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Hands of Necromancy News

Hands of Necromancy v2.0 released!

Hands of Necromancy version 2.0 is released!

• Adds a new third attack for the monster morphs! (default key: F)
• Adds an alt-fire for all the other weapons
• New weapon animations by BeardedDoomGuy
• Fixes and improvements
• Some balance changes
• Weapon Hint System - when first selecting a new weapon, or when using a new morph, the game now tells you what keys to press to engage each available weapon function. (This also serves as a hint to bind your third attack key, as it will let you know if it's unbound!)
• "give morphs" is now a valid cheat command
• Ambient Sounds added
• "Classic" mode has been removed - if you wish to play HoN classic it has been moved to a beta branch

Version 2.0 is in the works, our plans going forward

Hello!

The game is receiving a major balance rework that adds a lot of new functions and attacks for the players, which will be labeled Version 2.0.

Since this update will fundamentally change many aspects of the game, we will be splitting the current version off into a branch called "Hands of Necromancy Classic" which will be based upon the current version (1.5.3).

Version 2.0 will not have the "Classic Mode" that the current version has - since it is staying true to its own ways we felt that a branching would be better to handle going forward than maintaining a feature that no longer makes sense.

HoN Classic will still receive engine updates and bug fixes but will no longer get any new improvements or features or content.

Our focus will primarily be on the new HoN 2.0 going forward.

Hands of Necromancy v1.5.3 mini-patch released!

• GZDoom engine updates, mostly fixing the shell folder open. Now works the same on all platforms and should be more secure.
• Sword is now flagged as a melee weapon for mods/bots that need access to this info

Patch v1.5.2 Released

Patch v1.5.2 released
• Some improvements to controller support
• Ability to browse local config, screenshots, and save files
• A few recent GZDoom engine fixes
• Improvements to the new movement code

Patch v1.5 released!

• Introducing Map Markers for Key Doors and Portals
• Fix for the switch of one of the map13 lifts
• Pull fixes from GZDoom, post-4.8.2
• New movement code - the player starts and stops moving a lot quicker, less "sliding" - this change will be optional
• New Special item: Hand of Necromancy (It raises the dead)
• "Classic" mode - which removes the new Hand of Necromancy and makes the gameplay more similar to what it was before this update_Fixed skybox for some maps
• Hand of Necromancy item revive the monster who is the closest to the player
• Added more Hand of Necromancy items, max amount is now 10
• Added markers for map transition portals
• Added a cap to max speed with the new movement mode
• map05: Switched Fire Key with Yellow potion spot, Fire Key is now close to the Golem item

If your saves dont work, you need to download the previous version via the beta branch, here is how to do it:
https://steamcommunity.com/app/1898610/discussions/0/3421062490360410047/