In this devlog we will look more in depth at how our main short term progression system works.
Throughout the game, players encounter "Power Ups" that enhance their character's skillset with new abilities and opportunities. In UMC, these are known as "Aspects"; thematically, each Aspect belongs to a group called a "Coalition," named after different species of wild cats. Currently, we are introducing three Coalitions:
- Cheetah (Speed, Lightning)
- Jaguar (Critical, Dodge)
- Tiger (Damage, Bleed)
Each Coalition loosely adheres to the nature of its namesake cat and introduces corresponding effects to enhance this fantasy (indicated in brackets next to the Coalition names).
Aspects come in three rarity levels (Common, Rare, Epic). Each increase in rarity unlocks additional effects that the upgrade can activate (up to 2 additional effects at Epic rarity). The rarity levels are as follows:
Additionally, each Aspect has up to three ranks, with each rank providing higher numerical values for the unlocked Aspect effect. For example:
- Rank 1 - Primary attack deals 5 damage
- Rank 2 - Primary attack deals 10 damage
- Rank 3 - Primary attack deals 15 damage
This approach gives another little dimension to the Aspects' progression and extends it slightly to have more variation.
Aspects in a single Coalition are divided into three categories:
- Slotted Aspects
- Passive Aspects
- Ultra Aspects
Slotted AspectsThese can be “inserted” into the range of “slots” tied to the different actions that players can take during the playthrough.
The list of slots is as follows:
- On Primary Attack - the applied upgrade activates its effect while using Primary Attack.
- On Secondary Attack - the applied upgrade activates its effect while using Secondary Attack.
- On Ability Used - the applied upgrade activates its effect while using any Ability.
- Banner Aura - Upon killing the first enemy in any given room, Banner is spawned, which provides passive benefits to everyone in its radius.
- On Critical Hit - the applied upgrade activates its effect while Critical Hit is executed on an enemy.
Passive AspectsPassive Aspects are what the name implies - passive bonuses that are always active and don’t occupy any particular slot.
Ultra AspectsUltra Aspects are another type of passive ability that is scarce and powerful. Since their power is usually game-changing, they are limited to a maximum of 2 per run, and at the moment, they can’t be replaced.
To give some context - here are some Tiger Aspects you can choose to use : .
On Primary Attack -
Aftermath - Your Primary attacks have 10% chance to inflict Bleed status.

On Secondary Attack -
Tiger’s Revenge - Your secondary attacks deal 15% of enemy missing HP as extra damage.

On Ability Cast -
Scorched Earth - After Using ability you get you 5% dmg bonus for 5s

Banner Aura -
Banner of Fury - Spawn a Banner in the spot of first killed enemy in each room that grants 5% additional Base Damage to eveoryone in radius of (16) meters.

On Critical Attack -
Ring of Blood - Your Critical Hit has 30% more chance to inflict Bleed status.

Passive -
Fangs of Flame - All your attacks create small explosion dealing 30% splash damage to every enemy within 5 meter radius.

Ultra -
Welcome to the Jungle - If there are more than 4 enemies nearby your damage is increased by 175%.

Stay sharp. Stay fluffy.
– The Ultra Mega Cats Dev Team 🐾💫
