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Wandering Sword News

A Preview Of Our Upcoming Update!

Greetings Swordsmen!

A little over a month has passed since we launched Wandering Sword. It has been a thrilling and enlightening adventure, with your invaluable feedback and insightful suggestions shaping the way. Being the first game from our studio, the learning curve has been steep yet incredibly fulfilling, especially when we see the enthusiasm from each of you. Though the game has officially launched, this is just the beginning for us. Your encouragement are like the winds beneath our wings, inspiring us towards ongoing improvements and new enhancements.

And today, we're thrilled to give you a sneak peek into what's in store for the upcoming update!

[h2]In-Game World Map[/h2]
(Note: We're still in the process of fine-tuning, so the final version may differ)

Remember the snippet of the in-game world map we shared a few weeks ago? We are excited to present a more polished version that's ready to be integrated into the game! Those with astute eyes would have noticed a red icon on the map - an indicator that makes it easier for you to identify your current location. We're in the final stages of testing this right now, so get ready to explore the world of Wandering Sword with confidence and convenience like never before!

[h2]Our Very Own Original Soundtrack (OST)![/h2]

For those who find solace in the symphonies of Wandering Sword, this is for you. The Wandering Sword original soundtrack is releasing together with this upcoming update! Immerse yourself in over 40 minutes of your favorite Wuxia tunes across 30 fantastic tracks. What's more, there will be a special bundle deal of the game and soundtrack, giving you a 5% discount when purchased together!

In addition to these updates, we are steadfast in our commitment to enhancing your Wuxia experience through more feature optimizations and bug fixes. We are deeply grateful for your understanding and unwavering support as we continue to work on it.

But hold tight, because there's more on the horizon! Looking ahead into the future, we have charted out a roadmap, which includes storyline expansions, new adventures and DLCs. We are in the midst of planning these exciting additions, but rest assured that we will share it with all of you once we have firmed up the details. We hope you're excited about what's coming, because we sure are!

Lastly, if Wandering Sword has left a lasting impression on you, we'd be grateful if you took a moment to review our game on Steam. Spreading the word by sharing it on your socials or recommending it to a friend who might enjoy it would mean a lot to us. Your positive feedback is a tremendous encouragement and motivates us to continually improve. Thank you for your support!

https://store.steampowered.com/app/1876890/Wandering_Sword/

And if you haven’t already, be sure to follow us on Steam and Twitter to be notified of any new updates. Every tale of your adventures in Wandering Sword spurs us on; we can't wait to hear more of them!

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Minor Bug Fixes Update!

Greetings, Swordsmen!

We have a quick update for everyone over the weekend! Thanks to your further feedback after our recent updates, we've identified some more issues and have rolled out another minor update.

Here are the specific details of this update:

[h2]Bug Fixes[/h2]
  • Fixed an issue with Liu Xiong's weapon being displayed incorrectly.
  • Fixed the passive skill description "Guang Ming Heart Technique" to display the 10% critical hit percentage effect.
  • Addressed an issue where a specific weapon's damage reduction effect was not functioning as intended.

[h2]Features Optimization
[/h2]
  • Optimized the sound effects for various skills.

Your insights and feedback with us has been a key role in the ongoing refinement of Wandering Sword, and we would like to extend our thanks to you. Please continue to keep communicating your thoughts, ideas, or any challenges you face with us!

https://store.steampowered.com/app/1876890/Wandering_Sword/

And if you haven’t already, be sure to follow us on Steam and Twitter - We've got more content on the horizon, so do keep an eye out for future announcements 😉

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We look forward to hearing more of your legendary adventures in Wandering Sword. Have an amazing weekend ahead! ⚔️

We've Released A New Minor Patch Update!

Greetings, Swordsman!

We trust that you're well. As you carve your path towards becoming an iconic wuxia master in Wandering Sword, we hope your experiences have been thrilling and memorable. Over the past two weeks, we’ve been continually working on optimizing the game, Today, we're excited to introduce a minor patch update, which also includes a new addition to the game!

[h2]New Addition[/h2]
  • You can now learn the martial arts of the Liushan School. Begin a fresh save and locate Liu Xiong from Liushan School. Once you've met the required conditions, you can consult him to acquire the martial arts techniques of the Liushan School.

[h2]Feature Optimizations[/h2]
  • Modified the prerequisites for the Refined Bear-snake Pill side quest. Players must now affiliate with Wudang Sect before undertaking the quest.
  • Improved the guidance of Bai Jin's quest progression. Upon retrieving the Yuan army intelligence in Bai Jin's Outer Lands Scenery quest, players will receive a prompt to revisit Xuangu Pass.
  • Optimized the speed of the post-battle summary screen.
  • Improved the explanation for "insufficient gathering conditions”.
  • Disabled the use of 2x battle speed and auto-battle in key battles, such as in Wudang Contest, the Soulwrecking Bird Quest, Kong Liang's Side Quests, and the initial clash in Valley of Dragons' Slumber.
  • Redesigned several debuff icons for clarity.
  • Relocated the daytime chest in Mingjian Manor’s Mo Ye Hall to prevent players from getting stuck after opening it.
  • Introduced additional pixelated animations of Mowen within storyline segments.
  • Adjusted the conversation between characters in certain dialogues to better reflect their relationships.
  • Optimized the animation speed when enemies are defeated
  • Updated certain NPC’s descriptions based on their background.
  • Optimized certain english translations in-game.

