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Cattails: Wildwood Story News

Cattails: Wildwood Story - Become a Cat! 🙀 Dev Commentary

Celebrate Steam Next Fest with the Cattails: Wildwood Story team!

Join the devs and learn more about Cattails: Wildwood Story, coming to Steam Q4 2023! 🐈

Cattails: Wildwood Story - Become a Cat! 🙀 Dev Commentary

Celebrate Steam Next Fest with the Cattails: Wildwood Story team!

Join the devs and learn more about Cattails: Wildwood Story, coming to Steam Q4 2023! 🐈

Announcing the public Demo for Cattails: Wildwood Story!

We are proud to announce the ✨public Demo✨ for Cattails: Wildwood Story, coming to Steam June 1!
😸😻😸😻😸

Register your interest by wishlisting Cattails: Wildwood Story on Steam!
https://store.steampowered.com/app/1882500/Cattails_Wildwood_Story/



Cattails: Wildwood Story is participating in the Steam Next Fest - June 2023 edition, a festival celebrating exciting upcoming releases with playable demos, which kicks off on June 19. The free demo will be made available June 1 for download ahead of the festival. 😸

The Demo for Cattails: Wildwood Story will allow the player to experience the intro & the entire first season of Spring, clocking in at over 3 hours of gameplay! The full release of Cattails: Wildwood Story is coming to Steam in late 2023 and Nintendo Switch™ in 2024.



May Update! Beta v0.30: Expanded Mines, New Game+, & More

Hello and welcome to the May developer update for Cattails: Wildwood Story! Another amazing month of development is behind us, and we’re excited to release yet another test build for our beta-tier backers!



[h2]Exciting News Coming Soon![/h2]

While we can’t give the details just yet, we wanted you all to be the first to know that we’ve got some very big news for everybody coming later this month! Not an official release date just yet, but I’m sure several of you will find it interesting 😻 We’ll have more to say in a couple of weeks, so watch your email inboxes and our social medias @CattailsGame and stay tuned!



[h2]Beta v0.30[/h2]

A new version, v0.30, is now available on Steam for our early access backers. There’s several exciting new features, in addition to the usual bug fixes and balance changes.

[h2]Expanded Mines[/h2]

If you enjoy your time in the mines, this update is for you! We’ve added not just one, but two new mines to complete, chock-full with new items, new enemies, new challenges, new floor types, and new rewards. When you reach level 100 of the first mine, you’ll find the key to the second mine. Likewise, at the bottom of the second mine you’ll find the key that unlocks the third mine.



Each of the three mines gets progressively harder and harder, so make sure you come prepared! (Especially once you reach the third mine, that one can be quite tricky 😹)

Mines Two & Three feature new generation algorithms and lots of new items to unearth. In Mine Two, be on the lookout for Alexandrite, a precious gem that is extremely rare. In Mine Three you’ll be searching the depths for Brightstone, a mythical stone with powerful properties.



Halting your progress are a host of new enemies with their own unique attack patterns. Take on Tremortroves, diabolical machines that generate harmful shockwaves; swarming Prowlers in their fragile nests; creepy Lurkers that cloak their presence and strike from the shadows; and plenty more intriguing foes.

You’ll also find new staircase modifiers! You may encounter a Candle challenge that requires you to extinguish many small lights in order to progress, or be greeted with false staircases in an Illusion challenge. Some rocks are placed directly over toxic poison vents, so watch for the telltale signs before you go rampaging through every boulder you see!



There’s also four new floor types to learn about before you go spelunking. For example, on Beach-type floors, you’ll find a veritable invasion of Granite Crabs that nestle beneath the rocks. Fortunately for you they are slow and lumbering, but you may find yourself easily beset by several of these minions trailing you in a long line. Try not to get cornered!



Of course, there’s plenty of new rewards for the brave cats who choose to take on these deadly trials. Each mine has two Power Paws to collect, which means that every Power Paw is now officially available in-game! Hooray!



The moles Molu and Molay will also open new Mole Cash stores when their respective mines become available, and each store has loads of cool stuff to purchase. From new pets to special items to crafting recipes, there’s lots of neat prizes available.



Craft Supply Troves to greatly increase your colony’s stockpile values; make Dynamite to provide you with a powerful way to progress in the caves; create Farsighted Orbs to magically discern the direction to the nearest downward staircase; or construct Bright Emblems out of fabled Brightstone gems to greatly secure your colony’s claim over the wilderness.

[h2]New Game+[/h2]

Start a new savefile and begin with several bonuses! New Game+ is available for any player with at least 1 kitten that has reached buddy level 10 (the max level.) In the future, New Game+ will probably also require that you’ve completed the Main Story, but since the Main Story isn’t implemented just yet, that is not currently a requirement :)



Visit the New Game+ Portal in the Temple to get started. You’ll pick a kitten to bring over to the new savefile. You’ll begin with their coat color, appearance, and accessories. Your old savefile will remain as-is and be unaffected by the creation of your New Game+ savefile.

When you first load up your New Game+ savefile, you will also be granted a pool of XP, Mews, Items, and Skills based on you and your kitten’s lives up to that point. In general, the longer you’ve played on the original file and the more you’ve accomplished, the bigger your starting bonuses will be in the New Game+ savefile.



