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Edge of Sanity News

New gameplay video to celebrate Steam Scream: The Revenge!

Greetings, fans of darkness and insanity,

Steam Scream: The Revenge has just started on Steam, and to celebrate the scariest horror event of the year, we've got a brand new gameplay for you!

Watch Karol, our Game Director, and Robert responsible for Marketing walking you through a mission to search the Prism Office building. And remember, that the mind of Carter, the main protagonist already starts behaving strangely, so expect the unexpected.

Here it is:

[previewyoutube][/previewyoutube]

So this is it! Please consider leaving follow here and joining our Discord to not miss all the news that are coming:



https://store.steampowered.com/app/1897110/Edge_of_Sanity/

Talk to you soon!

Development update #10 - Looking after your crew



Greetings, fans of darkness and insanity,

Finally! October! The spookiest month of the year, and the best time to play horror games and talk about them. So, of course, we couldn't leave you without a batch of new information regarding Edge of Sanity.

As you may know, the main protagonist was part of the expedition crew when everything went to hell. One of your main tasks is to look out for them throughout the wilderness of Alaska. The good news is they will help you along your journey, but avoiding death will not be an option.

Let's start with the first character you meet - Frank. He is your work buddy and one of the best local guides in these lands. His gut feeling makes him one of the first people to know that something is not right. He decides to investigate what happened, and, well... he has to pay the cost for it.

[h2]Claire[/h2]



Another character you meet along your journey is Claire - a PRISM HR Employee. She was sent with the resupply group to inspect the site, ensure everyone gets paid, and give the employees the impression that Prism takes care of them even if they work in remote sites and harsh conditions. She might add a bonus to the camp's morale... or quite the opposite.

[h2]Scott[/h2]



He was not part of the resupply group. He has been a scientist at the research site from the beginning. Excited about research and possibilities, and not at all concerned about his own wellbeing, let alone the safety of others. But can knowledge be extracted from his twisted mind? His ramblings can bring uncertainty, muddle the truth, and spread madness.

[h2]The Dog[/h2]



This flea-infested fur rug appeared one day in the camp and made himself at home. He doesn't look like he belongs to anyone, and there's no harm in keeping him - maybe he can even warn the survivors of approaching monsters. The dog could also bring you random items such as resources or torn pieces of journals and books. Some of these items could trigger missions, while others would simply add story flavor.

[h2]Death is Inevitable[/h2]



Taking care of yourself in the extremely hostile Alaskan area is a nightmare. Taking care of everyone is impossible. Saving everyone is not an option, and you will face choices with only bad outcomes. And with each mouth to feed, the amount of resources at the camp will increase, but staying on your own is out of the question.

Fortunately, your crew can assist you and help during scouting missions, providing information about obtainable resources during side missions or even obtaining them on their own. Having them at the base also provides passive bonuses, so you can carefully choose what suits your playstyle best.

These are just a few examples from a cast of diverse and engaging characters you will meet along your journey on the edge of sanity. Many of your mission objectives will focus on helping others, and your actions will determine how many you can save.

[h2]One more thing...[/h2]

October 25th marks the beginning of Scream Fest - a horror-themed event on Steam. We will introduce you to new gameplay footage, this time from a mission when you enter and explore the main Prism HQ building. Follow us here, join our Discord, or follow us on social media so you don't miss it when it drops!

So this is it! Please consider leaving follow here and joining our Discord to not miss all the news that are coming:



https://store.steampowered.com/app/1897110/Edge_of_Sanity/

Talk to you soon!

Development update #09 - Preparing for gameplay reveal + gaming events

Greetings, fans of darkness and insanity,

The summer months were busy for the whole team, as we were preparing new builds for two major gaming events.

It was heartwarming to see a record-breaking crowds at Gamescom 2023. Players had a chance to play through a chunk of the first act of the game and familiarize themselves with the mission design, crafting, combat, base management and of course the impact of madness on everything what's happening.



We also took this as a opportunity to gather feedback from players with some of the proposals already in the making!

Our friends from Daedalic Entertainment flew across the Atlantic to present the game to American audience during PAX West. This event didn't disappoint either, with crowds eager to check whether 2D survival horror can actually scare and provide intense atmosphere (SPOILER: It can).



