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Friday Dev Stream and Upcoming Closed Alpha

Hail tribe leaders!

Today at 7PM CET our Sand Sailor Studio crew will be taking you through ASKA, showing you how to survive, build and become a true tribe leader.

[h2]Closed Alpha Sign Up Ends in 3 Days[/h2]
Yep, we're giving peeps 3 more days to sign-up for the Closed Alpha. On the 22nd we'll be announcing 50 new playtesters to join our existing 50.

For more details, make sure to check out our previous post here!

[h2]About tonight's stream[/h2]
If you tune in tonight, you'll be able to see the Closed Alpha build in full swing! You'll see stuff like:
  • Crafting
  • Resource harvesting
  • Building
  • Gaining Villagers
  • Sending them to build and work
  • Fight off nasties and beasties
  • And much more!


We’ll also be answering questions, we’ll talk about the game’s scope and its future!

To see our past streams, check out our Twitch channel!


Sign Up For The January Closed Alpha!

[h2]Hail Tribe Leaders![/h2]
Between the 23rd and 29th of January we’ll be running a Closed Alpha playtest, and here’s everything you need to know if you want to be part of it!

[h2]How to sign up?[/h2]
To sign up all you have to do is join our Discord and head over to #closed-alpha-signup
All the information is contained there. Or if you'd like to find out more right now, keep reading!



Below you can find the complete feature list, content list and conditions for the playtest!


[h2]What you can play in this version[/h2]
Detailed below is everything contained in this build in terms of features and content.
  • A complete survival game, with cold, thirst and hunger. Make a camp, survive the weather, wild animals and undead enemies.
  • Build a complete, self-reliant Viking village using bushcraft/pre-metal technology. Players will have access to the complete Tier 1 Technology Tree.
  • Organize and command AI Villagers. Build and furnish their homes, ensure they stay warm and well fed. Give your Villagers jobs, like Woodcutter, Gatherer, Stonecutter, Toolmaker, FIsherman and much more.
  • Construct Houses, resource gatherers and toolmakers. Your industries are inter-connected, allowing you to automate and optimise your village’s survival.
  • Hunt, fish and forage for food. Venison, a wide variety of fish species, and a diverse seasonal flora form the basis of your survival.
  • Fight a variety of undead enemies in skillful stamina-based 3rd person combat. Perform light and heavy attacks, combos, dodges. Includes a complete melee and ranged combat system. Use one handed and two handed weapons, shields, and bow.
  • Craft a variety of stone tools and weapons, as well as a linen outfit.
  • Explore old ruins, fight their inhabitants and obtain valuable resources.
  • Tame wolves and turn them into companion Dogs.
[h2]Feature List[/h2]
  • Explore a large procedurally generated world, complete with a day/night cycle, realistic weather system and seasonal vegetation.
  • Chop trees, mine rocks and gather resources from bushes
  • Craft various tools, weapons and clothing
  • Make a camp, survive the first nights and slowly build up your settlement
  • Build camps, houses, production buildings, walls and fences
  • Gain complex AI Villagers, assign them jobs, houses and make sure they have food.
  • Villagers talk to you, sharing their issues and asking for help.
  • Have your Villagers build structures and gather resources.
  • Organise their schedule, balancing Work, Leisure and Sleep hours to optimise production.
  • Set up automated production lines for food, resources and tools.
  • Experience a complete melee and ranged skill-based combat system
  • Defend against small occasional incursions of Revenants or wild animals. Fight alongside your Villagers.
  • Hunt wild animals
  • Fish a wide variety of fish species
  • Face a variety of undead enemies and wild animals, each with their unique behavior.
  • Build houses and decorate them with furniture and storage using a grid system.
  • Flight System - Take the form of a raven and fly anywhere you want
  • Proficiency System - The more a character does an action, the better they become at it
  • Tame wolf pups and turn them in Dog companions
  • Customize clothing with various colors
  • Contract illnesses and heal them using the appropriate ingredients
  • Locate and highlight valuable resources with a “detective mode” area search.
  • Discover and cook a wide variety of seasonal food items.
  • Discover caverns and mines
  • Discover enemy-infested ruins
[h2]Content[/h2]
Below you can see all the things you'll be able to build in this Closed Alpha Build.
[h3]Crafting[/h3]
  • Stone Axe (one handed & two handed)
  • Stone Pickaxe (one handed & two handed)
  • Shortbow & Arrows
  • Flimsy Shield (1st tier shield)
  • Flimsy Club (1st tier weapon)
  • Wooden Hoe (Terraforming Tool)
  • Wooden Hammer (Building Tool)
  • Flimsy Outfit (T1 armor: Hood, Shirt, Gloves, Pants)
  • Stone Knife (Skinning Tool)
  • Torch
  • Fishing Rod
  • Fish Bait (Fish-based, meat-based, veggie-based)