You’ll also carry over your progress in the following areas:
-All unlocked NPCs
-All discovered Power Paws
-Colony/Den layouts
-All unlocked furniture
-All unlocked accessories

However, everything else will be reset in the New Game+ savefile! You’ll be able to once again tackle most challenges from the beginning, including:
-Relationships/dating/marriage
-Map influence
-Stockpiles/construction projects
-The mines
-Museum
-Most achievements



We hope this New Game+ feature will allow players who want to maximize their time with the game plenty of additional time to explore the world of Cattails: Wildwood Story and take on its many challenges in a fresh new way.

[h3]Name Randomizer:[/h3]
Ever get stuck trying to think up the perfect name? By popular request, we’ve added a Random button to the name inputs on the character creation and kitten creation panels!

[h3]Disable Achievements:[/h3]
Some of our players have asked for an option to disable achievement progress & notifications, so we’ve added that option in the in-game Accessibility menu.

Alright, that’s everything for the month of May! Stay tuned for that exciting news coming later this month (we can’t wait to say more about it!!) Until then,

-Tyler (@FalconDevelops)

April Update! | Beta v0.20: Recruiting Cats, Museum of Curiosities, Achievements

Hello and welcome to the April developer update for Cattails: Wildwood Story! New features are now available for our Beta players, bringing the game closer to its launch state. Let’s get right into it!

Beta v0.20


Another month, another slew of new features and changes! In addition to the regular bug fixes and balance tweaks, here’s some of the exciting new mechanics:

[h2]Museum of Curiosities[/h2]
Glimmer’s Museum of Curiosities is now open! Find Unidentified Curios in various places as you play (in interesting areas, in the mines, even in certain shops). Bring them to the Curio Identification Table in the Museum to discover what they are, then consider donating the identified Curios to the Museum by speaking to Glimmer.



There are 30 Curios to discover, and Glimmer will be more than happy to tell you all about each and every one of them when they are donated. Of course, there are plenty of rewards available for those who donate lots of Curios to the Museum. There’s even a Rainbow Power Paw up for grabs for the generous few who complete the Museum!



[h2]Achievements[/h2]

Completionists, take note! Achievements are now available in Cattails: Wildwood Story. There’s currently a whopping 55 achievements to unlock!

View your progress in the all-new Achievements menu. You’ll also be rewarded with in-game XP when completing each achievement’s requirements.



If (for whatever reason) you’d like to clear your Steam account of all Cattails: Wildwood Story achievements, allowing you to start fresh, you can enter this special promo code in the pause menu: AGAINAGAIN (this will reset your global Steam achievement progress for Cattails: Wildwood Story, locking each achievement, but not your in-game achievement progress on a per-savefile basis.)



For existing savefiles created prior to Beta v0.20, you’ll find that many Achievements that you’ve already met the requirements for will unlock automatically when you load your existing file; however, some achievements track stats that we previously were not tracking, so these achievements will begin at 0% progress. However, all achievements should now be able to be unlocked on all files, regardless of when they were created.

[h2]The Gift Record[/h2]
The Gift Record is a nice new quality-of-life feature!



Each NPC has their own Gift Record that will begin completely empty. When you give a gift to a particular NPC, if that gift is a Liked or Loved item, it will be added to that NPC’s Gift Record. View an NPCs Gift Record via the Social Panel by selecting their name to see which previously gifted items were received positively by that NPC. Use this knowledge to ease the burden of making new friends!

[h2]Recruiting Cats (new savefiles only)[/h2]

This one is pretty big! We’ve been planning this for a long time and we’re so happy with how it turned out. New players (and new savefiles) will have a much smoother introduction to all of the many, many characters in the game now through the Pillar of the Wildwood.



When you start your file, you’ll have several cats already in your colony: Ember, Spark, Coco, Elli, Jag, and Krampy. However, the other possible residents must now be recruited before they will join up. You’ll find the new Pillar of the Wildwood in the central chamber of the Temple of the Forest Guardian. This powerful object can locate cats that live nearby and help you to meet their unique needs so that they will move into your town.



Each possible cat that you can recruit is represented by a Card that lists their bonuses and benefits, as well as their needs. You’ll have to collect the required items and donate them at the Pillar of the Wildwood, at which point they will immediately join your colony and you’ll be instructed to place their den via the Build Menu. The first few cats should be fairly easy and straightforward to recruit, so you can begin to expand your town’s population quickly.

Important note: Savefiles created in Beta v0.10 or earlier will automatically have all residents recruited for compatibility reasons. Your savefiles will continue to work as usual, but this new feature is for new savefiles only.

[h2]Balance Update[/h2]
Players seeking a challenge will find that Hard mode is a bit harder than it used to be, and Impawssible mode is quite a lot more punishing than it once was. All other difficulty settings (Kitten, Easy, Normal) remain unchanged.



Phew, another month down and another major update released! We’re narrowing in on the last few big features that need to be added to the game prior to launch. We’ll continue to keep you updated as development progresses. Check back in May when we’ll have more info for you here. Until then,

-Tyler (@FalconDevelops)