Update about the Update ;)
Welcome Knights, Robber Knights, and Princesses,
Over the last two years, we have been conducting tests, checking, asking questions, and observing how you like to play and what type of game would please you. At the same time, we have learned a lot about game development.
Those of you who have been following us from the beginning, and there are quite a lot of you (many of your nicknames I remember from the demo times before the EA premiere), know that we have basically presented at least three different games during this period.
Yes, that was quite an original Early Access β it's rare to have an opportunity to join a process that usually happens behind closed company doors. For that, I am really grateful, for your patience and continuous support. You have helped shape this vision.
[h2] Last Steam Updates[/h2]
They were sort of a little "trap." Yeah, sorry. I wanted to provoke a discussion among you and see how you react to certain ideas, what you really care about. Let's talk about what's coming and what we have put together from the two years of working with you.
I have made a lot of choices for the upcoming update, a lot of decisions to give you the ultimate medieval experience of being a Robber Knight or an Honorable Knight. The choice is yours.
Just so we are on the same page: Raubritters were never "Robin Hoods" chasing merchants around woods. Well, maybe they were chasing merchants around woods, but they didn't live there. They had their castles and were often the biggest lords in the neighborhood. For example, a knight called Piotr Szafraniec, who held one of the best titles in medieval Poland as the chamberlain of Krakow, was known to be one of the most brutal Robber Knights. He even took over entire castles and demanded ransom for them!
So no matter what path you choose, this will be an adventure about being a knight, alone or with your friends. I take full responsibility for the fun and adventure you will have with the next update. We finally had enough time and skill to create what we really wanted. If you donβt like it β you know who to blame π haha.
[h2] What is Coming[/h2]
Complete raise in quality on every level: graphics, animations, sound, map, and characters.
1. More action β you will get a sword in your hand within the first minute of the game.
2. Tons of quests and dialogues.
3. From zero to a powerful local Lord.
4. You are a Knight, so no running around with a hatchet β that's for peasants.
5. No micromanagement unless you want to unlock powerful bonuses, and even then, only in a limited amount. After all, we are a first-person RPG, not a city management game.
6. Capture or buy new villages. Manage them yourself or give them into fiefdom.
7. Your decisions and actions will determine how aggressive the game will be (even in dialogues). For example, if you choose to be a feudal lord who is a raubritter, the language will get very dirty. But if you stay at the court of an honorable knight, they will use language appropriate even for children.
8. Deeper and more varied skill trees.
9. The return of building your personal knight's manor with all possible furniture (optional, of course).
10. And the cherry on top is the new co-op mode. Let's leave it as a surprise π but you will definitely be happy.
Here are some screens to give you an idea of what's coming. See you at the end of June when we will release gameplay videos. For now, we are 100% on schedule. So, July 22nd is safe. If anything changes along the way, I will inform you.
Have a great week,
Your Raubritter Sartorian π
Hamish before after

Sir Robert the second - our main hero

new type of shield

Something to wear also outside of battle

ridiculousy nice game meat

AND FINALLY IN GAME AFTER TWO years of torment - BASINET

Over the last two years, we have been conducting tests, checking, asking questions, and observing how you like to play and what type of game would please you. At the same time, we have learned a lot about game development.
Those of you who have been following us from the beginning, and there are quite a lot of you (many of your nicknames I remember from the demo times before the EA premiere), know that we have basically presented at least three different games during this period.
Yes, that was quite an original Early Access β it's rare to have an opportunity to join a process that usually happens behind closed company doors. For that, I am really grateful, for your patience and continuous support. You have helped shape this vision.
[h2] Last Steam Updates[/h2]
They were sort of a little "trap." Yeah, sorry. I wanted to provoke a discussion among you and see how you react to certain ideas, what you really care about. Let's talk about what's coming and what we have put together from the two years of working with you.
I have made a lot of choices for the upcoming update, a lot of decisions to give you the ultimate medieval experience of being a Robber Knight or an Honorable Knight. The choice is yours.
Just so we are on the same page: Raubritters were never "Robin Hoods" chasing merchants around woods. Well, maybe they were chasing merchants around woods, but they didn't live there. They had their castles and were often the biggest lords in the neighborhood. For example, a knight called Piotr Szafraniec, who held one of the best titles in medieval Poland as the chamberlain of Krakow, was known to be one of the most brutal Robber Knights. He even took over entire castles and demanded ransom for them!
So no matter what path you choose, this will be an adventure about being a knight, alone or with your friends. I take full responsibility for the fun and adventure you will have with the next update. We finally had enough time and skill to create what we really wanted. If you donβt like it β you know who to blame π haha.
[h2] What is Coming[/h2]
Complete raise in quality on every level: graphics, animations, sound, map, and characters.
1. More action β you will get a sword in your hand within the first minute of the game.
2. Tons of quests and dialogues.
3. From zero to a powerful local Lord.
4. You are a Knight, so no running around with a hatchet β that's for peasants.
5. No micromanagement unless you want to unlock powerful bonuses, and even then, only in a limited amount. After all, we are a first-person RPG, not a city management game.
6. Capture or buy new villages. Manage them yourself or give them into fiefdom.
7. Your decisions and actions will determine how aggressive the game will be (even in dialogues). For example, if you choose to be a feudal lord who is a raubritter, the language will get very dirty. But if you stay at the court of an honorable knight, they will use language appropriate even for children.
8. Deeper and more varied skill trees.
9. The return of building your personal knight's manor with all possible furniture (optional, of course).
10. And the cherry on top is the new co-op mode. Let's leave it as a surprise π but you will definitely be happy.
Here are some screens to give you an idea of what's coming. See you at the end of June when we will release gameplay videos. For now, we are 100% on schedule. So, July 22nd is safe. If anything changes along the way, I will inform you.
Have a great week,
Your Raubritter Sartorian π
Hamish before after

Sir Robert the second - our main hero

new type of shield

Something to wear also outside of battle

ridiculousy nice game meat

AND FINALLY IN GAME AFTER TWO years of torment - BASINET