[h3]Production Buildings & More[/h3]
  • Woodcutter’s Pit
  • Woodcutter’s Hut
  • Stonecutter’s Pit
  • Stonecutter’s Hut
  • Gatherer’s Pit
  • Gatherer’s Hut
  • Peat House (larger housing; allows the player to place furniture)
  • Flimsy Fence (Tier 1 Fence)
  • Hedge Wall & Gate(Short/Long Segments)(Tier1 Wall)
  • Hedge Tower (Short bastion-like fortification)
  • Watchtower (A tall tower featuring a climbable ladder; provides a vantage point)
  • Workshop (Villager automated tools & weapons production)
  • Workshop Addon - Dyer (Color the Flimsy Outfit parts (hood, shirt etc))
  • Workshop Addon - Weaver (Convert fibers into fabric)
  • Resource Gathering Markers
  • Mine Entrance
  • Kennel (allows the player to create Dog Companions out of Wolf Pups)
[h2]Why we are doing this[/h2]
The goal of this playtest is to see early interactions with the game from people that are completely unfamiliar with the project. We want to find out:
  • what the flow is, what player instincts kick in and how they approach the game.
  • what players enjoy or dislike about the game
  • if they get stuck, bored or get absolutely hooked on a certain aspect of it.
  • what's intuitive and what isn't. Where our design holds and where it breaks.
What we're not particularly interested in is:
  • Minor balance issues
  • Minor, non-game-breaking bugs

[h2]How many players will you be selecting?[/h2]
We’ll be selecting 50 more playtesters to join our existing 50. With each future test we’ll keep adding to that number.

That's it for now, hope to see you on our Discord and in the Alpha!



[h2]Want to see more ASKA?[/h2]
No worries! You can always watch our Friday streams to see actual gameplay and get answers to your burning questions!

Friday Dev Stream and Upcoming Closed Alpha

Hail tribe leaders!

Today at 7PM CET our Sand Sailor Studio crew will be taking you through ASKA, showing you how to survive, build and become a true tribe leader.

[h2]Upcoming Closed Alpha[/h2]
In this episode we'll be announcing the upcoming Closed Alpha dates and sign-up!

[h3]You’ll be able to see[/h3]
  1. Crafting
  2. Resource harvesting
  3. Building
  4. Gaining Villagers
  5. Sending them to build and work
  6. Fight off nasties and beasties
  7. And much more!


We’ll also be answering questions, we’ll talk about the game’s scope and its future!
Tune in, prepare your questions and get ready to settle the wild Lands Beyond!

Remember the rage of the sea!
Remember the light in the darkness!

See you there, tribe leaders!

Remember to join our Discord!

[url=https://discord.gg/pRzxd4dKj7

Friday Play with the Devs!

Hail tribe leaders!

Today at 7PM CET our Sand Sailor Studio crew will be taking you through ASKA, showing you how to survive, build and become a true tribe leader.

In the last episode, we did a lot of resource gathering, a bit of building and we even got our first villager - Frida! (say hi, Frida!)


[h3]You’ll be able to see[/h3]
  1. Crafting
  2. Resource harvesting
  3. Building
  4. Gaining Villagers
  5. Sending them to build and work
  6. Fight off nasties and beasties
  7. And much more!


We’ll also be answering questions, we’ll talk about the game’s scope and its future!
Tune in, prepare your questions and get ready to settle the wild Lands Beyond!

Remember the rage of the sea!
Remember the light in the darkness!

See you there, tribe leaders!

Remember to join our Discord!

[url=https://discord.gg/pRzxd4dKj7

ASKA Weekly 12.07.22

ASKA Weekly


[h2]Hail Tribe Leaders![/h2]
Here’s the first ASKA Weekly, first of many to come. These will be updates on what the Sand Sailors are currently working on, the state of the game, work-in-progress content and basically everything ASKA.

[h2]📜Closing Closed Alpha Thoughts[/h2]

The first order of the day is the Closed Alpha that ended last week. We had 50 playtesters who got their first taste of the game. For us it has been a source of both joy and anxiety, as we’ve never tested the game for such extended periods of time with the same people. But we were happy to see the game was overall well received, of course with a lot of kinks left to iron out. But on a core level, we consider it a success and it emboldened us to carry on to the next chunk of content and to proceed with our development schedule.

