1. Cryptmaster
  2. News

Cryptmaster News

Patch notes v1.04.1

Hey doomed souls,

I’m sorry about the sounds of construction in the crypts while working on this patch. Of course you don’t have ears, they rotted away many decades ago heheh. This patch includes Steamdeck specific fixes to the joypad system, options toggle to disable eating sounds, new procedural text system for joypad input and more.

[h3]Full Patch Notes[/h3]
  • New predictive text system for joypad input, expanding the virtual joypad to auto detect skills, words and alike to make for much easier word entry, contextual based on situation.
  • Steamdeck specific fixes to the joypad system, including fixing input lag and improvements to virtual joypad navigation.
  • Removal of the old predictive system (sorry speedrunners!) as it conflicts with the new predictive joypad system, this will be further revised in the next update.
  • Spanish rare fish names are not correctly named.
  • More fixes to Iss's scroll to make it a little bit more easy.
  • Options toggle to disable eating sounds.
  • Ratty's node on the map is obscured has been fixed.
  • Steamdeck support for upscaling minimap text to be more readable.
  • fixing the Goggo achievement to allow 100% completion.
  • 5120x1440 ultrawide support.

Also we are less than 50 reviews to 1,000 reviews on Steam with an overwhelming positive rating! Thank you for the amazing support for the best crypts on Steam!

- The Cryptmaster

Patch notes v1.0.35

Hey doomed souls,

It seems my developer minions have worked on a new patch and have released it from right under my nose. I can’t believe that with hundreds of thousands of possibilities for souls to go through my crypts that the developer minions would miss a few bugs. I might need to take away their five minutes of fresh air a week as punishment.

[h2]Here are the full patch notes.[/h2]
  • Spanish Language: When you talk to the rat "Steven" before you meet the king and say "papa", Steven responds in English instead of Spanish
  • Spanish Language: Added additional Spanish VO
  • Respawning chest in bonehouses
  • Added more specific Ratty instructions.
  • Added achievement unlock square with the secret word in the temple.
  • Added Skip function on skill level-ups via space/trigger.
  • Added Steamdeck resolution bumps on fonts to make them more readable.
  • Added Local saving of resolution and some display settings so if you swap machines it doesn't inherit cloud saves for those values.
  • Added additional Cryptmaster quips post-Goggo sleep and Vitus rap.
  • Fixed gods not reacting to cards on the second conversation
  • Fixed Agdas lipsync breaks on the new altar in the swamps.
  • Fixed Goggo not recognizing "whatever" on the first try, only the second try and beyond.
  • Fixed play functionality to some of the chest items.
  • Fixed baseline finger upgrades that automatically happen in addition to being able to modify them via options, 1 for crypts, 2 for bonehouses, and 3 fingers for sunken sea minimums.
  • Updated lantern particles to medium minimum to display, to help with fps loss on slower systems/steamdeck.
  • Audo on the second visit will now have an alternate shorter script.
  • Edited God scrolls to be slightly more simplified.


- The Cryptmaster

The Crypts 1.034 Patch Notes

Hey doomed souls,

It seems that some of you have discovered some bugs in my perfect crypts– and not the kind whose soul you slurp up. I would like personally to apologize to those who had to listen to Finks laugh and not being able to skip it, attacks not doing the correct damage, and a few more issues the visitors have found. My goal is to make the crypts as welcoming as possible so that more souls can become trapped and try to escape. I will personally take away a few letters from my minions.

Before I finish, Cryptmaster has almost 500 reviews on Steam with a 96% positive rating. If we keep above 95% at 500 reviews, my unholy crusade will be upgraded to “overwhelmingly positive” on Steam so if you have some time, please leave us a review.

[h3]Now back to the patch notes, here is the full notes[/h3]
  • Additional looting "Fingers" on enemies' letters accessibility toggle for quicker skill unlocks.
  • Reducing the difficulty on god scrolls
  • Stopped Vitus rap looping from the start when you want to enter something else.
  • Disable screenshake option in menu
  • Tomb kings hold subtitles added, so the subtitles don't fade away.
  • Additional fishing tooltips on first cast
  • To palace to change to palace/swamps, and or generally better swamp markers.
  • Gel cube area named as location, removing a bit of swamp confusion
  • Lorias door still glitches out sometimes, will rebuild that script.
  • Swamps altar, between the palace and the pools to add another save point
  • Add block minimap rotation option in options
  • Ratty respawning even if quest is complete
  • Temple audio upgrades on the speaker system.
  • Embezzle - deal 1 damage when it mentions 2 damage
  • Dogwhistle - damage fixed.
  • Goggos script dead ends and blocks progress after you revisit him post Pantry.
  • Bump zombie names at top of tower, increasing difficulty slightly.
  • N and M skulls are too close together, they will be moving further apart.
  • Add controller real-time slowdown, so real-time is a bit more forgiving on controller.
  • The icon on the map where you entered so that you can see your map entry point.
  • New level-up music and world music.
  • Self-damage in cards plays wrong sound effects
  • Rare fish are a bit too skittish right now
  • Finks laughs variation, also fix it so it is skippable.
  • Double Darkness skull in the Bonehouses
  • Highlight on whatever on start sometimes missing
  • Removed RNG on shields + armor combinations so you cant get damage locked.
  • Slow down murder/drums cooldown, so you can preempt those out of combat.
  • Urchins gets buffed to 4 projectiles.
  • Fish highlighting white between maps
  • Library east wing/right labels
  • Iss shader toned back
  • Remove line breaking on danger letters entirely, so that it doesn't break on Iss's island.
  • Eyestone card is bugged, will be renamed to "Eye" also.
  • Pipers final rap has wrong lines on final/repeat version.
  • Joros self damage abilities will be buffed to allow for more variety in his use.
  • Payns boulders not activating if you go the long way.
  • Moving one of the dead paladins in the downwood to a more central location, making a generic mob you get the helmet from, the other will be either a dead body, or a mob, depending on which you kill first, this will lead into the update beyond 1.034....
  • Spanish news puzzle has been correctly realigned on the levels to represent N O S E instead of N O E S
  • Riddle04 despawning bug fixed.
  • Fixed combat lock when fighting gel cubes in the swamps


If you want to check out the change logs for the next patch, one of my developer minions have started a post here so you can view what is coming next.
https://steamcommunity.com/app/1885110/discussions/0/4337608365463568669/

- The Cryptmaster

Cryptmaster passes 200 reviews with 97% positive review!

Hey doomed souls,

Cryptmaster has passed 200 reviews with a 97% positive review.


If I still had a beating heart, it would be beating so fast right now. I don’t know how all these souls were able to escape my crypts to make a review, but thank you. I’m glad you had a wonderful time dodging the slimes, talking to the rats, and playing Whatever. I only let you win in Whatever. No, I am not what you call “salty”.

- The Cryptmaster

My penchant for yapping keeps getting me into trouble when the words I type could accidentally kill me




It's an oddly freeing experience playing Cryptmaster, a game where I can type almost anything (as long as it's one word) and receive some sort of response for my effort. Scream-typing "horny" into the void? The void answers...
Read more.