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Project Utgardr News

Project Updates #3 | EA v0.0.1 patch notes

Hello explorers of Utgardr,

the first patch is live and here below are the changes made to the game:

- 3 Steam achievements implemented;
- Second Horgr return road simplified;
- Jump Force inertia decreased by 9%;
- Objects interaction delay decreased to 1s;
- Max jump delay Idle decreased to 0,8s;
- Can climb again delay decreased to 1,5s;
- Indicative runes on Menhirs and red signs implemented;
- Some platforms to jump made easier;
- New grey platforms implemented;
- Road to first Horgr rebuilt;
- First crouch trunks ambient edited;
- Small world edits;



Have a wonderful day, the Utgardr Team...

Project Updates #2 | The Early Access has arrived

Hello everyone,

i'm really glad to announce you that the Early Access, finally, has been released.
New features to implement are under construction. Below a brief recap:





In the meantime, regards from the Utgardr team...

Project Updates #1 | The Early Access is coming

Greetings explorers of Utgardr, how are you?

We are reaching this point actually.
This fall of January, be ready to find the Early Access of Project Utgardr here and also on the other stores where we landed -> website.

There will be some new features inside... for a discounted price...


We want to release it since it can help us to fund this game and all our work (this project started 12 months ago).
Also it is important to show something else to the players and to get their comments and ideas to improve the game with its features and environments.




The whole project is proceeding well. Here below there are a couple of things that we will work for this Early Access and after the release of it:

  • New gameplay features inside (such as some old altars where you could find the old tale of Utgardr).
  • New 3d and 2d assets, to create new zones and ambients and also to improve the menu and the Ui.
  • We want to change the game name, to one that satisfies the Norse mythology, storyline and gameplay...
  • If you got any idea, write it in the comments below, so we can take it into consideration.
  • Other forgotten zones to explore, not present in the Demo.
  • Other hidden parts and mysteries to explore.
  • Original music for each scene (Home, in game...) and also for the different environments present inside (thanks to our composer Diego La Prova, here you can see and listen the first track he made).
  • We want to divide the project in 3 main chapters, each of them lasting around 2/3 hours.
  • The first chapter is under development and it will be released not completely for this Early Access, but it will be finished during it, focusing to develop the quality of the contents and not the quantity.
  • There will not be DLCs for this game. We want to release it at a discounted price during the Early Access and then increase the total price of it, when new chapters will be released. Every chapter (not counting the first one) will increase the total price of about a couple of euros at the most.
  • So people that support now Utgardr, will get the full game without paying the price of when it will be fully released. This is how the games should be done, at least for me.
  • We want to sell as extra contents, only: the original hd soundtracks, the artbook and just these kind of things not related to some addition of the experience of the game. That must be for anyone the same, as i wrote above.
  • If needed, there could be the possibility to support the game with another specific Kickstarter campaign, that will permit people to shape (just a bit) the game inside. This is an example of our last campaign, all detailed and explained.



Well, we are really excited for this Early Access and how it will be received by the players.
So, feel free to share anything related to this post and to the points above mentioned. Utgardr is coming.

In the meantime, regards from the Utgardr team...


Public Beta Demo 0.2 | Patch Notes

Greetings again hikers and travelers,

a new update for the Public Beta Demo is here. Hope you will enjoy it.
As always send your feedback regarding it, so that the game can be improved. Thanks.

I wanted to send something during these holidays, so that you could try some new things inside the demo.

Here below the patch notes of this release.

Public Beta Demo 0.2

- Ui and interaction phrases rework update #0;
- Some typos edited;
- Minor scripts optimization;
- New game check Ui implemented;
- Steam vr plugin removed, to avoid the game being launched in vr;
- Bring altars rock bug stuck on terrain edited;
- Horgr pray spam interactions result in a bug where the character cannot move anymore and remain rigid in idle -> solved;
- Landscape deformation behaviour that will occur in some distances and angles looking at a distant landscape point solved;
- Tree trunk sounds added to the project;


Regards, the Utgardr team...

Public Beta Demo 0.1 | Patch notes

Greetings hikers and travelers,

a new update for the Public Beta Demo is here. Hope you will enjoy it.
As always send us your feedback regarding it, so it can be improved. Thanks in advance.

Here below the patch notes of this release.

Public Beta Demo 0.1

- Small world edits. Some parts of the demo are less difficult;
- Minor scripts and world collisions improvements;
- Horgr altars scripts improved and edited.
Now, when you pray to a new Horgr, it will be counted in the statistics;
- Animations and takes improved and edited.
Hands less distant, jump reworked (strange on pillars);
- Wallrun lag error solved;
- Jump sounds happen only sometimes now;
- Build file size reduced by approximately 6GB;
- Main theme audio quality improved;
- Less head bobbing movement;
- Footsteps sytem v.0 implemented, thanks to Nikolai;
- Companies intro video changed;
- New loading screen phrase added;


Regards, the Utgardr team...