And yes, you can pet the dog.

Our Alpha playtesters have also gifted us some wonderful screenshots from their Alpha adventures, so we invite you to take a look at the wonderful things they did.


[h2]📜Next playtest[/h2]
The biggest question so far has been “when’s the next test?” and the answer to that is early next year. We have a lot of content in the works and depending how we manage to implement it we can come with a clear date. Expect announcements in January-February is all we can say.

[h2]📜Making ASKA bigger [/h2]
As you know, we’re planning on an Early Access release, which means there’s going to be a lot of work especially after launch. To that end we need to make sure ASKA gets the best possible headstart and that people know about us. One way you can help is by following us on our social media accounts, because it helps us break through the algorithm and the noise, so if you haven’t already, please follow us on:

ASKA Twitter
or
ASKA Instagram
or
ASKA TikTok

We’ll also use these platforms to showcase your work, like screenshots, videos and maybe in the future things like theories, stories and fan-art.

[h2]📜Development News[/h2]
In terms of how the game is going, here are several major segments being worked on this week:

[h2]📜Under the hood: World generation [/h2]
Making the game world bigger, better, richer. Since the Alpha the world has doubled in size, so we’re constantly expanding it. Our end goal is not to have a large empty world, but to have a fun world that’s dense with content. There’s always the question of “How big is the world, how many SQMs/KMs?”. We don’t know how big the final world will be yet, but it’s less a question of miles/kilometres and more a question of what’s in that world. We can potentially make it as large as we want, but nobody’s going to enjoy a large empty world. The question is of content, what animals, biomes, enemies, ruins, caves, islands populate that world. We have to build a world that’s as big and open as possible in line with the amount of stuff we’re able to put in it. But this will be an ongoing discussion and we’ll get back to it over and over again. For those of you who don’t know, everything worldgen related is Hyperg’s domain. So if you have questions of how math becomes land, you know where to knock.


[h2]📜Boss Battles [/h2]
This week we’re working on the first big baddie of the game, our first boss battle. This is a boss that should be fightable with the second tier of technology, the metal tier. There are a few boxes we needed to tick, which are:

[h3]Accessibility [/h3]
The first boss needs to be a bit more vanilla than other enemies we have planned. It needs to feel familiar and slightly predictable so we ease the player in the idea of fighting large bastards.

[h3]Lore[/h3]
To that idea, we came up with “The Forgotten”. Folk heroes, legendary generals, fabled shieldmaidens, defenders of the defenceless, or champions of the meek - they would all receive a god’s burial, and when the last sliver of flesh would fall off their bones, a new form would be made for them, one that would not rot, nor wither, so that their service might be eternal.

But time showed these people of old the limit of their wit, and even that which never rots, rots still. The rich engravings which adorned the bodies of these eternal heroes faded away, the power which maintained their sanity and soul faded, and age perverted these former beacons of virtue into mindless and violent earth puppets. However, deep in their bones of rock lies a power that animates them still, a power that your tribe could very much put to good use…

The Forgotten is Cristian’s baby, he made the model and will continue breathing life into the rock behemoth, up to the moment it ends up beating the life out of the player character.


[h2]📜Under the hood: Sailing[/h2]
This week Ionut is in charge of sailing, keeping the Villagers from drowning and having them fish from a boat! We have a nice fishing boat we’ll be showcasing in the near future and everything fish related will get a massive upgrade. For the moment, fishing works by having the Villagers fish from the Fishing Hut’s pontoon. This is valid for Tier 1 (Wood Age) and in Tier 2 (Metal Age) fishermen will be able to go out at sea and fish better fish!


[h2]📜Upcoming: Metalworking Industry[/h2]
Speaking of Metalworking, I’m also working on getting the buildings ready for the metal age. Charcoal making, iron smelting and blacksmithing, these are the buildings currently being under construction and will definitely be part of the next week’s ASKA Weekly.

[h2]📜Stream![/h2]
This Friday we’re getting back to our regular streaming schedule. This week we’re doing something special, we’ll try to boot up the saves from the Closed Alpha and show you a few of the villages our players made. Hopefully we’ll have the “owners” in chat as well to guide us and tell us what’s what. We’ve already shown you some of their work, now we’ll actually step inside their settlements! So tune in!

That’s the end of this ASKA Weekly! Share your thoughts on #aska-discussion!