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Deliver At All Costs: Launch



From our screens to yours.

We can hardly believe we’re writing this, but Deliver At All Costs is almost out in the world. As our debut title, this game means everything to us, and as we approach launch day, we wanted to take a moment to reflect, share a bit about what makes the game special.

One of the most rewarding parts of making Deliver At All Costs has been building this world from the ground up. We’ve poured our hearts into crafting an environment filled with purpose. Whether it’s a hidden encounter down an alleyway or a quiet story told through the setting itself, we wanted this game to feel alive. Watching it evolve from a scrappy idea into a world you can explore has been nothing short of magical.

When you play, our biggest hope is that you feel the variety we worked so hard to pack in. Each mission brings something new. Sometimes chaotic, sometimes quiet, always different. We want you to lose yourself in the immersive atmosphere. This is a full story with a beginning, middle, and end, but we promise, there are still mysteries waiting to be uncovered.

What sets Deliver At All Costs apart? For starters, everything is destructible. Yep, that crate? Gone. That wall? Smash it. That entire building? Boom. But it’s not just the physics that makes it special; it’s the 1950s-inspired setting, the era-defining soundtrack, and the narrative that pulls you in and doesn’t let go.

So what’s next for us at Studio Far Out Games? Hopefully, a bit of rest and then maybe some DLC… or even a sequel? We can’t say for sure yet. What we can say is that this is only the beginning. Our notebooks are full, our coffee’s hot, and our passion is stronger than ever.

Thank you for being part of this journey with us. We can’t wait for you to play Deliver At All Costs.

[previewyoutube][/previewyoutube]

Join the community at DeliverAtAllCosts.com

Deliver At All Costs review


They say that if you ignore your detractors, you also have to ignore the praise. But I'm proud that my boss told me I'm a good courier. "I am a good courier", I think, ramming a remote control corvette destined for a local child's chimney into a pedestrian's shins, knocking them skyward, zipping away before the sound of soft bones on hard concrete catches up with me. "The best courier," I nod, reversing my truck into a beach-front bar on the way to fumigate a truckful of rotting melons. "The best damn courier in town!", I exclaim, honking my newly-installed cursehorn, shattering nearby windows and streetlights into glinting injury confetti.


Sometimes, confidence is more valuable than a measured perspective on things, and if you need to focus on the praise to block out the little voice telling you the way you're driving to these sun-kissed surf guitars is less Dennis Wilson, more Charlie Manson, so be it. Deliver At All Costs has me thinking a lot about confidence, in fact. It invokes GTA with a linked series of open maps, constantly devil-whispering your attention away from main and side missions with the promise of the hallowed fuckaboutsesh - smashable suburbia detailed down to the individual fence picket taking the place of rocket launchers and car pile-ups. But tragically, it's also cursed with a lack of confidence that this is enough. It wants to be something more.


Read more

Deliver At All Costs (PS5) Review


Deliver At All Costs is definitely one of those games you could sell on concept alone. A chaotic courier simulator styled in a way that’s reminiscent of early Grand Theft Auto? Say no more! But as I’ve learned in the past, a game can’t exist on concept alone and the critical…well, delivery can make all the difference. 





Thankfully, Deliver At All Costs finds a way to not only present its premise in a unique and interesting way, but it continuously builds on top of it for a game that revels in chaos and is consistently having fun. In a lot of ways, it’s capturing the spirit of the original Grand Theft Auto, but in so many more ways, it feels like a proper parody of the form.








In Deliver At All Costs, players take on the role of Winston Green—a down on his luck tech wiz who might have a few screws loose. Without a dollar to his name, he looks for work at the local We Deliver delivery company, lucking upon a job as a courier for some…questionable assignments. Willing... Read more

Steam Deck Compatibility

Hi everyone!
With only a week left until the release, we wanted to share some info about how Deliver At All Costs runs on the Steam Deck.

In our testing, the game performs very well—it’s a great fit for on-the-go action! That said, there are a few things to keep in mind:
  • Performance: With default settings, you can expect around 50 FPS. It's possible to boost this to 60 FPS with a few tweaks (see below for details!).
  • Text Size: Some UI elements, like dialogue boxes, may appear a bit small and can be hard to read on the Deck’s screen.
  • Texture Quality: The highest texture quality is capped at medium due to memory limits. Thankfully, this isn’t really noticeable given the Deck’s smaller display resolution.

Aside from those points, the experience is nearly identical to the PC version!

[h3]Want smoother performance? Try these settings:[/h3]
Disclaimer: The settings described below will not work on the Demo version of the game.

If you're aiming for a consistent 60 FPS and don’t mind a slight dip in image quality, we recommend you to try the following settings:
  • Resolution: Set to 960x600 in the in-game graphics settings.
  • Fullscreen: Turn off fullscreen mode (this is important for FSR to work!).
  • Sharp Scaling: Enable Sharp scaling (FSR) in the Steam Deck's performance menu:

    1. Press the three dots on the right side of the Steam Deck.
    2. Tap the lightning bolt icon to open the performance menu.
    3. Scroll down to Scaling Filter and set it to Sharp (previously called FSR).

See you on May 22nd!

Deliver At All Costs: Behind the Music & Voices



Behind the Music & Voices

A Love Letter to 1950s Sound


From the very beginning, we understood that music and voice talent would be central to Deliver At All Costs’ identity. Set in a stylized world inspired by the 1950s and ’60s, we fully embraced the rich atmosphere of the era—and it shows.

Leading the charge on the soundtrack is acclaimed composer Patrik Jarlestam, known for his work on Valheim. Featuring about 80 minutes of original music, the score is not only extensive but also meticulously crafted, primarily using real instruments to achieve that warm, analog sound of mid-century America. From lively rock ’ n ’ roll rhythms to cinematic noir undertones, every track radiates period-authentic vibes.

But the audio excellence doesn’t end with the music. The entire manuscript is fully voice-acted, bringing characters and their quirks to life in vivid detail. With a cast of around 50 voice actors, the scope of the voice work is vast. We have invested so much love into casting and directing a diverse range of performances, enhancing both storytelling and immersion.

Whether you're drawn in by the gameplay, the aesthetic, or simply here to enjoy the tunes, Deliver At All Costs promises an audio experience as unforgettable as its chaotic delivery runs.

The next episode of Delivering At All Costs, our dev diary series, is live!

[previewyoutube][/previewyoutube]

Join the community at DeliverAtAllCosts.com