But now let's move to the biggest announcement. We have joined Fear Fest 2023: Black Summer, the biggest horror event, streamed live by IGN. Check out our Gameplay Reveal Trailer!

[previewyoutube][/previewyoutube]



So this is it! Please consider leaving follow here and joining our Discord to not miss all the news that are coming:



https://store.steampowered.com/app/1897110/Edge_of_Sanity/

Talk to you soon!

Development update #08 - Designing monsters

Greetings, fans of darkness and insanity,

Meeting deadly monsters will be inevitable when traversing a hostile Alaskan environment. In today’s development update, we dive deep into their design, role in the game, and main strengths and weaknesses.

Iterative approach
The design of a new enemy starts with multiple sketches following the description our game director has set. After internal voting, we draw the high-detail model and move on to animations getting iteratively improved.



Each monster consists of a mix of idle, walking, attacks, grabbing, getting damage, animations, etc. The next part requires testing them during expeditions, adding sounds, tweaking, and repeating.

Relying on senses
The way of designing monsters and enemies in Edge of Sanity is sense-driven. Meeting a maggot, zombie, or any other awful creature for the first time is structured puzzle-like.

Imagine being thrown into a room full of light-sensitive maggots the moment after discovering a box full of flares. Place them correctly, and you are safe. Have a full inventory or wait too long throwing them around and, well... Good luck.



Enhancing the atmosphere
The other element important from the design perspective is the way the monster improves the overall atmosphere, increasing the impact of the madness theme and overall hound.

We’ve been working on a tentacled monster that follows you in the darkness, and the only way to receive temporary relief is to stand in the light.

Another example is an enhanced maggot popping out randomly of a previously killed, regular maggot.



Adjust the strategy on the fly
Versatile equipment, effective against close quarters and ranged enemies will come in handy during expeditions.



Engaging in a fight always comes at a cost (e.g. slowly damaging your knife and axe), but fortunately, you can also use environments like caves, traps, and elevation changes to your advantage. There is no good or wrong approach, as long as you survive and don’t become wounded.

Don’t trust your eyes
In a world on the edge of sanity becoming fully dependent on what you see might fool you easily. Some monsters might disappear the moment they approach you. Will you risk wasting your resources to avoid getting wounded?



And that’s it for today! We left a couple of surprises, including bosses, fighting-related traumas, and other monsters to discover for yourself once you embark on a journey to Alaska.

Development update #07 - The camp

Greetings, fans of darkness and insanity,

Today we focus on a place where each of your expeditions start - the camp. Be aware though, as it’s hard to call it a safe zone. We are also not touching on the topic of the resource management - check previous update to learn more about it:

Apart from resources stations, the first other important structure worth paying attention to is the storage. Remember, if you die during expedition, everything you’ve been carrying with you is lost forever. Your inventory for the missions also is quite limited, so you need to always think about balance between variety of available stuff or just a minimum to survive.



Some items, like an axe or a lamp can be crafted only at the camp, using workbench. Make sure you have enough resources at your disposal, to not end up exploring mine without a reliable light source!



When you find other survivors, you can bring them with you to your camp. This opens up possibilities to learn about their (mostly) tragic stories and even loyalty missions. Yes, providing food and water is important for morale but hearing someone out is also a key for your mind to survive.

You can’t necessarily call your camp a safe zone, because from time to time there might be some unexpected events happening. Be prepared to find out person was so desperate in looking for food that wen’t missing. Life is just not easy down there.



Whenever you finish or fail an expedition, another day is passing by. It also changes the morale of your crew, and depending on the available resources might trigger events mentioned earlier. In order to start your expedition you need to use a map - which consists of both main stories and side missions, mainly used as a resources scavenging.



Each out of four acts in Edge of Sanity has it’s own camp location. The further you progress the story, the more disturbing your surroundings might become. The map with side missions available also completely changes, as your maximum sanity level with more trauma perks obtainable.

So this is it! We are very approachable, so if you wish to share all kinds of feedback or question, art style related or not, please consider leaving follow here and joining our Discord:

We are grateful for all kinds of support!


https://store.steampowered.com/app/1897110/Edge_of_Sanity/

Talk to you soon!