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Update about the Update ;)

Welcome Knights, Robber Knights, and Princesses,

Over the last two years, we have been conducting tests, checking, asking questions, and observing how you like to play and what type of game would please you. At the same time, we have learned a lot about game development.

Those of you who have been following us from the beginning, and there are quite a lot of you (many of your nicknames I remember from the demo times before the EA premiere), know that we have basically presented at least three different games during this period.

Yes, that was quite an original Early Access – it's rare to have an opportunity to join a process that usually happens behind closed company doors. For that, I am really grateful, for your patience and continuous support. You have helped shape this vision.

[h2] Last Steam Updates[/h2]

They were sort of a little "trap." Yeah, sorry. I wanted to provoke a discussion among you and see how you react to certain ideas, what you really care about. Let's talk about what's coming and what we have put together from the two years of working with you.

I have made a lot of choices for the upcoming update, a lot of decisions to give you the ultimate medieval experience of being a Robber Knight or an Honorable Knight. The choice is yours.

Just so we are on the same page: Raubritters were never "Robin Hoods" chasing merchants around woods. Well, maybe they were chasing merchants around woods, but they didn't live there. They had their castles and were often the biggest lords in the neighborhood. For example, a knight called Piotr Szafraniec, who held one of the best titles in medieval Poland as the chamberlain of Krakow, was known to be one of the most brutal Robber Knights. He even took over entire castles and demanded ransom for them!

So no matter what path you choose, this will be an adventure about being a knight, alone or with your friends. I take full responsibility for the fun and adventure you will have with the next update. We finally had enough time and skill to create what we really wanted. If you don’t like it – you know who to blame πŸ˜‰ haha.

[h2] What is Coming[/h2]

Complete raise in quality on every level: graphics, animations, sound, map, and characters.

1. More action – you will get a sword in your hand within the first minute of the game.
2. Tons of quests and dialogues.
3. From zero to a powerful local Lord.
4. You are a Knight, so no running around with a hatchet – that's for peasants.
5. No micromanagement unless you want to unlock powerful bonuses, and even then, only in a limited amount. After all, we are a first-person RPG, not a city management game.
6. Capture or buy new villages. Manage them yourself or give them into fiefdom.
7. Your decisions and actions will determine how aggressive the game will be (even in dialogues). For example, if you choose to be a feudal lord who is a raubritter, the language will get very dirty. But if you stay at the court of an honorable knight, they will use language appropriate even for children.
8. Deeper and more varied skill trees.
9. The return of building your personal knight's manor with all possible furniture (optional, of course).
10. And the cherry on top is the new co-op mode. Let's leave it as a surprise πŸ˜‰ but you will definitely be happy.

Here are some screens to give you an idea of what's coming. See you at the end of June when we will release gameplay videos. For now, we are 100% on schedule. So, July 22nd is safe. If anything changes along the way, I will inform you.

Have a great week,
Your Raubritter Sartorian πŸ˜‰

Hamish before after



Sir Robert the second - our main hero



new type of shield



Something to wear also outside of battle



ridiculousy nice game meat



AND FINALLY IN GAME AFTER TWO years of torment - BASINET

Just a short info about our work

Welcome, dear Knights and Princesses,

I know you always appreciate that we keep you in the loop, so I just wanted to let you know what's going on. There are some big points for the quick ones, and then a little more.

  • The next update will be huge.
  • We will work on it as long as it takes to make it great. Therefore, the dates from the end of May might even shift to our 2nd anniversary in July.
  • We are moving the game from Unreal 4 to Unreal 5.
  • The two campaigns (Economy and Military) we talked about with the last update will be combined into one campaign, but it will be your decisions that will shape your experience.
  • From the first moment, we will let you decide whether you want to pick up a sword or a shovel. And later on, you will be able to fluidly mix your playing style and the adventures you will have.


[h2]We are moving the game from Unreal 4 to Unreal 5.[/h2]

This is a bit crazy, but we would like to develop the game for at least 5 years after the main premiere. So, we need to upgrade the engine, and we think now is the best time to do it.

For you, this means much better graphics in the next update, but for some of you, it might mean that you will need to upgrade your hardware.

[h2]The next update will be huge.[/h2]

Our main focus will be to structure the game in such a way that you will make all the decisions.

Do I want to be a robber, a knight, or maybe a city builder?
Do I want to build up my army or my city?
Have I robbed enough, or would I like to return to "normal" life?
Do I want to micromanage my city, or would I like it to just live?

etc. etc.

The next major point is to drastically increase the number of quests, RPG elements, and the size of the game world. Expanding the world was a key improvement many of you requested to make it bigger.

