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Week 9 - New Road map

Road map – we hope for end of Early access July 2027
0.31 - New map, new textures, better performance more tiers of items, new items, more caravans, new building system.
0.32 - Co-op up to 4 people
0.33 – Castle update – You will be able to build your own stronghold with towers and drawbridges.
0.34 – All found bugs fixed, Fast travel from certain places with carts, water buckets and wine skin to fill in the river, return of the bigger premade buildings.
0.35 – Added community suggestions like 3rd person, controller support, numbers on hot bars, turning off head bob etc.
0.36 – Character and crest creator + Women in game
0.37 – Adding AI life routines, Reputation system, faction relations, and social rank added
0.38 – Thief Update – Pickpocketing, Lock picking, AI reactions to stealing, Prison, Legal system. Stealth (Hiding in barrels). Many of the items that are only as details will be take able. (Like hamishes sword, bolkos iron ingots etc.)
0.39 – AI companions - slaves or workers, knights and mentors to join your band
0.40 – Animal husbandry, Seasons/Crops/Herb Gardens update
0.41 – Horses/Carts/ update. Caravans with carts and carts for you to transport your resources.
0.42 – Items placeable on shelves, tables etc. + decorating premade buildings.
0.43 – player "built" roads, fences, and tags for chests
0.44 – Animal traps for rabbits, fishes, birds etc. + bird nests as feather source
0.45 – Alchemy update – sand, glass, making bottles, different levels of potion strengths, special ingredients for special potions,
0.46 – Weapon type update – Different type of arrows, bolts and special features for swords, blunt, axes or spears.
0.47 – Catching NPCs for ransom
0.48 – Raubritter or guards raids, depending on your reputation level/ wanted meter.
0.49 – Dungeon update - Build your own dungeon, it will not be based on real-time terraforming.
0.50 – Tavern where you can get special mercenary quests, robberies or move out on an expedition to a dungeon for special items
0.51 – Various traps to attack caravans
0.52 – Cathedral update (Construct a cathedral by your design)
0.53 – Upgrade weapons - add poison, sharpen the blade on a grindstone.
0.54 – Slave market
0.55 – Holidays update – various Holidays with special events in game. Like trade day, Sunday mass etc.,
0.56 – Mini-games in crafting (for master levels)
0.57 – Tree planting, Map-update based on feedback and performance measures.
0.58 - Craft guild update - (farmhand-> apprentice-> foreman-> master)
0.59 – Beginning of the business update series all business come with a series of small partially repetitive quests - Own stall
0.60 – become an innkeeper (tavern owner)
0.61 – Establish a mill and bakery
0.62 – Become a master blacksmith (Own a smithy)
0.63 – Tailor – maybe one day you will even dress the queen.
0.64 – Alchemist – look for the way to make artificial gold or the potion of immortality
0.65 – Mine owner – be carefull, that will make some people jealous.
0.66 – Bank owner – do not lend to the king, it might get you exiled.
0.67 – Establish your thief's guild.
0.68 – Brewerer – own your vineyard, honey-making hall or brewery
0.69 – Master Carpenter – sell your furnitures and bows to the whole kingdom
0.70 – Random events(kings visit, Foreign raid etc.) and diseases outbreaks updates (Black Death, rabies, madness, flu etc.)
0.71 – Gambling update, various fun games cards, dice etc.+ a little joke a Merchant called Frank that talks crap to you when you buy from him
0.72 – Levels of quality for items.
0.73 – Gems, Gold, Silver and a new map part
0.74 – Jewelry update
0.75 – Heir update – marry, have children, build up your dynasty. (Political marriages, education paths included)
0.76 – New part of the map
0.77 – Carrier paths not related to building – 1. Guard
0.78 – Executioner
0.79 – Lord of a city
0.80 – Economy system update (different prices, in different regions chancing over time and seasons) also your social status, trade skills and the amount you are buying will make a difference. + Negotiations.
0.81 – Improved combat with direction of blow related to mouse movement
0.82 - Limbs severing + Torture chamber
0.83 – Bows update with better physics
0.84 – Throwing weapons knives, spears or your sword if you choose so.
0.85 – AI effects – Burn them with fire arrows, blind them with sand etc.
0.86 – Spy update – you can send out spies to get information about special targets or how to proceed with a hostile family.
0.87 – Fishing update – You will be able to fish yourself.
0.88 – Animal companion Update – dog, cat, eagle or owl as your house pet.
0.89 – Tournaments
0.90 – Another part of the map unlocked
0.91 – University update – Develop new technologies to upgrade your productions possibilities, fighting skills of your NPCs or item statistics.
0.92 – Difficulty modes + Building mode with a special empty map where you will be able to build a lot bigger structures.
0.93 – Guest's update – NPCs will visit your castle with various quests
0.94 – Formation update – you can lead your band as a medieval leader would.
0.95 – The rest of the map + Fixing all the bugs found to this point and not fixed on the way
0.96 – The full story update + Steam achievements (language fixes for the previous texts) + map updates based on your feedback
0.97 – End game scenarios
0.98 – Translation into other languages
0.99 – Surprise new items and Animals
1 – Fixing the found bugs, Photo mode = Game premiere


Week 8 - Co-op info, and update delayed.

[h2]Welcome Knights and Princesses,[/h2]

We are sorry for the delay, but many of you wrote to us, especially on discord.

"Better slow but good and playable"

So co-op definitely needs a week or 2 more work. Thank you very much for your patience and continues support.

But be assured co-op is our top priority.


[h2]The map update[/h2]

With the map, I am almost finished. I just need to decor the inside of the houses, build up some passages between interesting places and place the loot. I think it will come between Sunday and Wednesdays.

And then I will continue the work with your feedback.










Sorry for the short notice, but after writing it, I have to translate it into 2 other languages. So this time I will pick focusing on the map. A huge note comes with the update.

Have a nice week.





Week 7 - Survey outcome

Welcome,

I think we will be able to ship the huge update next week. 70% sure.
If we would not manage to add everything we planned to, shall we still ship the update next week anyway, or you prefer to wait? Let me know in the comments.

[h2]Survey outcomes[/h2]

[h3]How will we work with the outcomes?[/h3]

If an answer is above 70% or above in favor of one answer, we just do it.
If You are parted like 60-40 or even closer, we will try to make a mix or push it into starting settings, so you can choose.

I will add, the full roadmap based on these answers, your and our ideas a week after the next update.

[h3]1. Most of you are builders, 71 %[/h3]

That means we will organize the roadmap in a way to first provide you all possibilities regarding building your castle, village, your medieval business etc. And then move to improving fight, adding fighting missions etc.

[h3]2. For 90% of you, the story is important[/h3]

But 74% of you want, that we add it when we finish everything. So that is how we will do it. Makes it possible for us to think about cool ways to implement the game systems into the story.

[h3]3. 75% For a good mix of RPG and Survival[/h3]

I don't think it was done before. To mix story, RPG and free building system before. But I might be of course mistaken. I know Conan mixed Survival, Free building and RPG but had no quest type story. Kingdom Come had a great story and RPG, but from the survival part it was mainly food and washing in a bale. That makes it even more exiting to honor your wish.

[h3]4. A Medieval world to live in[/h3]

That is your pick. But 55% of you want to do it after they finish the story.

[h3]5. Crafting[/h3]

72% of you want it to have more tiers, more items needed to accomplish things, and make it harder/deeper in general. That is what we will do.

[h3]6. Mini-games in crafting[/h3]

There is a 8% win for the mini-games. So in this case we will make it skip able or add it only to the master levels in a certain job.

[h3]7. Character creator[/h3]

No surprise. 70% win. But we were expecting that. We have it almost ready. Also, the banners, crest armors and shields for you to be able to add your own crest. Probably will appear next month. If the co-op does not flood us with tons of bugs.



[h3]8. Villages or crops[/h3]

Here you are of course greedy, you want both option. Well, Customer is King. We will add the crops too. Because the villages are incoming next week.



[h3]9. Heir and Family[/h3]

Very strong 90% win. So we will have to think about adding the kids to this brutal game. We will probably just make them immortal, as D4ddelzw3rg suggested on Discord.

[h3]10. Seasons[/h3]

Another strong 83% win for yes. We have never done it before, so it may take us some time, but it will come. We will try to make it fluent not with a reload, but if we fail we just make a reload type season like in other survival games.

[h3]11. Leveling system - Points to give out or level up by doing.[/h3]

The mix of option wins and the rest of the answers are equally divided between points and level up by doing. So I guess we can call it a perfect win for the mix.

[h3]12. Dedicated servers[/h3]

only 18% of you wait for it. So we will make it probably after the full release.

[h3]13. Voice over[/h3]

Voice over most of you left a 5, so we treat it as cool but not necessary. But the second place has the note 1 - not important at all. So we will do the voice-over only when we reach at least 60k copies sold in a certain country. So a very long way to go. So if Germany crosses 60K we make the German voice-over, if USA, Greatbritian or Australia we do the English one, If Poland then the Polish etc.

