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Worldless News

Worldless Pre-Orders Available & Soundtrack Announcement

We're thrilled to share some exciting news ahead of Worldless' launch November 21st!

Worldless is now available for pre-order on Xbox, PlayStation & Switch and comes with a 10% discount.

Furthermore, a Deluxe Edition of Worldless is coming soon. The Deluxe Edition includes the game & Soundtrack featuring 18 songs crafted by BeGun & Berlinist!



Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.

For more information, checkout the Worldless Website.

https://store.steampowered.com/app/1898500/Worldless/

People waiting for Silksong should try the demo for Worldless, which launches next month


OK, so there's plenty in Worldless that won't remind you of Silksong or its predecessor, Hollow Knight. Rather than a medieval bug exploring a labyrinth of bioluminescent rot and lore, you're a vaguely humanoid cloud of shards and points, roaming an abstract landscape of soft curves and shafts of light. You're Rayman but fancy, basically, and the world is no world but an uncreated expanse of elemental forces, though you'll find you can run and jump on it much as you can the ledges of Hallownest. The combat is a different beast, too. Rather than Souls-inflected 2D hack-and-slash, it's turn-based battling with a twist - each turn gives you a countdown in which to perform real-time combos, mixing melee and magical attacks.



So why does Worldless make me think of Team Cherry's work? Partly it's the underlying touch of metroidvania, a word the press materials seem oddly hesitant to use. The map extends in all directions and you'll need to acquire new abilities to reach certain areas. Partly, it's the shared enchanted grotto atmosphere, with all sorts of tiny animate details festering for attention as you explore. And partly, it's the dash move you unlock early on, and the process of chaining it with a platform-conjuring ability to unlock routes while traversing them, which puts me strongly in mind of those horizontal gauntlet runs from the Silksong trailer. All told, if you're beginning to crisp up for lack of Hollow Knight news, you might want to give the demo a whirl ahead of Worldless's release on (drum roll) 21st November 2023.


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A Worldless Combat Breakdown Video by Game Director Joel

Hey there!

I'm Joel, Game Director of Worldless and today, I'd like to share a breakdown of the Combat in Worldless with you.

[previewyoutube][/previewyoutube]
Worldless is coming to PC, Xbox, Playstation & Nintendo Switch on 21 November 2023.

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Check out the website

https://store.steampowered.com/app/1898500/Worldless/

Developer Blog #5 - The World of Worldless

We're back, with another Developer blog! This time we'll be talking a bit more about the World of Worldless!

Worldless was created with the intention to make a very atmospheric, mysterious and interpretive journey.

Even though we have our own ideas on what’s going on and why during the game, we left plenty to the imagination of the players. We wanted to create a very seamless and fluid gameplay product, where it is the player’s choice to decide how much they want to dive into the narrative aspects.



With this, the different areas and combat actions have a gameplay first approach, designed with variety and fun in mind.

Even though we have some challenging aspects in platforming sections as well as plenty of optional Bosses, we made sure things do not get annoying - No game over, no level hazards. Instead fun and fast movement, different routes in an interconnected world, plenty of optional content with unique scenarios, and all without reusing assets.



Following this seamless approach, the menus are integrated into the game with proper context.

The schematic map of an area for example can be pulled at any time without losing control of the character. Showing your location, goals, sections completed or unexplored and so on, allowing the player to decide where to go next without needing to even stop moving.

~ The Worldless Team

Twitter | Discord


https://store.steampowered.com/app/1898500/Worldless/

Developer Blog #4 - The Skill Tree of Worldless

In Worldless we wanted to keep the game UI always in context, so menus are contextual.

This is true for the Skill Tree as well.

With specific currencies gained while exploring or in combat, you’ll be able to unlock new active and passive combat skills in it, while it expands in surprising ways.

Learn additional but important details on specific abilities, see their values on different types of damages and understand their usability to obliterate your opponents.



We did put a lot of effort in creating new skills that allow the player to keep pushing for more efficient play styles, being more optimal, saving more time in your turn to do more actions, gaining more time for your next turn while defending from enemy attacks and so on.

Everything pushes to feel more powerful and allowing for being as optimal as possible. And once all skills are unlocked, the things you can do will seem endless.

There’s plenty of player expression, and always room to improve to be better with timing mechanics and strategy planning.

[previewyoutube][/previewyoutube]

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Worldless is coming to PC and Consoles November 21st
Wishlist the game now:

https://store.steampowered.com/app/1898500/Worldless/