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Wylde Flowers News

🌸 Wylde Flower Apparel Pre-Orders Open Now! 🌸

[h3]Hiya, cozy coven! 🔮[/h3]

Today we’re launching a set of two new Wylde Flowers designs on a range of apparel with Print Social! 🎉 
Our two beautiful designs by the talented Jaime Ugarte are on items like:
🌸 Adult tees
✨ Tote bags
🔮 Kids' tees
💖 Hoodies



These limited time pre-order campaigns are open from now until September 6th.

An exciting thing about Print Social is that we are able to donate a portion of revenue to a charity of our choice. 💖 We will be donating 10% of all purchases to the Black Trans Alliance. 🏳️‍⚧️



More Information about our Campaigns with Print Social:
⏳ Pre-orders are open for a limited time - till September 6th
✏️ Each individual campaign needs to sell x5 items to go to print
💖 There are size options from kids to an adult 5XL across different products
⏲️ Products will be printed and shipped once the campaign ends
🏳️‍⚧️ 10% of our profits from each sale will go to the Black Trans Alliance
🇬🇧 UK fans will be delighted to hear Print Social is a UK based company




Pre-order your goodies now:
https://www.weareprintsocial.com/studio-drydock


We hope you all love them as much as we do! 🌸

[h3]xo, Audrey and the Studio Drydock Team[/h3]

🔮 A Little Wylde Flowers FAQ! 🔮

[h3]Hello cozy coven! 🔮[/h3]

We thought we would share a little FAQ answering some frequently asked questions we hear around the community! ✨ These include game help, as well as info about the future of Wylde Flowers!

You can also check out the FAQ Page on our website for even more help!



1. I've finished the main storyline - is there more content after Year 1?

Yes! You can continue changing the seasons as many times as you wish after the credits roll to continue farming, befriending the NPCs, and finishing your collections. There are also more quests, festivals, animals, and small storylines to experience in Year 2, so keep talking to the NPCs and see what quests they give!

2. Is there more content after Year 2?

While we don't have dedicated storylines and festivals for Year 3, you can continue playing as long as you like to wrap up any outstanding relationship building, collections, etc. There are also a few (but not all) quests that will pop up in Year 3 if you missed them previously.



3. Are there going to be any more content updates?

Yes, the team is working on more content updates as we speak! We don't have a timeline to offer at this time, but will be sure to keep you updated as we can! The updates will be similar to our first three in that they will introduce new gameplay features as well as some quests and short storylines.

4. Will "X" be coming to the game?

We can't confirm any specifics about what is coming with the new updates, but we are always looking at community suggestions and feedback to see what y'all would like to see! 🌸 We can't wait to show you what's coming when the time is right, but we have confirmed a few things which will not be coming to Wylde Flowers. These are:

  • Children
  • Decorating
  • Going inside villagers' homes
  • A full storyline of the same length as the original storyline
  • Milkwater


5. How do I get magical animals?

Please see this outstanding guide from a fellow community member on the Wylde Flowers subreddit all about magical animals!

6. How do I change the season after year 1?

Continue visiting the coven at night and you will eventually get a quest to give Tara her new role in the coven, The Keeper of the Wheel. You will then have to make offerings to Wellspring, which you can see by interacting with it. When all offerings are complete, you can use the proper incantation to turn the season just like in Year 1.



7. Can I transfer my saves between different platforms and/or crossplay?

Unfortunately, this is not possible.

8. I need more games like Wylde Flowers! Help!

Here is a post with lots of great recommendations! We also recommend the subreddit r/cozygamers for lots of cozy game discussion!



9. Where can I find Wool Weed?

Wool Weed is located in the second area of the Gloaming (near the entrance). The areas are unlocked through story progression. You will need to find the keystone in the first part of the Gloaming first, then talk to Lina and upgrade your wand. Once you have the second and/or third level unlocked, you will be able to choose which level of the Gloaming to enter when you interact with the pillar to enter the Gloaming.

10. Who is the best person to romance?

That is entirely up to your personal preference! You can use our wiki to get more info about the romance candidates. There is also some great discussion about this subject matter in this post, this post, and this post (from our subreddit!) ✨



We hope you found this little FAQ helpful, and feel free to ask if you would like more info on anything! We appreciate you so much! 🌸

[h3]xo, Audrey and the Studio Drydock Team[/h3]

Follow our channels to see all the latest news about Wylde Flowers🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/StudioDrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

The Wylde Flowers Merch Shop is Open Now! 🛍️

Greetings, cozy coven!

Today we're celebrating the launch of our very own official merch shop with the lovely folks at Mushroomy House! ✨🛍️



Visit our shop HERE!

In our first merch drop we have:

  • Romanceable character keychains (yes - even Cameron!)
  • Stickers and sticker sheets
  • Premium art prints including the Fairhaven Map
  • General art prints
  • Nail Decals - magical, floral and farm styles
  • Laser cut earrings - Moonflower and Cleocatra




We're pleased to share that we also have some other goodies still in development! 💖

We hope you like magical treats we've created for you all! 🎉

🌸 Audrey and the Studio Drydock Team

Wylde Flowers is part of SimFest!

