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Steam Next Fest Live Stream

Watch the developer of Motördoom play!

Thanks for watching and don't forget to wishlist Motördoom 🍻💀


Steam Next Fest Live Stream

Watch the developer of Motördoom play!

Thanks for watching and don't forget to wishlist Motördoom 🍻💀

Motördoom Next Fest Live-Stream

Please Wishlist Motördoom and join the Hobo Cat Games Discord HERE

Steam SHMUP Fest

Play Motördoom during the Steam SHMUP Fest




I'm happy to announce that Motördoom is part of the Steam SHMUP Fest!
You can play the newest iteration of the demo right now.
The game features a lot of new stuff. Some things are completely new since the last update and some were in there before but never properly introduced.
Here's a list of all the new things in Motördoom:

[h2]New and improved "Old Factory" Stage[/h2]
The first stage "Old Factory" was remade from the ground up.
I tried to make the first stage as beginner friendly as possible. It now features a bigger more open space, improved obstacles and longer rails so new players have enough time to do long grinds and get used to the trick system.


[h2]Meta Progression[/h2]
Motördoom now features a Meta Progression System. There is now the ability to spend scrap on different Add-Ons.
Currently there are 3 slots on a bike to put in Add-Ons.
  • Front Add-Ons
  • Back Add-Ons
  • Motor Add-Ons

You can only equip one Add-On per slot so choose your load-out carefully.


[h2]New Enemy[/h2]
I added a new dangerous enemy. Introducing "Acidus Daemonium"! These acid filled Demons will explode if they get close to you. Shoot them from a distance to hurt enemies surrounding it.


[h2]Card Rarity System[/h2]
Cards now have a rarity applied to them. There are 3 rarities as of right now.
  • Common
  • Rare
  • Legendary

With this system the cards can change their rarity after you pick them. So now it's a bit more rare to get all the good items in a row.

[h2]Introduction of Gaps[/h2]
Like in the THPS games from back in the day, doing tricks over gaps will award you with extra points. Motördoom now features gaps as well. I think it's a fun way to hide little Easter Eggs and award players for doing stunts over certain obstacles. Can you find all the gaps?


[h2]Balancing[/h2]
As always with every change there needs to be done a lot of re-balancing. Since the game was too easy in terms of dying the health pool of all player characters has been reduced. This makes the runs more dangerous and through that way more exciting. Wins have to be earned especially on the harder difficulties. Is the game too hard? Try adding some Add-Ons to the bike to help you survive.

[h2]Updated Tutorial[/h2]
The tutorial is finally updated with all the new moves you can do. You'll learn how to wallrides and wallplants, learn about the overdrive system and how to kill monsters stylishly.
Also the tutorial now displays controller as well as keyboard keys. No more guessing which keys to press.

Update on: Gameplay Change

I have decided to change the core gameplay mechanic of receiving upgrades from the trick score to only get XP from the gems that killed enemies drop. Even though I felt like this was a cool mechanic and brought something new to the Vampire Survivors genre, I feel like simplifying the core gameplay loop is for the better. It was a nightmare to balance. Inexperienced players that weren't able to do big combos yet would be punished by getting less upgrades, making the game even harder, which resulting in even less upgrades. On the other hand being good at doing tricks and combos gave you a lot of upgrades, resulting in the game becoming too easy.
To still give a meaning to doing tricks I'm working on a "Overdrive" system which is similar to the "Special" bar in Tony Hawks Pro Skater. Doing tricks and combos will fill up a meter. Once full it will give you some advantage in form of passive or maybe active abilities. (This is not decided yet).
Also I plan on adding global leaderboards. To be on top of the list you'll need to have the highest score.

I hope these changes will make it easier for players to get in to the game and enjoy the frantic chaos of killing loads of demons while pulling of sick tricks and combos.

Here are the changes I made:

  • XP gems are now the only source of XP (you won't receive XP from tricks anymore)
  • Changed the bike physics a bit. Now it's a bit faster and you jump higher off of quaterramps
  • Overdrive Mode. Doing tricks fills up the overdrive bar next to your healthbar, once full you enter overdrive (which currently gives you more attack speed)


Update


After receiving some unhappy feedback and comparing the old and the new versions some more myself, I realized that only receiving XP from enemies could easily be cheesed by just circling around the arena, shooting stuff and looting the XP gems. This is boring gameplay compared to constantly doing tricks to increase your XP. So I changed it back. Sorry for any inconveniences.