapon prefixes.
• You now need to unlock the vehicle before you can modify its turret.
• Fixed resolution adaptation issues in the garage interface.
• Fixed a bug where certain turret decals wouldn't change with the hull.
• Fixed a bug where HE shell impact markers were not affected by obstacles.

By the way, some interesting vehicles are too unique to be included in the voting pool, so I plan to change the first week's vote each month to a vehicle of dev's choice, such as the Rammtiger. Hope you like it!

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)