[h2]Bug Fixes[/h2]
  • Resolved an issue where toggling to auto-battle during skill activation in turn-based battles would freeze the game.
  • Addressed an issue where the weapon forging interface could present blank attribute sections.
  • Fixed an issue where you can access the settings menu during the tutorial cutscene.

Your feedback and suggestions are important, as it helps us understand how we can improve Wandering Sword. So please continue to share your experiences, suggestions, and any issues you encounter, we are all ears!

If you've enjoyed our recent updates and feel that we've addressed previous issues, we would truly appreciate it if you could leave a positive review or consider updating your earlier reviews. Your encouraging words not only lift our spirits but propel us to consistently make Wandering Sword a better experience for everybody. Thanks for standing by us through this journey!

https://store.steampowered.com/app/1876890/Wandering_Sword/

For those who haven't, be sure to follow us on Steam and Twitter to stay updated with all the latest developments. We can’t wait to listen to all your stories of your grand adventures in Wandering Sword!

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A Quick Hotfix Update!

Hey Swordsmen!

We hope your journey in the vast world of "Wandering Sword" has been exciting and full of memorable encounters. As we continually strive to make your experience even better, we're rolling out a quick hotfix to address some issues that some of you might have come across after our recent update.

[h2]Update Details[/h2]
  • Fixed a bug where the quest to find the most poisonous herb in Baiyao Valley couldn't be triggered properly.
  • Fixed a bug where players could repeatedly complete the Ascension Enforcement Disciple quest.

We genuinely appreciate the time you've taken to share your experiences and feedback with us, as is crucial in helping us refine Wandering Sword every step of the way. Please continue to share with us your feedback, suggestions or any issues!

If you've enjoyed our recent updates and feel we've addressed your concerns, we would be grateful if you could leave us a review, or consider updating them especially if you previously left us a negative one. Your positive feedback is a tremendous encouragement and motivates us to continually improve. Thank you for your support!

https://store.steampowered.com/app/1876890/Wandering_Sword/

And if you haven’t already, be sure to follow us on Steam and Twitter to be notified of any new updates. We look forward to hearing more of your legendary adventures in Wandering Sword!

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And last but not the least, we would like to wish all of you a Happy Mid-Autumn Festival! May your days be filled with joy, adventure, and the warmth of loved ones

We’ve Added More New Features!

Hey Swordsmen!

We trust you've been relishing your adventures in Wandering Sword. Your feedback and suggestions have been our compass, guiding us as we've worked on improving the game through bug fixes, optimization, and introducing new features.

Today, we'd like to present to you our newest update, which comes with four new features to enhance your wuxia experience!

You can find the full list of changes below:

[h2]New Feature: Auto-Battle Mode[/h2]
  • Implemented an auto-battle mode, which can be activated at any time during battle. Select between Auto/Manual based on your combat preference!
    This can be used in both real-time and turn-based mode, as well as in tandem with the battle speed toggle feature.

[h2]New Feature: Failed Quest Tab[/h2]
  • Added in a Failed Quest tab where players can view accepted quests that are unable to be completed.
    For controller users, use the left and right shoulder buttons to switch views.

[h2]New Feature: Meridian Points Reset[/h2]
  • Introduced a meridian points reset function which can be accessed through the Meridian Map interface.
    Note: At the moment, there is no confirmation prompt when you click Reset, but rest assured that we'll be adding this soon!

[h2]New Feature: Preferred Combat Mode Selection[/h2]
  • Introduced an option for players to select between turn-based or real-time combat modes before certain key battles.
    Note: This feature can be toggled on/off under Settings>Graphics>Battle Mode Confirmation.

[h2]Quests Optimizations[/h2]
  • The “A Rare Score” side quest prerequisites have been adjusted. Players can now accept it before becoming a Discipline Disciple.
  • Main and side quest bosses now have a 100% drop rate for skill books.
  • In the "Badlands Stronghold" side quest, players must now interact with “Frosty Condor” before departing from the village.
  • Upon starting the “Mount Tianshan” main quest, players will no longer be able to access Nanjiang.
  • The prerequisites for the “Trial of Xuanhuo” side quest have been adjusted. Players must now join Wudang sect before accepting this quest.
  • Introduced different Condor School-related main quest branches. Depending on the player’s choices, future quests will present different dialogues and vary in battle difficulty.

