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Deliver At All Costs News

Deliver At All Costs (PS5) Review


Deliver At All Costs is definitely one of those games you could sell on concept alone. A chaotic courier simulator styled in a way that’s reminiscent of early Grand Theft Auto? Say no more! But as I’ve learned in the past, a game can’t exist on concept alone and the critical…well, delivery can make all the difference. 





Thankfully, Deliver At All Costs finds a way to not only present its premise in a unique and interesting way, but it continuously builds on top of it for a game that revels in chaos and is consistently having fun. In a lot of ways, it’s capturing the spirit of the original Grand Theft Auto, but in so many more ways, it feels like a proper parody of the form.








In Deliver At All Costs, players take on the role of Winston Green—a down on his luck tech wiz who might have a few screws loose. Without a dollar to his name, he looks for work at the local We Deliver delivery company, lucking upon a job as a courier for some…questionable assignments. Willing... Read more

Steam Deck Compatibility

Hi everyone!
With only a week left until the release, we wanted to share some info about how Deliver At All Costs runs on the Steam Deck.

In our testing, the game performs very well—it’s a great fit for on-the-go action! That said, there are a few things to keep in mind:
  • Performance: With default settings, you can expect around 50 FPS. It's possible to boost this to 60 FPS with a few tweaks (see below for details!).
  • Text Size: Some UI elements, like dialogue boxes, may appear a bit small and can be hard to read on the Deck’s screen.
  • Texture Quality: The highest texture quality is capped at medium due to memory limits. Thankfully, this isn’t really noticeable given the Deck’s smaller display resolution.

Aside from those points, the experience is nearly identical to the PC version!

[h3]Want smoother performance? Try these settings:[/h3]
Disclaimer: The settings described below will not work on the Demo version of the game.

If you're aiming for a consistent 60 FPS and don’t mind a slight dip in image quality, we recommend you to try the following settings:
  • Resolution: Set to 960x600 in the in-game graphics settings.
  • Fullscreen: Turn off fullscreen mode (this is important for FSR to work!).
  • Sharp Scaling: Enable Sharp scaling (FSR) in the Steam Deck's performance menu:

    1. Press the three dots on the right side of the Steam Deck.
    2. Tap the lightning bolt icon to open the performance menu.
    3. Scroll down to Scaling Filter and set it to Sharp (previously called FSR).

See you on May 22nd!

Deliver At All Costs: Behind the Music & Voices



Behind the Music & Voices

A Love Letter to 1950s Sound


From the very beginning, we understood that music and voice talent would be central to Deliver At All Costs’ identity. Set in a stylized world inspired by the 1950s and ’60s, we fully embraced the rich atmosphere of the era—and it shows.

Leading the charge on the soundtrack is acclaimed composer Patrik Jarlestam, known for his work on Valheim. Featuring about 80 minutes of original music, the score is not only extensive but also meticulously crafted, primarily using real instruments to achieve that warm, analog sound of mid-century America. From lively rock ’ n ’ roll rhythms to cinematic noir undertones, every track radiates period-authentic vibes.

But the audio excellence doesn’t end with the music. The entire manuscript is fully voice-acted, bringing characters and their quirks to life in vivid detail. With a cast of around 50 voice actors, the scope of the voice work is vast. We have invested so much love into casting and directing a diverse range of performances, enhancing both storytelling and immersion.

Whether you're drawn in by the gameplay, the aesthetic, or simply here to enjoy the tunes, Deliver At All Costs promises an audio experience as unforgettable as its chaotic delivery runs.

The next episode of Delivering At All Costs, our dev diary series, is live!

[previewyoutube][/previewyoutube]

Join the community at DeliverAtAllCosts.com

Deliver At All Costs Brings the Chaos on May 22nd 2025



Hey everyone!

It’s been an incredible journey bringing Deliver At All Costs to life, and we’re thrilled to finally share that the game launches on May 22nd 2025!

[previewyoutube][/previewyoutube]

After an amazing reception during Steam Next Fest, we’ve been blown away by all your excitement, feedback, and, of course, the wild ways you tackled deliveries in the demo. Your enthusiasm has fuelled us as we put the finishing touches on the game, and we can’t wait for you to experience the full chaos.
From the moment we started developing the game, we knew we wanted to create something that let you smash through fences, dodge furious townsfolk, and send debris flying - all in the name of getting the job done.

Set in a quirky, 1950s-inspired world, every mission throws you into high-stakes deliveries where precision takes a back seat to destruction. Whether you’re flooring it in your trusty pickup or finding unconventional ways to complete your route, we can’t wait for you to experience the mayhem for yourself.

Starting today, digital pre-orders are live, and we’re giving early adopters a 10% discount as a thank-you for jumping on board early!

Pre-order now: https://store.steampowered.com/app/1880610/Deliver_At_All_Costs/

We’re so excited to see the creative (and probably reckless) ways you all tackle deliveries. Stay tuned for more updates and let us know how you’d handle the madness!

The Studio Far Out Games Team

Deliver At All Costs: Vehicles & Locations



What to drive and where to drive it.

Get to know the vast vehicles and lively locations of Deliver At All Costs!


One of our biggest passions (and challenges) has been crafting the main player car, the Company Car. This isn’t just any vehicle; it’s one of the main characters! We’ve put a tremendous amount of effort into designing how it moves, how it takes damage, and how its gadgets fit into the game’s retro-futuristic aesthetic. Every dent, every shattered piece, and every high-tech modification has been carefully considered to ensure the perfect balance between function and flair. All of that was before we began working on the thirty or so other vehicles…

Beyond just the cars, we’ve been dedicated to creating a world that evokes the atmosphere and nostalgia of 1950s Americana. From neon-lit drive-in movie theaters to sketchy greaser hangouts, every environment is designed to transport players to a different time. Our research led us to some of the most iconic designs of the era. Those sweeping tailfins, chrome accents, and bold color choices defined the aesthetic of mid-century America.

Deliver At All Costs’ story unfolds across three acts, each featuring 5-8 smaller worlds, or "dioramas." Every diorama has a distinct theme, offering players a unique setting and gameplay experience. Whether it’s navigating the bustling streets of midtown, skidding through a treacherous harbor, racing along the lively boardwalk, or even exploring a volcano, each location adds a layer of personality to the game. We wanted every space to feel like a handcrafted, self-contained slice of this stylized world, keeping exploration fresh and immersive.

We can’t wait for players to get behind the wheel and experience it all firsthand!

The next episode of Delivering At All Costs, our dev diary series, is live!

[previewyoutube][/previewyoutube]

Join the community at DeliverAtAllCosts.com