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Wylde Flowers News

Wylde Flowers is part of SimFest!

We are thrilled to announce that Wylde Flowers is part of Simfest – the Steam festival celebrating all things related to simulation games! ✨

Through the 24th of July, you will also be able to experience some of the latest and greatest simulation titles and see what the future holds for the simulation genre with coming soon games. From simulators which cover hobbies you would love to experience to job simulators which revolve around your dream career (even out of this world ones), Simfest will feature a wide variety of titles in the genre! 🌸


Simfest is a Steam festival co-hosted by Auroch Digital and Stray Fawn Studio. This year’s event will be the second Simfest, after Simfest: Hobby Edition took place in 2022.

Join Wylde Flowers and many other incredible simulation games in Simfest 2023. We hope to see you there!

xo, Audrey and the Studio Drydock Team

✨ Bringing Characters to Life: Animation in Wylde Flowers ✨

[h3]Hello cozy coven![/h3] 🔮

Bringing Fairhaven’s characters to life was a big job! 🌸 First, they’re written, then conceptualized and designed in a 2D format. Once a characters design has been finalized, our 3D artists render them out to their final form, then they pass over to our Mike who brings them to life through movement ✨

Today we’ll be taking a deep dive into the animation process for Wylde Flowers, specifically the work that our talented (and only!) 3D animator, Mike Taylor, does! 🎉

Tl;dr! 🌸
  • As our only animator, Mike is responsible for lots of elements related to animation, including creating movements and walk cycles, cutscenes, and even trailers
  • Making cutscenes feels like making mini short filks
  • Mike kept each of the characters’ unique personalities in mind when developing each their walk cycles.
  • One of his favorite parts of the job is shooting video references of himself for different movements he needs to animate.


Audrey: As you are currently our only animator, you wear a lot of hats. Can you explain some of the roles and responsibilities you’ve had over the course of making Wylde Flowers?

Mike: As animator, I’m responsible for animating most of the characters and farm animals. This includes developing an overall style of animation and making sure everything that moves is related to that style. I also had to help develop a way for the characters to share as much animation as possible while also showing some individual personality.

Before animation can happen, the characters have to be set up, or rigged, to be able to animate them in Maya, the animation software that we use. I rigged all of the characters and farm animals with the help of a third-party auto-rigging plugin.

I’ve also been slowly getting more involved with cutscene work. Cutscenes are the little vignettes that give the player some important story element. For me, it’s like setting up a little play or mini-short film and I get to play a little with acting, cinematography and editing. I have a lot of fun with these!

Since Wylde Flowers release on Nintendo Switch, I’ve been in charge of making the trailers to help promote the game as we release updates. This is both very enjoyable and very stressful - but in a good way. Prior to working at Studio Drydock, I didn’t have much experience making trailers other than working on short films and commercials. I’m very thankful to have been trusted with this and hope I’ve done the game proud. That was part of the stress - making sure I made something that best represented the game. That and basically learning how to make a trailer on the job. Most of the process, though, is a blast and I have a great time making each one.

[previewyoutube][/previewyoutube]

Audrey: What is the process like from when you get the 3D model of a character to it being fully implemented in the game? What steps do you have to take in that process?
Mike: Before animation can start, as I mentioned, the model has to be set up in Maya with a rig. A rig consists of a skeleton of joints that deform the model’s mesh and a set of controls that the animator uses to pose the skeleton and set keyframes.

For animation (the best part) I almost always shoot video reference of myself acting out the action or I find an appropriate clip on the internet. I’ll use the reference as a starting point for the animation. It helps me create the poses and set rough timing for the action. Then I’ll throw out the reference and retime, repose and tweak until I have a ‘finished’ animation.

I post every animation I make to the Studio Slack channel because, for me, feedback is a very important part of the process. With feedback in hand, I’ll then change up and polish the animation, as necessary.

The finished animation is exported from Maya and imported into Unity. In Unity, each character has a whole set of tools on them to run and blend animations during gameplay. Those tools are set up by people much smarter than me.

[previewyoutube][/previewyoutube]

Audrey: Each of our characters has a unique walk cycle - can you explain a little more about how you designed each one? Which one is your favorite?