[h2]Feature Optimizations[/h2]
  • Added new auto-save points right before some mini-boss encounters.
  • Optimized the distance for NPC interaction.
  • Optimized the layout of the protagonist's top left status bar.
  • Optimized Mo Wen's Wudang lightness skill. This will only take effect after starting a new game.
  • Optimized Ouyang Xue’s gu-qin BGM volume.
  • Optimized the save time display to be accurate by the minute.
  • Added descriptions in the character profiles for Ye Fei, Sima Ling, Kong Liang, Xun Yao Yao, Yan Wei Huan, Len Wuqing, and Leng Ying.
  • Added a King Black Snake mini-boss in the Bamboo Forest.
  • Adjusted the quest trigger locations for the “Traces of Ghost Condor” and “Traveling in Western Liang” side quests to prevent both quests from activating at the same time.
  • Replaced Thom Lief’s backpack item from the “Hunyuan Pearl” blueprint to the “Heart-torturing Nail” blueprint.
  • Replaced some skill icons.
  • Replaced Li Yuanxing with a regular Beggar Sect elder at the Shaolin Conference.
  • Adjusted the spawn rate of spider eggs and mushroom toads in the Wuxian Sect Underground area.
  • Removed the protagonist's preference list in the profile page.
  • Increased the text size in dialogue boxes, quest tab, and the quest tracker bar.
  • The second battle of Sima Ling in Gusu City at night can only be fought in turn-based combat mode.
  • Optimized the color and rarity of items to be consistent with the name displayed and description.
  • Moved Yuanji from Daowei's side to Daoxuan's side in the Wudang Sect map.
  • Low-level pill recipes is now a sellable item.
  • Added Medium Quality “Yangelixir” Blueprint and High-Quality “Yangelixir” Blueprint to Daoxuan's backpack.
  • Adjusted the spawn of BigHornSheep in Skylinemont Valley.
  • The herbalist in Solitary Cloud Marsh will now sell Toad Epidermis and Honey.
  • Adjusted the drop rate of High-Quality Beast Hide from Condors in Mount Autumnscape.
  • Replaced Jiang Xiaotong’s model in some cinematic endings.
  • Adjusted the protagonist’s pose in some cinematic endings.
  • Removed the entry icons for some inaccessible rooms in Wudang.
  • Players will now be able to select a resolution higher than their default monitor resolution.
  • Changed the battle speed toggle button on controllers from LT to Y.
  • Added a confirmation prompt when choosing between turn-based and real-time modes at the character’s status bar.

[h2]Bug Fixes[/h2]
  • Fixed an issue where failed quests were not cleared when the player was promoted to Elite Disciple.
  • Fixed an issue of “A Dance in Gusu” side quest incorrectly autosaving as the “Rainy Night in Gusu” main quest, causing the quest to fail and players being unable to leave the area.
  • Fixed an issue of “The Woodsman’s Axe” side quest reward where affinity would be added to the wrong NPC.
  • Fixed a bug where players could fail Chen Linxi’s “The Massacre” side quest prematurely.
  • Fixed an issue where some side quests would cause Jiang Xiaotong's affinity to increase twice.
  • Fixed Master Hui Kong’s weapon description.
  • Fixed a NPC weapon bug in the “Approaching Battle” side quest.
  • Fixed an issue of not being able to scroll down to view the content of letters in the backpack when using a controller.
  • Fixed a bug where the resolution change prompt pop-up occurs during startup.
  • Fixed some typos and character dialogue errors.
  • Fixed Ye Fei's affiliation to be shown as Independent.
  • Fixed an issue where the “Refined Bear-snake Pill” side quest caused other quests available from Daoxuan to be bugged.
  • Fixed a bug that previously caused issues when entering or exiting the leftmost guest room in Mingjian Manor.
  • Fixed an issue where certain areas on the map remained inaccessible after completing the “Mount Lian’gu Battle” side quest.
  • Fixed the issue of passerby NPCs dropping incorrect items.

We would like to extend a heartfelt thanks to the community for all your support and we hope you enjoy this latest update! But before we end, many of you have requested for a world map in-game. While it's still in the testing phase, we would like to take this opportunity to give you a glimpse of it!


There are still other requested features which we are actively looking towards implementing at a later stage, but rest assured that we'll be sure to keep you updated on our progress!

If you've enjoyed our recent updates and feel we've addressed your concerns, we would be grateful if you could leave us a review, or consider updating them especially if you previously left us a negative one. Your positive feedback is a tremendous encouragement and motivates us to continually improve. Thank you for your support!

https://store.steampowered.com/app/1876890/Wandering_Sword/

And if you haven’t already, be sure to follow us on Steam and Twitter to be notified of any new updates. We look forward to hearing more of your legendary adventures in Wandering Sword!

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