I hope our approach satisfies you. From the amount of ideas you have sent us, we are sure the Early Access will take at least 2-3 years. But many of you tell us you are here for the long run. So we are exited to work with you :)

Have a nice weekend

Your humble scribe
Sartorian

Week 6 - Decide the way, Raubritter will be developed

Welcome noble knights - Kings and Queens ;)

Today a very short notice, because I am giving 600% out of me to get you the new map on time (15 September) and keep the quality on a high level. Maybe it is not God of War, but the map has a lot more places worth visiting, much more little details, like for example road chapels, more life, more good places to build your camp on. Well you will be my judge and I will try my best to keep being cool when the feedback this time will be about my work. Haha.



We have received a lot of ideas from you. And with a lot, I mean a lot. But some of your suggestions are mutually exclusive, so we have to ask you directly.

We want to honor people who supported us early - so under this link, when you have Raubritter in your library you fill find a form, with questions how we should proceed with the development.

https://steamcommunity.com/app/1887020/discussions/1/3424446023717090484/

Please do not share the links you find under this one, because we would like to make the game exactly as players who supported us early want. That was the reason, starting so early. And thank you again for your continues support, we love you all for making our dream come true. We hope we repay with making yours, about a medieval live simulator, come true too.

I promised to show some new building pieces - so this week the palisade



[h2]Reminder [/h2]

With the next update on 15 September, it might take a week longer because we want to add the Castle update that was planned for November too.

There will be a new map that means your character and buildings will be wiped. So make great photos of it and share on our discord https://discord.gg/Vy3amSjDfT

The next updates to come at least until February should be non-destructive. But sometimes remember you can get an update only by starting new. That is the bad part of Early Access, but well the goal is to make an ultimate medieval survival. I think it is worth the trouble.

Thank you again for your support and have a great weekend!
Your humble scribe - Sartorian

Week 5 - Progress updates and new ideas

Hello!

Before I start telling you about how work progresses, I would like to remind you that you can leave your ideas for the game on our discord:

https://discord.gg/Vy3amSjDfT

It is a very good idea to do it right away - because after the CO-op update in 3 weeks, we will close the ideas section and prepare a list of all the community Ideas we will add to the game.

There is already so many of them - the early access will last at least 2-3 years, not 1 year as we planned. We want to add as many of your ideas as possible. So we, all, will be able to enjoy the game for years.

[h2]Time for some informations[/h2]

As some of you know, I joined the team as a level designer (When I finish the new map, we will add Sartorian to the producer section too). Except that I am also taking care of making the assets and texture nicer + I became the gameplay designer, so we are going to address your feedback -

"after I build and craft everything, there is not really much to do - especially raubritterish"

[h2]How we will make it[/h2]

[h3]1. We will add trade post across the new map[/h3]



The caravans will now go from trade post to trade post that are around 1-2 minute apart from each other. Not from 1 end of the map to the other. So you will see a lot more of them.

There will also be different levels of challenge for the trade routes, so you can be busy on different levels.

And the best part - you will be able to buy a trade post of your own or just capture it. You are a Raubritter after all - why should you pay for it.

[h3]2. Special points to generate resources for you and help you rise in the world. [/h3]

For example, saw mills. And again, you can capture it or buy it.



Mines



Villages

Many of you requested crops and fields, but we will probably approach it differently than in other games. Instead of making a farmer out of you. We will give you the possibility to be a feudal lord and as such the peasants will do the work for you. After capturing the village you will be able to pick the crop they shall plant, add some upgrades, for example the three-field technology, to get more crops out of it.

We want to focus on the Feudal-knight aspect of our game. Take it a little bit away from the classic survival/building motive I am alone in the forest - let's do it, and shift it to

Let's become a feudal Lord and ensure the survival of all my subject (or just stuff my vault full, who cares about some dirty peasants)


[h2]3. Some fighting changes[/h2]

The plan is to make fighting like in Chivalry. That is of course a very hard task and will take a lot of time. So for now, to make it more interesting for you, we will move into the direction of Skyrim:

- We will make the NPCs a lot faster (so no more running backwards with the bow)
- We will get rid of the ridiculous stunning animation and leave it for the stun action after heavy blows
- Except the starting area, the difficulty levels will be mixed to make the world more real. No skulls or levels on NPCs heads. The "color" code for informing you about the difficulty will be the armor of the NPC, and later in game you will learn that some of the Noble Families (crests on Armour) Are much better fighters than the others.

So we are again silently smiling to our 90s friends who are longing to get theirs hands on a game that does not tell them on every step what to do, and sometimes can make you mad - with a hard challenge.

Of course, if you are younger - fell free to break away from some brain killing mobile games and join us. If you are older, we are honored to have you here.

Ok, that is it for today. All the changes I talk about will be visible with the Co-op update. So as you see a lot of ideas and new stuff. When there will be a delay cause of them, I will tell you in the next update. For now, everything is going fine.

Have a nice weekend :)