Mike: Where to start?

There are different approaches. Some characters’ walks just appear in my head when I see their design or learn who they are as I read their backstories. Shelby stands out as a favorite here. As soon as I saw him, I knew how he was going to walk. As an animator, it’s a gift when the character you’re animating tells YOU how they want to move!

For other characters, I have to dig a little more and think about who they are, what their motivations are and how much or what kind of energy they have. Kai, for example, is very laid back, but Giva is always on the move, so their walks need to reflect that (both are favourites).

Once I have that in mind, I either act out the walk repeatedly until I land on something - video taping everything - or search the internet for something appropriate and inspiring.



Audrey: Are there any special touches have you added to the game that especially amuse you?

Mike: Yes! I drew a ‘Mikey’ on the bottom of Marty’s boot like Woody in Toy Story with ‘Andy’ on his boot. Marty reminds me of Woody and Toy Story is one of the reasons I got into animation, so I claimed him for my own!




Big thanks to Mike for his insightful answers to my questions and everything he does for our game! ✨


And now a question for you! What part of the development process would you be interested in seeing us cover next? Let us know in the comments!

[h3]🌸 xo, Audrey and the Studio Drydock team [/h3]

Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/StudioDrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki




🌺 WYLDE FLOWERS SUMMER SALE 🌺

[h3]Hello, hello, cozy coven! 🌺[/h3]

Hooray! 🎉 Wylde Flowers is on sale for the very first time! Now through June 29, Wylde Flowers is 20% off here on Steam and on Nintendo Switch! ✨

If you haven't already, now is the perfect time to pick up our cozy story game at a delicious discount!🌺

🌈 Want to see more? Check out our new gameplay trailer for a fun look at what Wylde Flowers is all about!

[previewyoutube][/previewyoutube]

Happy playing!
[h3]🌸 xo, Audrey and the Studio Drydock team [/h3]

Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/StudioDrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

🔧 1.5.2 Update Notes 🔧

[h3]Hello, hello cozy coven! 👋🔮[/h3]

We’ve released a small patch that squashes a few pesky bugs and introduces some quality of life updates based on community feedback! 🐛 We’ve also tweaked the requirements for certain quests which were causing them to be easily missed. ✨

Full patch notes below! ⬇



🌸 1.5.2 Update Notes🌸
Released: May 25, 2023

  • Animal Growth Booster and Mistletoe can now be purchased in year 2 without having completed "A Fab-Yule-Ous Winter Ritual".
  • "A Fab-Yule-Ous Winter Ritual" can be completed in any Winter in year 2 or later, instead of only during the second winter feast.
  • "Good Duck With That" and "Fountain Of Youths" quests can now start in any season, instead of limited to Fall and Winter, respectively.
  • Updated descriptions of magical animal items to make it clearer which type of animal produces them (English only).
  • We've tweaked the default selection of crafting and cooking ingredients to work better when using up the last of your ingredients.
  • You can now craft build multiple crystal balls and writing desks for your sanctum.
  • Feedy will stop work if unable to feed a pregnant animal.
  • Fixed animal gifting button not working when the language is set to Turkish.
  • Fixed a crash when pressing the "Share Photo" button on iPad.
  • Fixed ducks and chickens sometimes stuck not animating.




Happy playing!
[h3]xo, Audrey and the Studio Drydock Team 🔮[/h3]

Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/StudioDrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

🌿 Wylde Flowers x Kinder World Collaboration! 🌿

[h3]Hello cozy coven! 🔮 [/h3]


🌸COZY COLLAB NEWS 🌸

We collaborated with our friends at Lumi Interactive to bring these adorable Wylde Flowers-themed decoration items to their game, Kinder World!



Wondering what you do in Kinder World?

🐝 Play daily two-minute sessions
🌿 Practice kindness to grow your plants
🦔 Meet a colourful cast of animal characters
🐸 Decorate your own cozy safe space

Their team has very similar values to ours, so this is really a match made in heaven! 🥰🌈

Get the app now on iOS or Android!
🔗: https://t.co/nK6KCt0dCx

Hope you enjoy Kinder World and these adorable decorations! 🌸


[h3]xo, Audrey and the Studio Drydock Team[/h3]