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Juno 06 News

Devlog Update

Here's another monthly update.

You can find the link below. It covers some cutscenes, environment art, and alternate art directions.

https://open.substack.com/pub/illun/p/november-2024-update?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Devlog Update

Hello, everyone. It's been a long time since I released Game 2, and if you aren't on the Discord, you might be wondering where I've been.

In the past, I've been uploading all my monthly updates to Discord, but I don't feel this is the right way to go about things, since not everyone uses it, Going forward, I'll upload all of my updates to an exterior site and I'll notify everyone across sites whenever a new post is made.

Anyway, last month I revealed Game 3 after being radio silent for about a year or so. If you want to get caught-up, you can read about it here.

And this month, I wrote a new devlog. and you can read it here.

In other news, I do have some plans to revisit and address some issues I have with Magellania and Juno 06, but with how busy I am with Game 3, this might not happen immediately,

Anyway, thanks for sticking around, I'll see all of you next month.

UI Scaling Patch

These issues had been bothering me for some time now, but now they're addressed.

-Made some changes to the way the UI scaled on bigger screens.
-The game should no longer crash when alt-tabbed.

Small Patch

Fixed a combo system related bug that sometimes happened in the tutorials.

Small Patch

Made a small art adjustment on the final map