[h2]We will work on it as long as it takes[/h2]

Our goal is to establish a very solid foundation for our entire player base, encompassing both economy and military players.

We've decided that for the next update, we'll take as much time as needed for development and testing. The planned timeframe is from the end of May to July. However, if a feature requires more time to perfect, we're prepared to extend our development period.

The next information update will be around the middle of May, when I will be able to show you some of the progress.

Your scribe and developer Sartorian
Have a great day!






Fighting, new road map + FORM

Welcome

Hope you are all well.

After reading through all of your feedback.
We have understood that we have to approach things differently.

We have three groups in our community

1.Builders
2.Fighters
3.Mix of both

Making everyone happy with one game seems impossible.

The fighters want to just grab a sword and go smash some things, maybe later make some decisions how many taxes to put on the villages they conquered.
And the builders would like to have even 100 more building options or 1000 more items, some even don't want to fight at all.

We could choose one group of you over the other (Fighters over builders or the other way around).
But we have decided to meet your expectations, and we have found, what we believe to be a perfect solution.

We will make two separate campaigns/game mods.
It will take some time of course.
But it is the only way to move forward and don't make a total mess of everything.

What we have now - will be further developed as the economy campaign or so-called free play.

And for the fighting guys

We will prepare a Raubritter/Military campaign where the action will be much faster, resources will be grouped.
The village will sort of manage itself, you will have to focus on making important decisions and fighting.


So everyone will lead the medieval life he wants too.
I hope this will satisfy both groups. I am posting the renewed Roadmap.

Also fill out this form please, so we craft a game that you will like.
https://forms.gle/1izmD9VsK2CqNSzy6




My saves work but It always a good idea to start a new game after a patch, to make sure all new things work properly.

patch 0.67 – 25.01.2024
- Bandits, pagans, raubritter on map respawn now
- New behaviors and animations for the enemies
- Fixed health and damage for the enemies, so be careful the plate knights are really hard now.
- Warriors levels give more hp and additional damage (works on new games)
- Your melee attacks and blocks take stamina now
- When you don't have enough stamina, it is indicated with a sigh
- Bandits talk and make various sounds.
- Fixed human rag doll
- Health regeneration – hits in after 30 seconds from last damage
- Dynamic icons' system, reminding you of the controls (dynamic means they change when you change your keybindings)
- Crossbow and Bow – changed anims for reload and shoot. (still needs little tweaks)
- Players Strong attacks
- Perfect block, stunning the enemy
- New slots in equipment for bolts and arrows
- Arrows and bolt types (the additional damage is counted but not yet shown)
- Different types of damage
- Visual effect on Fire arrow
- Charge level for bows. The longer, the stronger DMG. The arrows still fly the same distance for now.
- Caravans in formations (pair, wedge, square)
- Caravans move smoothly through the entire road
- 2 new technologies in school: Sharpening, Special arrows
- The enemy will now stop chasing you, if you run away for a certain distance from him. Not after a certain distance.
- AI Special attack
- Wooden sword for training, craftable in the Carpenter




We have added a lot of small improvements to the game, but it is absolutely not the final state of the combat.
We are aiming for chivarly2 combat style adjusted to playing vs NPCs


I also want to thank once again all of you who support us.
Your kind words are very important for us, they give us strength to push on.

Thank you!
All the best in the new year!

Fighting update after new year

Welcome Feudal Lords and Ladies,

We are constantly learning and one of the things we have learned so far, is not to ship half-baked updates,

That is why we are postponing the First fighting update (there will be three) Yes finally, we fighting people will get something cool for ourselves. We postpone it to 15 January. It will be a huge update.
It will contain things like, for example:

- Types of arrows
- Perfect block
- Different enemy types with different behaviors
- Caravans moving in formations
- Your personal army that you can get into formation
- Fighting missions
- A second play through type for a classic raubritter – without the need of being a feudal lord with a big city to manage.

And many other surprises.

Unfortunately, we also gave up the idea to share the current state in the beta branch - to save some more time to provide a better experience in the main update.

That is all for today
I wish you a merry Christmas and a happy new year. May your cities grow, and may your sword always be sharp!

Your scribe and developer Sartorian

Patch 0.651b

- Warehouse capacity made bigger (300k)
- You can now loop production ques (after making a que press the padlock buton, it will loop for ever. Only the product in the que loop not the curent production)

As to the update bug that erased the items from the warehouse. We have picked everything apart, there was no error in the logic. So was probably some wierd update bug on a small amount of your saves.
If it happened to you, or will happen today.
https://store.steampowered.com/news/app/1887020/view/5859804391139192635 - here you can find how to access the beta
There you will find the version 0.650 in every case downgrading the game back helped to recover all your items.