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Wylde Flowers News

Meet Iona Vorster, Wylde Flowers’ Concept Artist 🌸

From the conception of Wylde Flowers, our team set out with the goal of creating a bright and friendly world for the player to get cozy in. We also wanted to design cute and expressive characters that would bring the heartfelt narrative we were crafting to life.

These ideas were brought to form by Wylde Flowers’ sole concept artist, Iona Vorster, who had the monumental task of artistically shaping the world, its characters, and more.



I had the pleasure of chatting with Iona about the design process for Wylde Flowers, her own creative process and challenges she faced when designing. Enjoy! ✨



Audrey: Can you tell me a little bit about the process for just starting out with the designs and style direction for Wylde Flowers? What were some of the beginning conversations like?

Iona: When I started designing the characters, we already had the style of the environment being established, and some areas were starting to be fleshed out (like the farm and the town.) So first of all, any characters we created had to fit into this existing world, which definitely helps narrow down the options! Initially, I explored a more realistic style, but in the end we decided that wasn’t the right feel for Wylde Flowers. We also wanted to have the characters be really animated, especially in their facial expressions. Based on this I explored a whole bunch of directions simultaneously, experimenting with proportions, level of stylisation and exaggeration, etc. The style we settled on was chosen because it felt the most unique and fun, fit into the environment design well while still allowing for the characters to be easily read on screen at a distance and up close, and also allowed us to create our huge variety of unique character types!



Audrey: If you had to pick one, what would you say was your favourite concept to design?

Iona: This is so hard to answer! Over the course of almost 3 years of development I’ve designed
characters, environments, plants, animals and even VFX so picking just one out of all that is a challenge. While I’m proud of Tara’s design, I really had a lot of fun designing Ravenwood Hollow so that might have to be my pick. Although, I’m probably legally obligated to say the cat!



Audrey: What did you find the most challenging to design?

Iona: There was honestly a lot that I found challenging, but a really rewarding and exciting challenge! Being the sole concept artist on a project means there’s a lot you have to figure out on your own, but it’s also an absolutely amazing growth opportunity and I grew so much over the development of the project. But I think the most challenging was designing the look of the magic VFX. I had never designed VFX before, there were a lot of spells that needed unique designs and it all had to fit into the game’s style so that was a complex challenge to crack. Magic is a huge part of the game, so in a way, it was like designing the look of the characters all over again!



Big thanks to Iona for answering my questions, providing so much insight into her creative process and giving us a detailed look at the art of Wylde Flowers!

[h2]Wylde Flowers is available now![/h2]
https://store.steampowered.com/app/1896700/Wylde_Flowers/?gclid=CjwKCAjwkaSaBhA4EiwALBgQaD67wcL892HRXkMtVLzmSyUV_ysGfN7eJW0lImqN0ckg_mED39YwIhoCAYEQAvD_BwE


[h3]✨Audrey [/h3]

Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx
Twitter: https://twitter.com/studiodrydock
TikTok: https://www.tiktok.com/@wyldeflowers
Instagram: https://www.instagram.com/studiodrydock/?hl=en
Facebook: https://m.facebook.com/WyldeFlowersGame/
Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

MIGW Steam Event Livestream

As part of Melbourne International Games Week, Wylde Flowers is featured in a yummy Steam showcase of delightful games made in Victoria, Australia! 🐨💖

To celebrate, we are rebroadcasting one of our developer livestreams! Join us for this special rebroadcast of one our Launch Celebration Streams! Meet our community manager Audrey (she/they) and QA extraordinaire Alexandra (she/her) as they uncover the mysteries of Wylde Flowers! 🌈✨

⬇️ Go check out some Aussie talent here
https://store.steampowered.com/sale/migw2022

Patch 1.2.15004

For players that finished the demo and then continued their save game into the full game: this patch grants an item that should have been awarded upon your introduction to the coven.

Launch Celebration Stream! 🎉

Happy Launch Day, Wylde Flowers pals! 🌸


Join us for this special rebroadcast of one our Launch Celebration Streams! Meet our community manager Audrey (she/they) and QA extraordinaire Alexandra (she/her) as they uncover the mysteries of Wylde Flowers! 🌈✨


🌸 Wylde Flowers Releases TODAY! 🌸

[h2] Greetings, Wylde Flowers Coven!🔮[/h2]

[h3]✨ HAPPY LAUNCH DAY! ✨[/h3]

Today’s the day! Wylde Flowers is available NOW! 🎉 We are so excited to welcome you to Fairhaven!

While you’re here, take a look at our shiny new gameplay trailer! ✨

[previewyoutube][/previewyoutube]

We’ve put so much love and passion into Wylde Flowers, and we truly hope you love it as much as we do! 💖 Please share Wylde Flowers with your friend, and please do leave us a review! 😘 It really does help us HEAPS! 🌸

🌱 A big thank you to our amazing community! 🥰 From playtesting, retweeting, commenting, sharing with friends, or just watching our progress, we couldn’t have gotten here without YOU. Thank you!



[h3]🔮Join the Community on Discord🔮 [/h3]

Head on over and join us on Discord to chat all things Wylde Flowers, hang out with the devs, ask for help, or tell us your ideas and feedback! ✨

[h3]✨Socials✨[/h3]

Here are some places around the web you can follow us for news, updates, and all kinds of Wylde Flowers content:
🌸 Twitter
🌸 Facebook
🌸 TikTok
🌸 Instagram

[h3]And most importantly, click here to get your hands on Wylde Flowers!! 🎉[/h3]
https://store.steampowered.com/app/1896700/Wylde_Flowers/

That is all for now for now!

[h3]See you in Fairhaven SOON!
🍃 Audrey and the Studio Drydock Team[/h3]