We are thrilled to announce that Wylde Flowers is part of Simfest – the Steam festival celebrating all things related to simulation games! ✨

Through the 24th of July, you will also be able to experience some of the latest and greatest simulation titles and see what the future holds for the simulation genre with coming soon games. From simulators which cover hobbies you would love to experience to job simulators which revolve around your dream career (even out of this world ones), Simfest will feature a wide variety of titles in the genre! 🌸


Simfest is a Steam festival co-hosted by Auroch Digital and Stray Fawn Studio. This year’s event will be the second Simfest, after Simfest: Hobby Edition took place in 2022.

Join Wylde Flowers and many other incredible simulation games in Simfest 2023. We hope to see you there!

xo, Audrey and the Studio Drydock Team

✨ Bringing Characters to Life: Animation in Wylde Flowers ✨

[h3]Hello cozy coven![/h3] 🔮

Bringing Fairhaven’s characters to life was a big job! 🌸 First, they’re written, then conceptualized and designed in a 2D format. Once a characters design has been finalized, our 3D artists render them out to their final form, then they pass over to our Mike who brings them to life through movement ✨

Today we’ll be taking a deep dive into the animation process for Wylde Flowers, specifically the work that our talented (and only!) 3D animator, Mike Taylor, does! 🎉

Tl;dr! 🌸
  • As our only animator, Mike is responsible for lots of elements related to animation, including creating movements and walk cycles, cutscenes, and even trailers
  • Making cutscenes feels like making mini short filks
  • Mike kept each of the characters’ unique personalities in mind when developing each their walk cycles.
  • One of his favorite parts of the job is shooting video references of himself for different movements he needs to animate.


Audrey: As you are currently our only animator, you wear a lot of hats. Can you explain some of the roles and responsibilities you’ve had over the course of making Wylde Flowers?

Mike: As animator, I’m responsible for animating most of the characters and farm animals. This includes developing an overall style of animation and making sure everything that moves is related to that style. I also had to help develop a way for the characters to share as much animation as possible while also showing some individual personality.

Before animation can happen, the characters have to be set up, or rigged, to be able to animate them in Maya, the animation software that we use. I rigged all of the characters and farm animals with the help of a third-party auto-rigging plugin.

I’ve also been slowly getting more involved with cutscene work. Cutscenes are the little vignettes that give the player some important story element. For me, it’s like setting up a little play or mini-short film and I get to play a little with acting, cinematography and editing. I have a lot of fun with these!

Since Wylde Flowers release on Nintendo Switch, I’ve been in charge of making the trailers to help promote the game as we release updates. This is both very enjoyable and very stressful - but in a good way. Prior to working at Studio Drydock, I didn’t have much experience making trailers other than working on short films and commercials. I’m very thankful to have been trusted with this and hope I’ve done the game proud. That was part of the stress - making sure I made something that best represented the game. That and basically learning how to make a trailer on the job. Most of the process, though, is a blast and I have a great time making each one.

[previewyoutube][/previewyoutube]

Audrey: What is the process like from when you get the 3D model of a character to it being fully implemented in the game? What steps do you have to take in that process?
Mike: Before animation can start, as I mentioned, the model has to be set up in Maya with a rig. A rig consists of a skeleton of joints that deform the model’s mesh and a set of controls that the animator uses to pose the skeleton and set keyframes.

For animation (the best part) I almost always shoot video reference of myself acting out the action or I find an appropriate clip on the internet. I’ll use the reference as a starting point for the animation. It helps me create the poses and set rough timing for the action. Then I’ll throw out the reference and retime, repose and tweak until I have a ‘finished’ animation.

I post every animation I make to the Studio Slack channel because, for me, feedback is a very important part of the process. With feedback in hand, I’ll then change up and polish the animation, as necessary.

The finished animation is exported from Maya and imported into Unity. In Unity, each character has a whole set of tools on them to run and blend animations during gameplay. Those tools are set up by people much smarter than me.

[previewyoutube][/previewyoutube]

Audrey: Each of our characters has a unique walk cycle - can you explain a little more about how you designed each one? Which one is your favorite?

Mike: Where to start?

There are different approaches. Some characters’ walks just appear in my head when I see their design or learn who they are as I read their backstories. Shelby stands out as a favorite here. As soon as I saw him, I knew how he was going to walk. As an animator, it’s a gift when the character you’re animating tells YOU how they want to move!

For other characters, I have to dig a little more and think about who they are, what their motivations are and how much or what kind of energy they have. Kai, for example, is very laid back, but Giva is always on the move, so their walks need to reflect that (both are favourites).

Once I have that in mind, I either act out the walk repeatedly until I land on something - video taping everything - or search the internet for something appropriate and inspiring.



Audrey: Are there any special touches have you added to the game that especially amuse you?

Mike: Yes! I drew a ‘Mikey’ on the bottom of Marty’s boot like Woody in Toy Story with ‘Andy’ on his boot. Marty reminds me of Woody and Toy Story is one of the reasons I got into animation, so I claimed him for my own!




Big thanks to Mike for his insightful answers to my questions and everything he does for our game! ✨


And now a question for you! What part of the development process would you be interested in seeing us cover next? Let us know in the comments!

[h3]🌸 xo, Audrey and the Studio Drydock team [/h3]

Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/StudioDrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki